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UCEN Manchester

3D Modelling and Animation for Games and Media

UCAS Code: W213

Foundation Degree in Arts - FdA

Entry requirements


UCAS Tariff

64

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

2.0years

Full-time | 2021

Subjects

Computer animation and visual effects

Computer games graphics

The delivery on this award will be through a combination of specialised classes, one to one tutorials and workshops, offering students a range of learning opportunities to develop their own creative ideas alongside specific and highly sort after technical skills.

In the first year of the award students will explore a wide range of techniques and processes within 3D modelling, development and application. In doing so this will provide each student the chance to experience the many different roles of a 3D artist whilst gaining a more specific understanding or their own personal direction. The second year of the award will focus more on expanding personal creative and technical knowledge within 3D applications and in turn, using such skills and knowledge in a professional context through a range of industry facing projects. Students will be presented with a variety of opportunities to work with real clients on a given project and to develop not only their own technical practice, but wider employability skills.
The award will be delivered by industry specialist staff supplemented by a range of guest speakers supported through an established and strong network of contacts.

Students will benefit from having constant access to industry standard software and offered full technical and pastoral support throughout. The Foundation Degree 3D Modelling and Animation course aims to give students an excellent experience educationally whilst preparing them fully for the creative 3D industry. Students will be continually encouraged to put creativity first through challenging assignments. In parallel, the development of report writing, critical reflection and personal self-evaluation of their own skills will be fundamental building blocks within all assignments, enabling students to become effective self-managers and therefore highly employable digital creatives.

Modules

Examples of current modules-

3D Texturing
This unit introduces the use and application of texture design within the 3D design process. Students will cover a wide range of texturing skills which will enable them to develop a significant industry workflow such as research and design, optimisation of 3D assets, and application of textures.

3D Modelling and Concept Design
This unit is introduces a combination of concept design methods and 3D modelling techniques using specialised 3D software in order to learn the art of modelling. A wide range of skills within digital modelling are covered starting from the very basic to an intermediate stage. This will best prepare students to complete a 3D design assignment.

Animation
Animation is the key to adding realism and life to a 3D model. This unit will introduce students to a range of theoretical animation methods, research and technical development using specific 3D software. A primary focus in this unit is to explore key theoretical principles of animation and how they are used in existing practice

3D Project Management
Mirroring industry practise, students will benefit from shared learning experience working as part of a team in order to create a digital project. Students will assume industry roles and manage their professional progress.

Subject Specialist Area
This unit allows students to experiment with a range of digital and traditional materials, methods and making processes and encourages the use of risk taking and problems solving to support their subject specialism.

Assessment methods

The course is assessed with one assignment per module. Students are encouraged to be creative through all assignments but must meet a certain criteria given by the tutor. Development of report writing and self-awareness / evaluation of own skills are built into assignments to enable students to develop themselves.
Examples of assessments include:
• Interview
• Review / Tutorials
• Group Assessment / Crit
• Portfolio of project work
• Project presentations
• Personal Development / Digital Diary
• Research

The Uni


Course location:

Fielden Campus

Department:

Digital Media (BCCI)

TEF rating:
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What students say


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After graduation


We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer animation and visual effects

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£17k

£17k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Post-six month graduation stats:

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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