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Visual Effects

Entry requirements


A level

B,B,C-B,B,B

Access to HE Diploma

D:0,M:45,P:0

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM-DDM

UCAS Tariff

112-128

About this course


Course option

3.0years

Full-time | 2022

Subject

Computer animation and visual effects

Overview
Our visual effects course gives you access to some of the best VFX facilities, studios and workshops in the country. Led by our team of experienced VFX professionals who’ve worked professionally on films including Avatar, Planet of the Apes and Happy Feet, you’ll learn the practical skills you need to succeed in the industry.

Why study visual effects with us
You’ll master the professional-standard software and equipment – and put your skills into practice with a variety of hands-on experiences. You’ll collaborate with students from our Film, TV Production and 3D Animation courses to see how visual effects plays a key role across a variety of platforms. You can also enhance your employability skills with a range of work placements opportunities. VFX graduates have gone on to secure roles as matchmove artists, rotoscope artists, modellers, texture artists, and junior compositors.

Build your hands-on visual effects skills
We’ve got some of the best facilities, studios and workshops available. You’ll learn to use professional-standard equipment in our digital media, VFX and motion capture studios, and have access to the latest computer hardware and software, including professional level graphics workstations.

During lock-down conditions students will be able to access school computers using remote desktop software from home. All you will need is a computer with an internet connection. Students without computers at home may borrow laptops from the university.

Our industry guest lecturers, networking opportunities, and client-designed briefs allow you to learn how to enter the field and work experience placements.

You’ll have the option to spend your third year building your hands-on experience as part of an industry placement. Students must seek out and secure their own placements. You’ll also receive credit that reflects your ability in the field to give you a competitive edge. Our VFX graduates have pursued exciting careers with television companies, broadcasting organisations, film studios, independent production houses, online streaming services and specialist VFX studios.

Get the support you need to succeed
During your course, you’ll get personalised support from your Personal Tutor, Student Learning Assistant, and Graduate Academic Assistant. Their first-hand experience in visual effects means they understand how to best support you.

Experienced VFX graduates are highly sought by television companies, broadcasting organisations, film studios, independent production houses, online streaming services and specialist VFX studios – so you’ll be able to apply your specialist skills to a wide range of areas and career opportunities across a variety of platforms.

Course Highlights
Build your hands-on visual effects skills and gain access to some of the best VFX facilities, studios and workshops in the country
Collaborate with students from our Film, TV Production and 3D Animation courses to see how visual effects plays a key role across a variety of platforms.
Gain industry knowledge from VFX professionals who’ve worked professionally on films including Avatar, Planet of the Apes and Happy Feet, you’ll learn the practical skills you need to succeed in the industry.
Enhance your employability skills with a range of work placements opportunities. Our VFX graduates have gone on to secure roles as matchmove artists, rotoscope artists, modellers, texture artists, and junior compositors.

Modules

Year 1:
The Past, Present and Future of Visual Effects (30 credits) - Compulsory
Inside the VFX Pipeline (30 credits) - Compulsory
Visual Effects Workshop (30 credits) - Compulsory
Digital Image Making (30 Credits) - Compulsory

Year 2:
Rendering and Compositing (30 credits) - Compulsory
Procedural Effects (30 credits) - Compulsory
Creature Effects (30 credits) - Compulsory
VFX in Context (30 credits) - Compulsory

Year 3:
Dissertation (30 credits) - Compulsory
Final Major Project (60 credits) - Compulsory
Final Major Project (60 credits) - Compulsory

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£14,000
per year
International
£14,000
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Hendon Campus

Department:

Visual Arts

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

73%
med
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

91%
Staff make the subject interesting
91%
Staff are good at explaining things
91%
Ideas and concepts are explored in-depth
82%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

100%
Library resources
73%
IT resources
100%
Course specific equipment and facilities
73%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

84%
UK students
16%
International students
95%
Male students
5%
Female students
71%
2:1 or above
13%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

D
A
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computing

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
81%
low
Employed or in further education
62%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

42%
Information technology and telecommunications professionals
16%
Sales assistants and retail cashiers
7%
Managers and proprietors in other services

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£25k

£25k

£30k

£30k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Lower entry requirements
Solent University (Southampton)
Computer Games (Art)
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Nearby University
University of Hertfordshire
3D Games Art and Design BA
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Same University
Middlesex University
Visual Effects with Foundation Year
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Higher entry requirements
Glasgow School of Art
3D Modelling
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here