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Middlesex University

UCAS Code: W620 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

UCAS Tariff

112

80 UCAS Tariff Points for Contextual and LTPO

About this course

This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3years

Full-time | 2025

Other options

5 years | Part-time | 2025

Subjects

Animation

Computer games design

**Course Summary**
The **3D Animation for Games and Film** course at Middlesex University is designed to provide you with the essential skills needed to excel in the rapidly evolving 3D industry. The course combines technical expertise with creative artistry, equipping you to create stunning 3D models, characters, and animations for games, films, virtual reality experiences, and more. With cutting-edge facilities and a curriculum informed by the latest industry trends, this course ensures that you graduate with a strong portfolio, including an industry-ready showreel, to launch your career in the exciting world of 3D animation.

**Why Study 3D Animation for Games and Film at Middlesex?**
Middlesex University offers a unique opportunity to study 3D Animation for Games and Film in one of the UK’s most vibrant and creative environments. The course is housed in state-of-the-art studios and supported by an experienced teaching team with deep industry knowledge. By studying here, you will gain access to some of the best facilities and workshops in the country, as well as collaborate with students from other disciplines such as Film, Games Design, and Performing Arts. This cross-disciplinary approach ensures a holistic learning experience and provides a strong foundation for your future career. The UK is home to over 2,000 games and film studios, offering exciting career opportunities in this dynamic industry.

**What Will You Learn?**
Throughout the course, you will master the fundamental skills required to create professional-quality 3D assets for games and film productions. You will learn 3D modelling, texturing techniques, and animation processes, including keyframing and motion capture. You will explore asset creation methods like sculpting and 3D scanning, and gain experience in texturing workflows for both photorealism (used in visual effects) and stylised designs (used in games). The course also focuses on helping you develop problem-solving skills, adaptability, and industry-standard practices. By the end of the course, you will have honed your craft through hands-on experience and collaboration, creating an impressive portfolio that showcases your skills and creativity, ready to enter the competitive job market in the games and film industries.

**Modules**
For more details about this programme, please visit the course page:
https://www.mdx.ac.uk/courses/undergraduate/3d-animation-for-games-and-film-ba-honours/

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
EU
£16,600
per year
International
£16,600
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

Hendon Campus

Department:

Art and Design

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

80%
Animation
98%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

Teaching and learning

70%
Staff make the subject interesting
77%
Staff are good at explaining things
63%
Ideas and concepts are explored in-depth
72%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

73%
Library resources
81%
IT resources
80%
Course specific equipment and facilities
41%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

75%
UK students
25%
International students
51%
Male students
49%
Female students
70%
2:1 or above
13%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
D
C

Computer games and animation

Teaching and learning

92%
Staff make the subject interesting
100%
Staff are good at explaining things
91%
Ideas and concepts are explored in-depth
83%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

73%
Library resources
75%
IT resources
70%
Course specific equipment and facilities
58%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

83%
UK students
17%
International students
91%
Male students
9%
Female students
76%
2:1 or above
29%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
B

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£25,000
high
Average annual salary
85%
med
Employed or in further education
51%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

36%
Artistic, literary and media occupations
18%
Sales assistants and retail cashiers
11%
Managers and proprietors in other services

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£30,000
med
Average annual salary
90%
high
Employed or in further education
80%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

42%
Information technology and telecommunications professionals
16%
Sales assistants and retail cashiers
7%
Managers and proprietors in other services

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Cinematics and photography

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£17k

£17k

£22k

£22k

£25k

£25k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£27k

£27k

£29k

£29k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here