Games Production
UCAS Code: P321
Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
A level
112 UCAS Tariff points from three A-Levels or equivalent qualifications.
Pass your Access course with 60 credits overall with a minimum of 45 credits at level 3
GCSE/National 4/National 5
GCSE English grade C/4 or equivalent GCSE Maths grade C/4 or equivalent
112 UCAS Tariff points from your BTEC Level 3 National Diploma and one A-level or equivalent qualification.
112 UCAS Tariff points from your BTEC Level 3 National Extended Certificate and two A-levels or equivalent qualifications
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
UCAS Tariff
About this course
This course focuses on the practical and theoretical disciplines and processes within the field of games technology and provides you with the industry-standard software and technology skills necessary to forge a career in the games industry.
This degree enables you to develop a fundamental understanding of the core areas of games production including the generation of games design ideas, the production of games assets and the creation of playable games using industry-standard software and hardware technologies. You’ll develop experience of using industry-standard software, study workflow methods and the working practices required in the creation of a games product.
The course content is focused on the exploration and development of specific software applications vital to games production that is enhanced by student focused investigation into industry specialists. This enables you to develop an understanding of the core areas of games production, including product development, project management and manufacturing, alongside personal investigation of key digital technologies such as games engines, 3D software and animation hardware. You’ll also benefit from Confetti’s Industry Week.
You’ll complete a range of projects to help you understand the theoretical aspects of the games industry and the wider creative industries ensuring that you understand the job role requirements and legal and economic frameworks that you must work within. You’ll receive seminars, talks and live briefs from professionals currently working within the games industry, equipping you with the skills to become autonomous, self-directed industry professionals.
On this course you’ll study at Confetti’s brand new £9.1million digital media hub - Confetti HQ. You’ll have access to;
Games Studios fully equipped with Workstation PCs
Latest industry-standard software packages including Autodesk Suite, Adobe Creative Cloud, Unreal Engine, Unity and more
Hardware suites focused on research and development in Virtual Reality, Augmented Reality and Motion Capture
Modules
Year 1
Games Architecture (40 Credit Points)
Asset Production for Games (40 Credit Points)
Games Design (20 Credit Points)
Games Industry (20 Credit Points)
Year 2
Level Production (40 Credit Points)
Advanced Asset Production (40 Credit Points)
Games Development and Realisation (20 Credit Points)
Industry Practice (20 Credit Points)
Year 3
3D Workflow for Industry (40 Credit Points)
Game Engines (20 Credit Points)
Animation for Games (20 Credit Points)
Technology Investigation (40 Credit Points)
The Uni
Confetti Institute of Creative Technology
School of Confetti
What students say
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Sorry, no information to show
This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computing
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computing
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£26k
£34k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
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Graduate field commentary:
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While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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