Glasgow School of Art
UCAS Code: G450 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
A Levels ABB
HNC (BTEC)
Level 4 Diploma with Merit or above
International Baccalaureate Diploma Programme
International Baccalaureate Diploma award with a minimum of 30 points (18 points at Higher Level);
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
Completion of Irish Leaving Certificate with Four Highers at H2 or above
Pearson BTEC Extended Diploma (QCF)
Pearson BTEC Level 3 National Foundation Diploma (first teaching from September 2016)
Scottish HNC
SQA Higher National Certificate
Scottish HND
SQA Higher National Diploma
Scottish Higher
SQA Highers with grades ABBB and above
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About this course
BSc Immersive Systems Design, with pathways in:
3D Modelling
Games & Virtual Reality
This programme will provide graduates with a highly relevant skill set in practical software and immersive systems (interactive 3D and Virtual / Augmented Reality) development, an understanding of how people and technology interact, combined with the creative insight essential to help create the future in immersive systems. This is a technology focused degree with a strong art-school foundation, combining rigorous taught components with studio-based learning and critical thinking.
The BSc in Immersive Systems Design will provide students with a foundation in theory and practical understanding of the methods, tools and techniques required to conceive, design and evaluate new interactive and immersive systems for traditional, immersive and mobile platforms.
Students will also gain an overall understanding in the two specialist pathways offered by the programme – 3D Modelling, Games & VR – before specialising in the final years of study. All students will also benefit from the opportunity to work collaboratively with students in the other study pathway, working in teams on real-world briefs. They will have opportunities to work with students on other programmes through shared courses and/or through collaborations on crossschool studio projects.
The degree will follow a ‘T’ shape structure, with a common structure in the first year of the degree, finishing with degree and honours years in which students increasingly specialise in their chosen pathway. In these final years, the overall course structure is shared across pathways, but studio projects are designed to reflect on study pathway and practices.
In the final year, a BSc dissertation provides an opportunity to engage in significant independent work with a focus on research & development in a science and technology context.
Across all years, there is an emphasis on Studio and problem-based learning – driving learning through a series of projects with real-world problems and situations, to provide an authentic and engaging context for learning. The Programme’s curriculum is designed to encourage creativity at all stages through a range open briefs and critical enquiries. Students on the Programme develop technical skills and knowledge through applied developments / implementations in which technical work is produced as a creative and critical response to themes, topics or debates aligned with wider GSA concerns and thematic enquiries.
Tuition fees
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The Uni
Garnethill Campus
School of Innovation and Technology
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Most popular A-Levels studied (and grade achieved)
Computer animation and visual effects
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Computer games programming
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