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Visual Effects (with Foundation Year)

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About this course

Course option


Full-time | 2022



The UK’s VFX industry is not only world-renowned but also strategically important to the future of the whole infrastructure of film and video game production in the UK. This new idea-driven skill-based course will cover the key skills of the VFX industry and has been designed with employability as the key outcome.

You’ll be part of a degree with innovation and creativity at its heart as you bring digital effects to reality through a series of modules that include matte painting and 3D modelling, CGI Animation and VFX for Video Games. The perfect preparation for a career in an exciting, fast-paced industry worth billions each year.

Your studies will see you gain experience in digital skills and techniques used to bring projects from concept to screen through matte painting, 3D modelling, 3D sculpting and computer-generated animation.

The course will involve a mix of design and technical skills like environment/character design and creation, 3D Modelling, texturing, compositing, live briefs, and post-production. The course provides a broad study of VFX, with an emphasis on innovation, design and creativity using the latest industry standard software and much more. You’ll also have the opportunity to ?get hands-on and work with industry professionals on real-world projects to help develop your skills and experience.
*Subject to Validation
Key Course Features:
•Strong links with industry and professional bodies such as Skillset, NAHEMI and various associations. Our Creative Futures student conference plays host to a large range of visiting guest speakers from the creative industries.
•There are Industry-focused visits to gain first-hand insight into how creative media companies function and the variety of employment opportunities that are available in the development of your career aspirations. There are also other study trips to festivals and expos.
•Opportunities to enter competitions.
•Our purpose-built Centre for the Creative Industries features specialist facilities, such as our TV studio with green screening, and software such as software such as Maya, Mudbox, Unreal Engine 4, Substance Painter/Designer and Creative Cloud for creating post-production effects and professional quality visuals.
•There is strong pastoral care within a friendly creative community with an emphasis on team building and collaborative work. Contact hours with tutors is high with enthusiastic and supportive sta? who are knowledgeable, research-active practitioners.


This degree is primarily designed for those who want to pursue a career in the VFX and associated media industries. It explores all key aspects of VFX production processes, drawing upon your imagination and using a variety of techniques from 3D modelling, animation, particle simulation, 3D sculpting and rendering. Emphasis is placed on your personal and professional development, communication and entrepreneurial skills so that you are well equipped to enter a diverse and rapidly changing industry.

Additionally, you will experience compositing operations like keying, working with render passes and rig removal. You will become familiar with and competent in applying the principal processes used in the industry. You will be encouraged to think creatively and analytically to develop a critical eye and gain an understanding of the core logic underpinning the software.


The foundation year will introduce you to the key elements of art and design, including design practice, applied and fine art. You will explore the creative thought process relating to various art and design disciplines, developing your ability to put ideas down on paper quickly. There will be a range of practical assignments which will increase your recognition of strong ideas and original concepts.

• The skills you need
• Contextual Studies
• Introduction to Art and Design
• Introduction to Applied Art
• Introduction to Fine Art
• Creative Thinking



• Contextual Studies 1: History & Context - VFX (20 Credits)
• Creative Futures 1: Professional Studio Practice (20 Credits)
• Compositing Fundamentals (20 Credits)
• Asset Modelling (20 Credits)
• Sketch to Sculpt (20 Credits)
• Animation for VFX (20 Credits)



• Contextual Studies 2: Critical Thinking (20 Credits)
• Creative Futures 2: Business Fundamentals (20 Credits)
• Matte Painting and Environments for VFX (20 Credits)
• Environment Modelling (20 Credits)
• CGI Animation for VFX (20 Credits)
• VFX for Video Games (20 Credits)



• Contextual Studies 3: Research & Application (20 Credits)
• Creative Futures 3: Entrepreneurial Practice (20 Credits)
• Negotiated Practice (40 Credits)
• VFX Degree Project (40 Credits)

Assessment methods

There are no set exams. Assessment is continuous and relates to all aspects of the programme, providing more carefully defined emphasis on formative assessment and feedback on your coursework throughout the academic year. We will advise you on your level of attainment and direct you towards a strategy for further progression as you complete assignments and modules.

There are varied formats of assessment to encourage your learning through group seminars, critiques and tutorials. This can be through group interaction with critical analysis where you will submit a range of work including design sheets, finished artwork, 3D work, screen based work, technical/ production files, journals, essays and audio-visual presentations. There are reviews of work at key points before Christmas and before Easter and this provides time for you to reflect on your progress prior to a final or summative year end assessment.


Wrexham Glynd?r University is committed to supporting our students to maximise their academic potential.

On this course teaching and learning is designed to support students from a variety of backgrounds with diverse needs and to promote the supportive learning environment and pastoral care the School of Art and Design provides. Timetabling is developed to help learning teaching and assessment methodologies and provide clear and effective feedback to students. Contact hours are 16 per week in year 1, 14 per week in year 2 and 12 per week in year 3.

There is strong support for students with learning differences and who can also receive additional help from support assistants through Student Support Services.

The programme is structured to enable you to work in a multidisciplinary manner, to be flexible and enable you to develop individually. This is supported by a personal tutor / tutorials system that provides you with guidance throughout all aspects of the programme

We offer workshops and support sessions in areas such as academic writing, effective note-making and preparing for assignments. Students can book appointments with academic skills tutors dedicated to helping deal with the practicalities of university work. Our student support section has more information on the help available.

The Uni

Course locations:


Wrexham (Main Campus)


School of the Creative Arts

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What students say

We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Design studies

Teaching and learning

Staff make the subject interesting
Staff are good at explaining things
Ideas and concepts are explored in-depth
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

Library resources
IT resources
Course specific equipment and facilities
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

UK students
International students
Male students
Female students
2:1 or above
First year drop out rate

Most popular A-Levels studied (and grade achieved)


After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Design studies

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

Average annual salary
Employed or in further education
Employed in a role where degree was essential or beneficial

Top job areas of graduates

Design occupations
Artistic, literary and media occupations
Sales assistants and retail cashiers

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Creative arts and design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.







Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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