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Computer Games Development

Entry requirements


A level

B,B,B

GCE A levels - grades BBB, and to include minimum grade B in one of the following subjects: IT, Computer Science, Mathematics, CCEA Digital Technology, Software Systems Development or a science subject.

122 UCAS tariff points from Access to HE Diploma in one of the following subjects: Computing, IT, Science or Mathematics

International Baccalaureate Diploma Programme

30

IB Diploma - Pass overall with a minimum overall score of 30 or minimum 120 UCAS Tariff points from three Higher Level subjects, including HL5 in at least one of IT, Computing. Mathematics or a science subject.

OCR Cambridge Technical Extended Diploma

DDD

CTEC Level 3 Extended Diploma in IT

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DDD

BTEC Level 3 National Extended Diploma in one of the following subjects: IT, Computing or Creative Digital Media Production.

T Level

M

Overall grade Merit in Digital Production, Design and Development. Applicants with T level in Digital Business Services, Digital Support Services or Science will be considered on a case-by-case basis.

Please note that offers for this course are typically made based on grades rather the UCAS tariff, dependent on the qualifications presented.

About this course


Course option

3years

Full-time | 2024

Subjects

Computer games programming

Computer games design

Our computer games development degree is designed to help you become a games programmer. From the word go you’ll be hands-on, designing and programming games as you prepare for an exciting career at the cutting-edge of interactive digital content.

In our state-of-the-art facilities, you’ll develop traditional computer science skills, such as programming and maths for computing, as well as specialist games development and design techniques. You’ll also study all types of games software, from the programming of game mechanics, to high-level development tools such as Unity and Unreal Engine. At the same time, you’ll be learning about game logic and architecture, the production of game prototypes, and the processes used to design and develop games in industry.

We've designed the course to ensure direct relevance to the computer games industry and to provide you with opportunities to showcase your work to potential employers. Throughout the course you’ll build up a portfolio of work that you can showcase when you come to apply for games development roles in industry.

With game jams and lots of opportunities for work experience to hone your skills, by the time you leave us you’ll be well on your way to becoming a player in the action-packed world of computer games.

**FEATURES AND BENEFITS**

- Top 3 UK university for Animation and Game Design courses. (Guardian 2023 University League Table. Includes courses from across the Faculty of Science and Engineering, School of Digital Arts and School of Art.)

- Gain computer science skills through the innovative vehicle of game programming and design.

- Develop your project management, team working and communication skills, helping to enhance your employability.

- Take the four-year placement route and you’ll spend your third year on industrial placement, boosting your employment prospects. This may be subject to availability.

- Experience what it’s like to work as part of a professional team, finding solutions to complex problems via group projects.

- We are investing £115m to transform the way we teach and you learn in the Faculty of Science and Engineering. Open from Autumn 2023, our new Dalton building will enhance collaboration between students, staff and industry and provide improved teaching spaces, including a new computing and mathematics studio.

- We have a games lab equipped with gaming chairs, keyboards and mice used for our eSports events, an animation lab with a green-screen area and a user experience lab with an eye-tracking system.

- We offer a wide range of student support initiatives, including drop-in sessions, lecture recordings, video tutorials and a dedicated support laboratory.

The Uni


Course location:

Manchester Metropolitan University

Department:

Department of Computing and Mathematics

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

84%
Computer games programming
84%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

87%
Staff make the subject interesting
95%
Staff are good at explaining things
89%
Ideas and concepts are explored in-depth
84%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

78%
Library resources
54%
IT resources
87%
Course specific equipment and facilities
79%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

90%
UK students
10%
International students
97%
Male students
3%
Female students
76%
2:1 or above
20%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

D
B
C

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£20,000
med
Average annual salary
84%
med
Employed or in further education
65%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

39%
Information technology and telecommunications professionals
9%
Elementary storage occupations
4%
Teaching and educational professionals

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£27k

£27k

£30k

£30k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here