Kingston University
UCAS Code: G455 | Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
Any subject considered.
Access to HE Diploma
Successfully completed and passed with a minimum 64 UCAS points.
International Baccalaureate Diploma Programme
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Any subject considered.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Any subject considered.
T Level
Any subject considered.
UCAS Tariff
UCAS points from a minimum of 2 A-Levels or equivalent Level 3 qualifications.
About this course
**Reasons to choose Kingston**
- We have extensive media and games labs and studios where you can work on MFX, VFX as well as VR and AR projects in the Centre for Augmented and Virtual Environments (CAVE).
- You'll build a strong portfolio to showcase your work to employers in the industry.
- There are opportunities for industry visits in central London, home to many digital media and top creative companies.
- Kingston University is ranked No.2 in London for Animation and Game Design (The Guardian University Guide 2025).
**About this course**
Digital media defines our times and helps shape our lives. This course will help prepare you for a career in this exciting, ever-changing sector.
You'll gain an understanding of the fundamentals of media, 2D and 3D computer graphics, programming, motion graphics, UX design, visual effects and emerging technologies such as AI.
You'll create sophisticated media-based products, such as animations, moving graphics, compositing, 3D modelling, texturing, lighting, interactive web content and filming. Through option modules, you'll be able to pursue your chosen specialism.
**Future Skills**
Embedded within every course curriculum and throughout the whole Kingston experience, Future Skills will play a role in shaping you to become a future-proof graduate, providing you with the skills most valued by employers such as problem-solving, digital competency, and adaptability.
As you progress through your degree, you'll learn to navigate, explore and apply these graduate skills, learning to demonstrate and articulate to employers how future skills give you the edge.
At Kingston University, we're not just keeping up with change, we're creating it.
**Career opportunities**
Your knowledge and skills will be in demand in the media and games industries and relevant to a wide range of computing careers. Students have worked for organisations such as the BBC, Framestore and Double Negative.
Modules
Example modules:
– Visual Effects
– Computer Generated Imagery
– Digital Motion Graphics and Compositing
To view the full list of modules, please visit the University course webpage.
Assessment methods
Teaching includes lectures, smaller tutorial groups and seminars, practical workshop sessions, individual assignments and group tasks.
The majority of assessment includes coursework and practical with a small amount of written exams. The focus is primarily on making creative digital products to demonstrate a portfolio of media artefacts and problem solving skills as well as proficient use of contemporary software tools.
Both formative and summative feedback will be provided to encourage students to progressively develop design skills and problem solving prowess.
Overall the aim is to foster a studio like environment for teaching and learning, to develop both creative talent and technical skills.
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
Kingston University
Department of Networks and Digital Media
What students say
We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Media studies
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Media studies
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Media studies
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£18k
£25k
£27k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is the percentage of applicants to this course who received an offer last year, through Ucas.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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