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Goldsmiths, University of London

Creative Computing

UCAS Code: G452

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,B

If you do not have a Science or Mathematics-based A-level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

Access to HE Diploma

D:30

Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject specific modules. If you do not have a Science or Mathematics-based A-level or equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

International Baccalaureate Diploma Programme

33

With three Higher Level subjects at 655. If you do not have a Science or Mathematics-based Higher Level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H2,H2,H2,H2

If you do not have a Science or Mathematics-based Higher Level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM

If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

Scottish Advanced Higher

B,B,C

If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

Scottish Higher

B,B,B,B,C

If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

UCAS Tariff

120-136

We've calculated how many Ucas points you'll need for this course.

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2021

Other options

4.0 years | Part-time | 2021

Subject

Multimedia computing science

Whether you’re interested in games, electronic music, digital art or creative technology, this programme will prepare you for technology-focussed work, and coding in the creative industries.

This degree helps you develop the fullest range of technical skills for the creative industries, preparing you as a programmer for jobs in games, web, mobile visual effects, social media, and digital advertising.

**Create your own projects**
The degree is hands on and practical from the start. You’ll be creating your own games, mobile apps, digital artworks, and web applications. By working on practical projects throughout your degree, you will build a relevant skillset for your future career.

**Industrial placement year**
You will also have the option to take an industrial placement year after the second year– an invaluable experience which enhances your career prospects. By the end of your degree you will have built a portfolio of work to kickstart your career in the creative industries.

**Learn skills for the creative industries**
We will teach you the skills you need to become a technology-led creative, but you don’t need to know how to code before you start. We begin from the basics and bring you up to a professional level over the course of your degree. You will program in multiple languages, use industry-standard tools, learn about graphics and sound programming, computational art, and web development. You will also develop professional working practices such as design documentation, testing cycles, issue tracking, and version control.

**After your degree**
This highly versatile degree prepares you for a range of careers in technology. Our graduates have gone on to work in areas such as machine learning, digital public art, digital advertising, user interface design, music technology, film/tv special effects and post production, and software engineering. This course is also a pathway into Masters-level study in a variety of computing disciplines.

Please note the BSc Creative Computing only accepts applications for first year entry.

Modules

From the start of your degree, you’ll be developing your own creative projects, which will increase in scale and ambition. As your degree progresses, you will personalise your studies by choosing from our range of option modules, including physical computing, artificial intelligence, virtual and augmented reality, machine learning, and digital performance.

You will learn creative thinking and design techniques by studying topics such as generative drawing and user-centred design, and will also develop key professional skills such as teamwork, project pitching, and project management.
Year 1 - compulsory modules
Introduction to Programming
Front End Web
Creative Computing Project 1
Designing Digital Interactions
Numerical Mathematics
Graphics 1
Sound and Signal 1
Generative Drawing
Year 2 - In your second year, you will take four compulsory modules, one of which is a second Creative Computing Project, and option modules.
C++ for Creative Practice
Perception and Multimedia Computing
Dynamic Web Applications
Creative Computing Project 2
Year 2 option modules
Physical Computing
Graphics 2
Extended C++
Sound and Signal 2

Optional placement year
Our degrees include an optional industrial placement year between the second and final year of study. You will be responsible for securing a placement, but we can support you through this process.

Although we encourage you to take the opportunity of a placement year, you can also complete your degree in a straight three years.

Year 3 (or Year 4 with work placement)
You will take two compulsory modules, and choose option modules from a list approved annually by the department.

Year 3/4 compulsory modules
Advanced Audio-visual Processing
Final Project in Creative Computing

Please note that due to staff research commitments not all of these modules may be available every year.

Assessment methods

You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.

The Uni


Course location:

Goldsmiths, University of London

Department:

Computing

TEF rating:
Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

63%
low
Multimedia computing science

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer science

Teaching and learning

62%
Staff make the subject interesting
76%
Staff are good at explaining things
67%
Ideas and concepts are explored in-depth
76%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

77%
Library resources
72%
IT resources
79%
Course specific equipment and facilities
43%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

75%
UK students
25%
International students
61%
Male students
39%
Female students
84%
2:1 or above
26%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
D

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£25,000
med
Average annual salary
86%
low
Employed or in further education
72%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

36%
Information technology and telecommunications professionals
14%
Information technology technicians
12%
Sales assistants and retail cashiers

There are a lot of computing courses out there, and they vary a lot in content, modules and the way they work with employers, so individual courses can have very different outcomes. This is a course where you really need to get a good grade — employers really pay attention to the class of your degree and a low grade will serious hit your prospects. But you can get a job on pretty much any industry in the country with a computing degree - and organisation with an IT system and a web site needs graduates in this discipline - and many employers report difficulty in finding graduates. So most students do get jobs, and starting salaries are good, particularly in London. If you want to find out more about the prospects for a computer science course at a particular institution, it's a good idea to go on open days and talk to tutors about what previous graduates went on to do.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£32k

£32k

£32k

£32k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here