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Games Technologies

Newcastle College University Centre

UCAS Code: II61 | Foundation Degree in Science - FdSc

Newcastle College University Centre

UCAS Code: II61 | Foundation Degree in Science - FdSc

Entry requirements

A level

C,C

Please contact Admissions through [email protected].

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

MM

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MPP

Scottish Advanced Higher

C,C

UCAS Tariff

64

About this course

Course option

2years

Full-time | 2025

Subject

Computer games

This Games Technologies degree allows you to explore your creative side as well as develop advanced technical skills to set you up for a rewarding career in programming, 3D design or games development. You will learn from highly skilled tutors with extensive experience of designing and developing games. You will have an interest in how the front end and back end of games are created and cover topics such as games design, animation and modelling. Developed with industry professionals including Tombola, Sumo Digital and Pocket Money Games, this degree will help you develop communication skills, project management and professionalism as you will be working with real clients on ‘live’ projects set by employers. You also have the opportunity to study an Adobe Qualification of your choice. You are encouraged to secure a work placement to gain real-work experience and develop your professional skills. You will benefit from insight from guest speakers from industry, some of which are previous students who know what it takes to succeed in the gaming sector. You may also have the opportunity to attend industry conferences. Once you complete your degree you may decide to progress onto our BSc (Hons) Games Technologies (Top-Up). You may want to get into employment as a junior developer, junior designer, artist (modelling and animation), games programmer, AI programmer or a games designer

Modules

Year One: Games Design • Fundamentals of Games Programming • Agile Games Development • 3D Environment Modelling • Academic Study Skills • Personal Development or Recognition of Prior Learning • Work Related Learning. Year Two: Games Engines • Further Programming • Multiplayer Games Programming or 3D Character Modelling • Programming for UX experience OR Animation for Games • Professional Development • Work Based Learning.

Assessment methods

The degree is taught through • Practical sessions • Seminars • Tutorials • Lectures. Students are assessed through: • Practical assessments • Projects • Presentations • Peer work.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,535
per year
England
£9,535
per year
Northern Ireland
£9,535
per year
Republic of Ireland
£9,535
per year
Scotland
£9,535
per year
Wales
£9,535
per year

The Uni

Course location:

Newcastle College University Centre

Department:

Digital Technologies

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What students say

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

After graduation

The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

65%
low
Employed or in further education
70%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£20k

£20k

£26k

£26k

£31k

£31k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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