Computer Games Development
Entry requirements
A level
Minimum Number of A Levels: 2 Maximum AS UCAS Points: 20
Acceptable on its own and combined with other qualifications.
Acceptable on its own and combined with other qualifications.
Acceptable on its own and combined with other qualifications.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Acceptable on its own and combined with other qualifications.
Acceptable on its own and combined with other qualifications.
To obtain the required UCAS points from a related subject area. Contact the Course Enquiries team for details.
UCAS Tariff
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
Taught by leading experts, the BSc (Hons) Computer Games Development at Liverpool John Moores University offers you exciting paid work placement opportunities with leading games development companies plus access to state-of-the-art facilities. This BSc course will prepare you to be a computer game developer ready to work and succeed in this challenging and exciting industry.
- Dedicated Gaming lab with VR-Ready Workstations, PlayStation Development Kit, Xbox Development Kit , VR Development Kit, Microsoft HoloLens, and Motion Capture System
- Incorporating industry-standard curriculum (PlayStation First and Unreal Academic Partner) into teaching
- Academic society (LJMU IGDA Academic Chapter) and annual student events such as LJMU Game Showcase and LJMU Game Jam
- Opportunity to undertake a year's paid industrial placement thanks to our links with over 450 local, national and international organisations, including SCEE, Lucid Games, Atomicom, Damibu, Setgo Games, Fish in a Bottle, TribePlay in China
- Regular visits by game industry professionals who offer career and technical advice
- Exciting career opportunities with games development companies like Sony Computer Entertainment Europe, Rockstar North, Electronic Arts, Jagex, Lucid Games, TT-Games, Hello Games, PlayDemand, V-Time and more
- International Foundation Year course available offering direct progression onto this degree programme - visit LJMU's International Study Centre to find out more
Modules
Please visit the Liverpool John Moores University website for detailed module information.
Assessment methods
Assessment varies depending on the modules you choose.
You will be assessed by a combination of coursework and exams plus an independent final year project which contributes substantially to your final mark. Your tutors will give prompt and constructive feedback via Canvas (our virtual learning environment), face-to-face or in writing. This will help you to identify your strengths as well as the areas where you may need to put in more work.
Tuition fees
Select where you currently live to see what you'll pay:
Extra funding
Please see our Bursaries and Scholarships page for more information: https://www.ljmu.ac.uk/discover/fees-and-funding/bursaries-and-scholarships
The Uni
Liverpool John Moores University
School of Computer Science and Mathematics
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£27k
£29k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.
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This is the percentage of applicants to this course who received an offer last year, through Ucas.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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