Game Art
Entry requirements
A level
Two D grades at A Level
Access to HE Diploma
Overall pass with 60 credits, with 24 credits to be at a Merit grade
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
In a relevant subject.
UCAS Tariff
Typical offer: 48 UCAS tariff points from two A-levels (or equivalent qualifications).
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
Get ready to delve into the exciting world of video games with our new Game Art Foundation Degree. You will explore prop creation, game environment creation, modular assets, high polygon sculpture and character art as you learn to create assets in a variety of workflows and styles. Work alongside peers to ensure your projects reflect industry practice.
Explore current art trends and technological updates ensuring you stay updated with industry game art changes. You will learn how to critically analyse artwork and engage through your own game art creations.To reflect industry practice we promote the use of agile workflows and industry events such as Game Jams and Game Societies.
As you progress through this course you will work across a wide range of projects, developing the workflows required to create game-ready assets. You will create environments and props and will sculpt realistic game characters. Additionally, you’ll learn how to implement these assets into a game engine, bringing your creations to life.
We emphasise employability so your studies will be tailored to meet industry standards and adopt industry workflows. You will use professional software and tools to create game art and will render high-quality images for use within your professional portfolio.
Modules
Modules may include
Year 1 (Level 4)
Digital Sculpting (20 credits) - Using digital sculpting software to create highly detailed and multimillion polygonal assets for use within games.
Introduction to 3D (20 credits) - You will be introduced to 3D modelling software, skills, techniques and pipelines.
Principles of Gameplay (20 credits) - You will explore and analyse existing games to understand the core functionalities and gameplay properties that are used to create engaging and immersive experiences.
Professional Development (20 credits) - Learn about the academic requirements of University whilst contextualising this research for games.
Project 1 (20 credits) - Working together as a team to create, develop and produce a game, game level or experience. Collaborating with students from other courses and specialisms.
Visual Design (20 credits) - Explore and understand the techniques used to create artwork within the Games industry.
Year 2 (Level 5)
Advanced 3D (30 credits) - Using advanced techniques to create 3D artwork, you will explore and create environments to be used in games.
Art for Emerging Technologies (20 credits) - You will research then develop artwork for upcoming technologies such as VR, AR, 3D Printing.
Character Art (30 credits) - You will learn how to create and develop characters for next-gen games.
Employability Skills (20 credits) - You will develop the softer skills to prepare you for a job in the industry, learning how to pitch and present yourselves in a professional manner.
Project 2 (20 credits) - Working together as a team to create, develop and produce a game, game level or experience. Collaborating with students from other courses and specialisms.
Assessment methods
Modules will be formally assessed and graded through a range of methods, including:
•Practical demonstrations
•Portfolios
•Reflections
•Case studies
•Solo and group projects
•Evaluations
•Academic posters
This range of activities provides the opportunity for everyone to demonstrate the knowledge and skills that they have acquired throughout the course of their studies.
Tuition fees
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