Games Design
Entry requirements
GCSE/National 4/National 5
GCSE English Language and Maths at Grade C or above (Grade 4 for those sitting their GCSE from 2017 onwards) or equivalent. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy/Numeracy are accepted in place of GCSEs.
UCAS Tariff
A minimum of 72 points from two A levels or equivalent, excluding General Studies.
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**Prepare for a career in games and computer entertainment, animation, interactive environments, 3D visualisation or creative advertising.**
Develop the specialist skills and knowledge to enter the games, digital and creative entertainment industries.
As part of your course you’ll:
- Focus on three main areas: programming and software engineering; art, concept and asset production; and game design studies, practice and theory
- Take products from an initial idea through the design, visualisation and technical implementation stages
- Be encouraged to foster your individual creativity
- Produce games based on your ideas
- Work with other students and tutors who have a passion for games and gaming
**Find out more**
Placement opportunities, networking events and guest lectures from industry experts such as Disney animator Aaron Blaise, Codemasters, Team17 Digital and Ben Dare from Ubisoft Toronto will enhance your awareness of the career opportunities open to you.
Final year students also have the opportunity to showcase their work in front of leading employers at the end of year degree show. You can see some of their work in the Leeds School of Arts Festival. Previous years have seen many of our students gain job offers through the showcase opportunities.
**Why study Games Design at Leeds Beckett University...**
- 100% of BSc (Hons) graduates in work or further study 15 months after graduation*
- Gain valuable time in industry and practise developing content based on professional briefs through our placement scheme
- Showcase your work in front of leading employers at the end of year degree show, where past students have secured job offers
- Study within one of the largest university arts communities in the north, with 3000 students spread across over 40 courses
*Percentage of respondents from this course, HESA Graduate Outcomes 20-21
Modules
Year 1 Core Modules:
- Games Design
- Game Asset Creation
- Game Development 1
- Game Development 2
Year 2 Core Modules:
- Game Development 3
- Game Animation & VFX
- Game Studies
- Game Environments
- Concept Art & Visualisation
- Group Project
Year 3 Core Modules:
- Production Project
- Dissertation
- Games Studio
In addition, choose from a list of Year 3 option modules. Please check our website for a full and up-to-date list.
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
City CampusC
Computing, Creative Technologies and Engineering
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£21k
£27k
£27k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Explore these similar courses...
This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.
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This is the percentage of applicants to this course who received an offer last year, through Ucas.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Teaching Excellence Framework (TEF):
We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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