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Kingston University

Computer Games Programming

UCAS Code: G625

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A level

B,B,C

One AS level in a different subject not continued onto A2 level will be considered.

Access to HE Diploma

D:15,M:30,P:0

Equivalent of 112 UCAS points from an Access course in a related subject such as Computing, Maths, Science or Engineering

International Baccalaureate Diploma Programme

25

Pass English Language (A1/A2) with 4 or above at Higher Level (HL); or 5 or above at Standard Level (SL) Pass English Language (B) with 4 or above at Higher Level (HL) only Pass Maths with 4 or above at Higher Level (HL) or 5 or above at Standard Level (SL)

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H3,H3,H3,H4,H4

Equivalent of 112 UCAS points

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

Computing, Science, Engineering and Maths subject areas

Equivalent of 112 UCAS points

UCAS Tariff

112

UCAS points from at least 2 A-Levels or equivalent Level 3 qualifications. General Studies not accepted.

About this course


Course option

3.0years

Full-time | 2021

Subject

Computer games programming

**Reasons to choose Kingston**

– This course received more than 92 per cent for satisfaction (National Student Survey 2018).

– Kingston University is an educational partner of Sony through PlayStation First. You’ll have the opportunity to develop games for the
PlayStation 4.

– In our inKUbator, you can learn directly from the industry. Speakers have been from Sony, Splash Damage, Aardvark Swift, Interactive Selection, CryTek and Unity.

**About this course**

Are you considering the many opportunities offered by the growing games industry? This course offers you specialist skills for a career in this dynamic field. You’ll graduate with a portfolio that showcases your work, ready to impress potential employers.

You’ll learn C++ and C# programming languages, use game engines, such as Unity and Unreal, and develop games for PC, mobile, tablet and the Sony PlayStation 4. Studies include the use of artificial intelligence in realtime strategy, race and first person games as well as educational games. You’ll also learn the computer science that underpins programming, such as requirements analysis and design and network communications.

You’ll be able to participate in Game Jams, working in a team over a 24-hour period to create games and attend optional trips (such as the PC Gamer Weekender).

Modules

Please note that this is an indicative list of modules and is not intended as a definitive list.

Year 1:
CI4500 - Games Science,
CI4515 - Game Programming,
CI4105 - Programming I Thinking Like A Programmer,
CI4305 - Requirements Analysis and Design.

Year 2:
CI5320 - Database-Driven Application Development,
CI5330 - User Centered Design,
CI5001 - Digital Motion Graphics and Compositing,
CI5002 - Multimedia Design and Authoring,
CI5012 - Introductory Digital media and Computer Generated Imagery.

Year 3 Core Modules:
CI6100 Individual Project,
CI6535 Game And Media Creation Processes,
CI6515 Multiplayer and Console Game Programming.

Year 3 Optional Modules:
CI6013 - Modelling and Animation,
CI6315 - User Experience Design Thinking,
CI6320 - Advanced Data Modelling,
CI6330 - Mobile Application Development,
CI6415 - Digital Entrepreneurship,
CI6125 - Software Development Practice.

Assessment methods

We use a studio based environment for our teaching comprising student led taught elements with practical workshops, tutorials and seminars and most teaching sessions take place in our dedicated games lab. Each module has four hours of directed learning per week. The lectures are supported by in-class activities and interactive taught elements to underpin our active learning approach to game development. Workshop sessions are based on and are reinforced by a problem-centred approach to learning. Students work both individually and in groups to develop their skills, facilitated by the lecturer. Group work is undertaken using an Agile approach as in the games industry. Teaching resources, such as video materials, presentations, links to ebooks and worksheets are provided on the University's web-based virtual learning environment.

Assessment includes coursework and practical/written exams with a focus on learning through making and the development of artefacts. In-class assessed workshop activities support the problem-centric approach of learning and are used to provide individual, timely oral and written feedback and which helps prepare students for the assignments. Each assessment contributes to the students' portfolio which leads to a showcase of work to show potential employers in the both the games and computing industries.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Kingston University

Department:

Department of Computer Science

TEF rating:
Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computing

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

89%
UK students
11%
International students
85%
Male students
15%
Female students
69%
2:1 or above
7%
Drop out rate

Most popular A-Levels studied (and grade achieved)

D
D
D

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games programming

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£23,000
med
Average annual salary
89%
low
Employed or in further education
62%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

37%
Information technology and telecommunications professionals
7%
Information technology technicians
6%
Business, research and administrative professionals

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games programming

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£24k

£24k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here