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Goldsmiths, University of London

Games Programming

UCAS Code: I610

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,B

If you do not have a Science or Mathematics-based A-level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

Access to HE Diploma

D:30

Pass with 45 Level 3 credits including 30 Distinctions and a number of merits/passes in subject specific modules. If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

International Baccalaureate Diploma Programme

33

With three Higher Level subjects at 655. If you do not have a Science or Mathematics-based Higher Level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics equivalent.

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H2,H2,H2,H2

If you do not have a Science or Mathematics-based Higher Level, you should normally have at least Grade B/Grade 6 at GCSE Mathematics or equivalent.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDM

If you do not have a Science or Mathematics-based A-level equivalent, you should normally have at least Grade B/Grade 6 at GCSE Mathematics.

Scottish Advanced Higher

B,B,C

If you do not have a Science or Mathematics-based Advanced Higher, you should normally have at least Grade B/Grade 6 at GCSE Mathematics or equivalent.

Scottish Higher

B,B,B,B,C

If you do not have a Science or Mathematics-based Higher, you should normally have at least Grade B/Grade 6 at GCSE Mathematics or equivalent.

UCAS Tariff

120-136

We've calculated how many Ucas points you'll need for this course.

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2020

Other options

4.0 years | Sandwich | 2020

4.0 years | Part-time | 2020

Subject

Computer games programming

Whether you’re interested in indie games or AAA console game development, this course prepares you for a creative career in the games industry.

You’ll be developing mobile, casual, indie, and AAA console games from day one. We’ll help you harness your creativity, expand your technical programming skills, and get to grips with the software and working practices used in the games industry.

You’ll learn how program games using industry-specific tools, study game design processes, and explore how games reflect and affect contemporary society. You'll also learn to build games to professional briefs, as well as to invent and build games from your own imagination.

**Build a portfolio from scratch**
You don’t need to know how to code before you start. We begin from the basics and bring you to a professional level over the course of your degree. You'll have the option of taking an industrial placement year between the second and final year - an invaluable experience which enhances your career prospects.

By your final year you will have developed a portfolio of games you can present to potential employers. The skills taught on this programme are also applicable to other areas of computing such as mainstream programming jobs, mobile app development, or web development.

**Learn key industry-specific skills**
We will teach you the technical skills you need to create games. You’ll program in multiple languages, use industry-standard tools, learn about graphics programming, physics for games, and procedural content generation. You’ll also develop professional working practices such as design documentation, testing cycles, issue tracking and version control.

You’ll also learn how to think creatively about game design, studying skills such as interaction design and games aesthetics. You will become a well-rounded addition to any professional game design team within a highly competitive industry.

Please note the BSc Games Programming only accepts applications for first year entry.

Modules

The games industry is competitive for graduates, and one that involves some of the most technically challenging programming problems.

This degree is a technical computing degree that will equip you with the rigorous programming skills you need to succeed, together with the experience of applying those skills specifically to games development. As well as a technical industry, it's also a creative industry that requires constant innovation and understanding of art and design skills.

Our approach at Goldsmiths emphasises the creative side of programming and how programming relates to the creative aspects of game development. Most importantly of all, from the very beginning, you will be developing games in an environment that mirrors industry working practices as closely as possible. This will give you the experience you need as well as helping you develop a portfolio of work to present to potential employers.

The programme has three main elements: programming, technologies and practice. You will build your technical programming skills, learn about graphics, audio and artificial intelligence and current hot platforms such as Mobile Games, HTML5-based web games and social media games. You will also have many opportunities for practical work, making games using professional games engines and with professional working practices, such as design documentation, testing cycles, issue tracking and version control.

Assessment methods

You’ll be assessed by a variety of methods, depending on your module choices. These include coursework, examinations, group work and projects. If you opt for an industrial placement year, your placement tutor will assess your work. If you complete the placement year successfully, you earn the endorsement 'with work experience' on your degree certificate.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Goldsmiths, University of London

Department:

Computing

TEF rating:
Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games programming

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

88%
UK students
12%
International students
91%
Male students
9%
Female students
48%
2:1 or above
22%
Drop out rate

Most popular A-Levels studied (and grade achieved)

A
C
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games programming

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£24,000
med
Average annual salary
85%
low
Employed or in further education
73%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

34%
Information technology and telecommunications professionals
13%
Sales assistants and retail cashiers
12%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games programming

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£26k

£26k

£31k

£31k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here