Get degree ideas using our A level explorer tool

Games Art

Entry requirements


GCSE/National 4/National 5

GCSE English Language and Maths at Grade C or above (Grade 4 for those sitting their GCSE from 2017 onwards) or equivalent. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy/Numeracy are accepted in place of GCSEs.

UCAS Tariff

112

A minimum of 64 from two A Levels or equivalent, excluding General Studies.

About this course


Course option

3years

Full-time | 2024

Subjects

Computer games graphics

Computer games design

**Develop the practical and critical skills to become an expert digital artist within the games design and creative entertainment industries.**

Explore design in the intersection between art, gaming and technology.

As part of your course you’ll:

- Apply the fundamentals of design theory to game art and related visual media

- Develop practical 2D/3D visualisation and compositional skills

- Establish your practice in the form of a personal portfolio

- Understand the application of critical studies in relation to game art and what is required when working on the production of digital assets within game engine and visualisation technologies

- Undertake personal, detailed academic and practical research in relation to your specialised subject area

- Validate your creative process through your dissertation and portfolio of work

**Find out more**

You’ll engage with a series of stimulating summer projects before your course starts, designed to prepare you for first year of study.

Informed by an intellectually stimulating and challenging academic environment and developed in consultation with industry, including game studio and publisher Team17 and Rockstar Leeds, you’ll build a strong practical skillset focused on developing your creative practice.

Your learning will be results-driven, taught by staff with a wealth of experience in the principles, theory and application of design. Our strong links with industry will give you opportunities to start building your professional network whilst you study.

Your attendance at annual events such Games Republic, London’s Vertex 2D/3D art conference and guest lectures by leading practitioners such as Disney Animator Aaron Blaise will give access to the world's best creatives.

**Specialist facilities**
Within specialist facilities, software such as ZBrush, 3ds Max, Maya, Substance Painter, Adobe Creative Suite and HD screen-based drawing tablets, will provide you with the opportunity to reach your creative potential.

**Why study Games Art at Leeds Beckett University...**
- Networking opportunities – you’ll have plenty of chances to come together with industry, and our guest lectures have included Rebellion, Ubisoft, Atomhawk and Disney Animator Aaron Blaise

- Rockstar Leeds and Team17 consulted on the development of this course, so your learning will prepare you for working in industry

- Showcase your work in front of leading employers at the end of year degree show

- Learn from industry professionals with a wealth of experience in the principles, theory and application of design

- Course and industry trips such as the Yorkshire Games Festival will help to immerse you in the industry

Modules

Year 1 Core Modules:
- Introduction to Environment Design
- Game Design Theory
- Game Art Fundamentals
- Introduction to Character Design

Year 2 Core Modules:
- Cultural Studies
- Game Technologies
- Portfolio

Year 3 Core Modules:
- Personal Project
- Industry Project
- Dissertation

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

City CampusC

Department:

Computing, Creative Technologies and Engineering

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

61%
Computer games graphics
61%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
78%
Staff are good at explaining things
89%
Ideas and concepts are explored in-depth
78%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

50%
Library resources
56%
IT resources
67%
Course specific equipment and facilities
50%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

97%
UK students
3%
International students
78%
Male students
22%
Female students
86%
2:1 or above
8%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

A
D
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
84%
med
Employed or in further education
44%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

31%
Information technology and telecommunications professionals
11%
Other elementary services occupations
9%
Design occupations

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£21k

£21k

£27k

£27k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Lower entry requirements
University of Plymouth | Plymouth
Game Arts and Design
BA (Hons) 3 Years Full-time 2024
UCAS Points: 96-120
Nearby University
University of Bradford | Bradford
Graphics for Games
BA (Hons) 3 Years Full-time 2024
UCAS Points: 112
Same University
Leeds Beckett University | Leeds
Games Design
BA (Hons) 3 Years Full-time 2024
UCAS Points: 112

Share this page

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here