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Higher National Diploma - HND

Game Development

Entry requirements

Here's what you will need to get a place on the Game Development course at North Warwickshire and South Leicestershire College.

We're still busy gathering entry requirements for Game Development at North Warwickshire and South Leicestershire College. Look out for more info soon.

Course summary

What this course is about

UCAS code: GAM3

Here's what North Warwickshire and South Leicestershire College says about its Game Development course.

This course is designed for aspiring game developers and 3D artists who wish to gain comprehensive skills in 3D modelling and Unreal Engine development. Students will explore the history, theories, and technical skills necessary to create immersive game environments and interactive gameplay mechanics. The course is divided into two main roles: 3D Modeller and Unreal Engine Developer, allowing students to specialise in their area of interest.

Course Content:

  • Historical and Theoretical Exploration: Study the evolution of game development, key theories, and milestones that have shaped contemporary game design and technology.

  • Idea Development and Iterative Problem Solving: Learn to develop game concepts through iterative problem-solving techniques, including research, prototyping, testing, and stakeholder feedback.

  • Technical Skills in 3D Modelling: Create detailed 3D models of characters, environments, and objects using industry-standard software such as Autodesk Maya.

  • Unreal Engine Development: Develop gameplay mechanics and interactive elements using Unreal Engine’s blueprint system, focusing on creating engaging puzzles and character interactions.

  • Professional Knowledge and Practices: Understand the professional roles, relationships, ethics, and project management practices within the game development sector.

  • Communication Techniques and Media: Develop skills to effectively communicate game concepts to diverse audiences using various media and formats.

Group Projects

  • Freelance Project (Group Project): Work in small groups to create a new and innovative mobile game concept. Develop a detailed game design document and a playable prototype.

  • Final Major Project (Collaboration Project): Collaborate on a third-person adventure game set in a post-apocalyptic world. Conduct thorough research, develop creative solutions, and produce a comprehensive game prototype. Present your project through a written report and a practical project outcome.

Learning Outcomes

  • Understand the historical context and theoretical foundations of game development.

  • Develop and refine game concepts through iterative processes.

  • Demonstrate proficiency in 3D modelling and Unreal Engine development.

  • Create a digital portfolio showcasing technical skills and creative projects.

  • Gain insights into professional practices within the game development industry.

  • Communicate game concepts effectively to diverse audiences.

  • Collaborate effectively on large-scale game development projects.

Assessment

  • Digital portfolio with annotated examples of 3D models or Unreal Engine blueprints.

  • Research report on historical and theoretical aspects of game development.

  • Game concept proposal and documentation of the development process.

  • Reflective essay on professional roles and practices.

  • Group project presentation and playable prototype.

  • Written report and practical project outcome for the final major project.

Additional Requirements Students are required to bring or purchase external hard drives for storing their projects and portfolios.

Recommended Resources:

  • Autodesk Maya for 3D modelling and animation.

  • Adobe Substance Painter 3D texturing.

  • Unreal Engine documentation and online learning resources.

  • Books such as "The Art of Game Design: A Book of Lenses" by Jesse Schell and "Game Design Workshop" by Tracy Fullerton.

Source: North Warwickshire and South Leicestershire College

Course details

Qualification

Higher National Diploma - HND

Department

Creative Arts

Location

Wigston Campus | South Wigston

Duration

2 Years

Study mode

Full-time

Subjects

• Computer games design

Start date

September 2026

Application deadline

14 January 2026

The modules you will study

Year 1 A1: Concept & Development (340 GLH – 85 credits) A2: Creative Project (140 GLH – 35 credits) Unit code: J/650/6662

Year 2 B1: Personal Professional Development (170 GLH – 45 credits) B2: Professional Project (310 GLH – 75 credits)

How you will be assessed

Assessment: • Digital portfolio with annotated examples of 3D models or Unreal Engine blueprints. • Research report on historical and theoretical aspects of game development. • Game concept proposal and documentation of the development process. • Reflective essay on professional roles and practices. • Group project presentation and playable prototype. • Written report and practical project outcome for the final major project.

North Warwickshire and South Leicestershire College student reviews

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Based on 7 reviews from North Warwickshire and South Leicestershire College's students and alumni
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4 star
43%
3 star
14%
2 star
29%
1 star
14%
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1st year

Physics

7 months ago

It’s okay

(3)
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1st year

Physics

7 months ago

No uni life

(1)
University life

1st year

Physics

7 months ago

Good financial support

(4)
Finance

1st year

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7 months ago

Hard to meet people

(2)
Support

1st year

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7 months ago

Lots there

(4)
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1st year

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7 months ago

Really hard but interesting

(4)
Course

National Student Survey (NSS) scores at North Warwickshire and South Leicestershire College

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Student information

We're still busy gathering student information for Game Development at North Warwickshire and South Leicestershire College. Look out for more info soon.

Graduate prospects

What graduates do next

We have no information about graduates who took Game Development at North Warwickshire and South Leicestershire College.

Earnings after graduation

We have no information about future earnings from students that studied this course.

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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