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Middlesex University

UCAS Code: W248 | Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements

UCAS Tariff

112

80 UCAS Tariff Points for Contextual and LTPO

About this course

Course option

3years

Full-time | 2025

Subject

Computer games design

**Course Summary**
The BA Games and Level Design at Middlesex University combines the art of game design with the craft of storytelling. This hands-on course allows you to design and prototype games from day one, using both digital and paper methods. Guided by experienced staff with expertise in AAA, indie, tabletop, and mobile gaming, you’ll develop your skills in collaboration with students from various disciplines, such as 3D animation, art and design, music, and computing.

With strong industry connections to major companies like CCP, CD Projekt Red, and Media Molecule, you’ll gain unique insights and opportunities through live briefs, guest lectures, and potential internships. Middlesex University provides state-of-the-art facilities, including a Motion Capture studio and music recording studio, alongside a supportive environment ranked highly for student satisfaction in London.

**Why Study This Course at Middlesex?**
This course offers a unique combination of technical and creative skills, preparing you for a variety of roles in the gaming industry. From your first week, you’ll engage in hands-on learning, designing games and balancing mechanics while crafting compelling stories and immersive levels. Our experienced staff, who have backgrounds across multiple gaming sectors, will guide you through the latest tools and techniques, including Unity and Maya.

Collaboration is at the heart of this programme. You’ll work closely with peers from other courses, mirroring the interdisciplinary nature of the gaming industry. The course also offers exceptional industry connections, providing access to live projects, internships, and valuable insights from guest lecturers representing leading companies.

**What You Will Learn**
Throughout the course, you’ll develop expertise in game design, prototyping, scripting for game engines, environmental storytelling, and game writing. You’ll gain practical experience using cutting-edge software like Unity and Maya, while building innovative game concepts through collaborative projects. Key skills such as teamwork, project management, and professional workflows will prepare you for the dynamic nature of game development.

Additionally, you’ll learn to communicate detailed game ideas effectively through writing, diagramming, and prototyping. The course emphasises critical thinking and adaptability, equipping you to respond to live industry briefs and create innovative solutions.

Modules

For more details about this programme, please visit the course page: https://www.mdx.ac.uk/courses/undergraduate/games-design

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
EU
£16,600
per year
International
£16,600
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

Hendon Campus

Department:

Media

Read full university profile

What students say

We've crunched the numbers to see if the overall teaching satisfaction score here is high, medium or low compared to students studying this subject(s) at other universities.

98%
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

92%
Staff make the subject interesting
100%
Staff are good at explaining things
91%
Ideas and concepts are explored in-depth
83%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

73%
Library resources
75%
IT resources
70%
Course specific equipment and facilities
58%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

83%
UK students
17%
International students
91%
Male students
9%
Female students
76%
2:1 or above
29%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
B

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£30,000
med
Average annual salary
90%
high
Employed or in further education
80%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

42%
Information technology and telecommunications professionals
16%
Sales assistants and retail cashiers
7%
Managers and proprietors in other services

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£27k

£27k

£29k

£29k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here