Digital Games Art
Entry requirements
A level
If you are taking 3 A levels you are required to achieve 96 UCAS tariff points from the 3 subjects you are taking
A Pass in an Access to HE Diploma in a subject relevant to the course you wish to study at LMA
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
You are required to achieve a minimum of grades Merit, Merit in a BTEC National Diploma, Level 3
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Scottish Higher
Achieve a minimum of 96 tariff points achieved from either five Highers or a combination of two Highers offered with two Advanced Highers. Where only Highers have been taken a minimum of (CCCCD) is required.
UCAS Tariff
About this course
The BA (Hons) degree in Digital Games Art at LMA is delivered by industry professionals and provides invaluable grounding to embark on a career within the ever developing digital games art industry. From the outset, through experimentation and the development of original ideas, the creation of 2D and 3D assets, environments and characters is at the centre of the course, underpinned by theory and academic study.
Students will be working with industry-standard creative software and game engines used by developers throughout the world preparing them realistically for a successful career ahead.
When you join LMA you are surrounded by like-minded people in an environment where hard work brings great reward. You are taught by industry professionals in state of the art facilities. The LMA team give you the creative freedom you desire, to explore, discover yourself and give you the confidence to be the absolute best version of YOU.
LMA have amazing campuses in Liverpool and London and is co-owned by Global superstar ROBBIE WILLIAMS.
Modules
Level 4 (Year 1):
Studying in the Games Industry
Digital Art Practice
Traditional Art Skills
Games Art Production
Level 5 (Year 2):
Exploring the Games Industry
Advanced Games Art Practice
3D Game Development
Advanced Games Art Production
Level 6 (Year 3):
Games Art Showcase
Industry Investigation
Promotional Portfolio (Digital Games Art)
Major Production for Digital Games Art
Assessment methods
You will experience a wide range of assessment methods at LMA which focus around your practical development as a Digital Games Artist. In your practical skills modules you will be assessed via your development of annotated portfolios which demonstrate your’ artistic skills development both in terms of traditional art skills and also your mastery of a range of software and digital drawing techniques.
In your creative production modules you will engage with a range of industry focused briefs and projects, creating different artefacts and environments and engaging with the different stages of development that are required within Games Production. You will be assessed both individually, and as part of a team, reflecting the different work practices within the Games Industry.
Journals, technical skills exercises and planning exercises are also used which require you to reflect and analyse your own skills and identify ways you can develop in order to become a proficient digital games artist. .
In addition, in the modules where you investigate the games industry and your role within it, you will again experience a variety of assessment methods such as poster presentations, comparative reviews of Games products, and investigative reports examining aspects of the Industry.
Tuition fees
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The Uni
LMA - London
LMA - Liverpool
Creative Media
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