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Bachelor of Science (with Honours) - BSc (Hons)

Games and Virtual Reality

Entry requirements

Here's what you will need to get a place on the Games and Virtual Reality course at Glasgow School of Art.

Select a qualification to see required grades

A level

A,B,B

A Levels ABB

You may also need to

Submit a portfolio

Tuition fees

LocationFees
England£9,535 per year
Scotland£1,820 per year
Wales£9,535 per year
Northern Ireland£9,535 per year
Channel Islands£9,535 per year
Republic of Ireland£9,535 per year
EU£24,350 per year
International£24,350 per year

Course summary

What this course is about

UCAS code: G450

Here's what Glasgow School of Art says about its Games and Virtual Reality course.

BSc Immersive Systems Design, with pathways in:

3D Modelling Games & Virtual Reality This programme will provide graduates with a highly relevant skill set in practical software and immersive systems (interactive 3D and Virtual / Augmented Reality) development, an understanding of how people and technology interact, combined with the creative insight essential to help create the future in immersive systems. This is a technology focused degree with a strong art-school foundation, combining rigorous taught components with studio-based learning and critical thinking.

The BSc in Immersive Systems Design will provide students with a foundation in theory and practical understanding of the methods, tools and techniques required to conceive, design and evaluate new interactive and immersive systems for traditional, immersive and mobile platforms. Students will also gain an overall understanding in the two specialist pathways offered by the programme – 3D Modelling, Games & VR – before specialising in the final years of study. All students will also benefit from the opportunity to work collaboratively with students in the other study pathway, working in teams on real-world briefs. They will have opportunities to work with students on other programmes through shared courses and/or through collaborations on crossschool studio projects.

The degree will follow a ‘T’ shape structure, with a common structure in the first year of the degree, finishing with degree and honours years in which students increasingly specialise in their chosen pathway. In these final years, the overall course structure is shared across pathways, but studio projects are designed to reflect on study pathway and practices.

In the final year, a BSc dissertation provides an opportunity to engage in significant independent work with a focus on research & development in a science and technology context.

Across all years, there is an emphasis on Studio and problem-based learning – driving learning through a series of projects with real-world problems and situations, to provide an authentic and engaging context for learning. The Programme’s curriculum is designed to encourage creativity at all stages through a range open briefs and critical enquiries. Students on the Programme develop technical skills and knowledge through applied developments / implementations in which technical work is produced as a creative and critical response to themes, topics or debates aligned with wider GSA concerns and thematic enquiries.

Source: Glasgow School of Art

Course details

Qualification

Bachelor of Science (with Honours) - BSc (Hons)

Department

School of Innovation and Technology

Location

Garnethill Campus | Glasgow

Duration

4 Years

Study mode

Full-time

Subjects

• Computer animation and visual effects

• Creative computing

• Computer games programming

Start date

14 September 2026

Application deadline

14 January 2026

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National Student Survey (NSS) scores

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

The Games and Virtual Reality course at Glasgow School of Art features content from more than one subject area. Using the options below, you can see ratings from students who took courses in each of these subject areas at this uni

Computing
Others in computing

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

98%

high

How good are teaching staff at explaining things?

98%

high

How often do teaching staff make the subject engaging?

82%

med

How often is the course intellectually stimulating?

100%

high

To what extent have you had the chance to bring together information and ideas from different topics?

48%

low

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

68%

low

How well has your course developed your knowledge and skills that you think you will need for your future?

57%

low

To what extent have you had the chance to explore ideas and concepts in depth?

85%

high

To what extent does your course have the right balance of directed and independent study?

55%

low

How well have assessments allowed you to demonstrate what you have learned?

95%

high

How fair has the marking and assessment been on your course?

100%

high

How often does feedback help you to improve your work?

82%

high

How often have you received assessment feedback on time?

45%

low

How clear were the marking criteria used to assess your work?

100%

high

How easy was it to contact teaching staff when you needed to?

95%

high

How well have teaching staff supported your learning?

72%

low

How well were any changes to teaching on your course communicated?

30%

low

How well organised is your course?

18%

low

How well have the IT resources and facilities supported your learning?

82%

med

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

75%

low

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

82%

low

How clear is it that students' feedback on the course is acted on?

85%

high

To what extent do you get the right opportunities to give feedback on your course?

88%

med

To what extent are students' opinions about the course valued by staff?

75%

med

How well does the students' union (association or guild) represent students' academic interests?

49%

low

Overall, I am satisfied with the quality of the course.

55%

low

How well communicated was information about your university/college's mental wellbeing support services?

43%

low

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

92%

high

How good are teaching staff at explaining things?

92%

med

How often do teaching staff make the subject engaging?

75%

med

How often is the course intellectually stimulating?

100%

high

To what extent have you had the chance to bring together information and ideas from different topics?

58%

low

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

58%

low

How well has your course developed your knowledge and skills that you think you will need for your future?

58%

low

To what extent have you had the chance to explore ideas and concepts in depth?

83%

med

To what extent does your course have the right balance of directed and independent study?

50%

low

How well have assessments allowed you to demonstrate what you have learned?

83%

low

How fair has the marking and assessment been on your course?

100%

high

How often does feedback help you to improve your work?

75%

med

How often have you received assessment feedback on time?

50%

low

How clear were the marking criteria used to assess your work?

100%

high

How easy was it to contact teaching staff when you needed to?

83%

med

How well have teaching staff supported your learning?

75%

low

How well were any changes to teaching on your course communicated?

33%

low

How well organised is your course?

25%

low

How well have the IT resources and facilities supported your learning?

75%

low

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

83%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

75%

low

How clear is it that students' feedback on the course is acted on?

83%

high

To what extent do you get the right opportunities to give feedback on your course?

92%

med

To what extent are students' opinions about the course valued by staff?

83%

med

How well does the students' union (association or guild) represent students' academic interests?

45%

low

Overall, I am satisfied with the quality of the course.

50%

low

How well communicated was information about your university/college's mental wellbeing support services?

64%

low

Student information

The Games and Virtual Reality course at Glasgow School of Art features content from more than one subject area. Choose an option below to find out about the students taking courses in each of those subject areas at this uni.

Computer games and animation
Others in computing
Mode of study
Full-time100%
Gender ratio
Female55%Male38%Other7%
Where students come from
International33%UK67%
Number of students70
Most popular A-levels studied
SubjectGrade
Mode of study
Full-time100%
Gender ratio
Female57%Male37%Other6%
Where students come from
International36%UK64%
Number of students110
Most popular A-levels studied
SubjectGrade
Source: HESA

Graduate prospects

What graduates do next

We have no information about graduates who took Games and Virtual Reality at Glasgow School of Art.

Earnings after graduation

We have no information about future earnings from students that studied this course.

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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