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University Centre Grimsby

Independent Game Design (Game Art)

UCAS Code: I621

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


Access to HE Diploma

P:45

UCAS Tariff

80

About this course


Course option

3.0years

Full-time | 2020

Subject

Computer games design

'Be the games industry .'

The video game Industry and the creation and distribution of video games have changed beyond all recognition in the past five years. No longer is the route to employment solely through the behemoths that publish AAA games, costing millions to make and bring to market. With the viability of game creation tools now available to all through free licences for Unity, Unreal and others, there has not been a time since the inception of bedroom coders over thirty years ago where it has been easier to get into the industry.

The degree is structured to offer two distinct, yet complimentary pathways – Games Art and Games Development – designed to maximise students’ potential employability while allowing them to play to their strengths. It also allows for natural cross-fertilisation between the two, allowing students to build up mutual networks and awareness of each other’s roles.

The Games Art pathway will focus on developing learner's digital and practical art skills for game design and development.
“The past three years have been an absolute blast. I've gone from having a basic understanding of Game Design, to being a confident Games Programmer in such a short amount of time, with a strong understanding in Game Design theory, 3D Modelling, and Environment Design on top of all that!” Jake Willey, Alumni

“The last three years have been exceptional. I have gained many skills that are required to enter the gaming industry. The help and guidance from the tutors has been vital to my development. Having the freedom to hone my skills as an artist in this industry has been very rewarding.” Alex Johnson, Alumni

Modules

The course runs over three years, structured into 120 credits per year.

The first year will give you all the basic knowledge required to start your journey into the visual side of the Games Industry, providing you with skills in 2D art, Level Design, Game Mechanics, Game Design, Character Design and GUI Design.

The second year allows you to build on these skills in group based work where you will start to create polished and finished games. Alongside this, you will create narrative experiences, 3D assets and levels to a highly polished degree and Character Animation whilst also gaining a deeper understanding of the theory behind fun and games.

The final year is where you bring all the skills you have learnt in your Final Major Project, creating a fully featured game in order to sell your skills to the wider gaming industry. There is also a dissertation to complete and you will also be tasked with creating yourself on online portfolio to show off the skills and work you have produced across the breadth of the course.

Assessment methods

There are no exam papers or tests - work is graded through practical assignments such as making games and the creation of various types of visual assets.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£8,500
per year
England
£8,500
per year
EU
£8,500
per year
International
£10,500
per year
Northern Ireland
£8,500
per year
Scotland
£8,500
per year
Wales
£8,500
per year

The Uni


Course location:

Nuns Corner Campus

Department:

HE Creative and Digital

TEF rating:
Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

79%
med
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

100%
Staff make the subject interesting
100%
Staff are good at explaining things
100%
Ideas and concepts are explored in-depth
100%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

71%
Library resources
83%
IT resources
92%
Course specific equipment and facilities
67%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

After graduation


We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£13k

£13k

£26k

£26k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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