The Art of Video Games
Entry requirements
GCSE/National 4/National 5
GCSE English Language or an equivalent qualification.
UCAS Tariff
Conditional offers are based on an individual's predicted grades up to a maximum of 120 UCAS points.
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About this course
Create the games you want to play
Video games are evolving and growing across all devices, making it an exciting time to study and work in the industry. The UK consumer games market was worth a record figure of £7.16bn in 2021 (source Ukie). Games tools and skills can also be applied to lots of other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The opportunities are endless.
This programme has been developed with video games experts to give you skills that are relevant and in demand in the industry. As well as software and creative skills, you’ll develop your experience and soft skills and start building your network of studio contacts. You’ll graduate with a portfolio of high-quality work, ready to apply to work on your dream game.
You’ll explore various techniques and have a chance to specialise in some of them. You’ll attend hands-on tutorials in our London industry-standard studios, with experienced tutors who’ve worked at the likes of **EA**, **Rebellion**, **Codemasters** and **Framestore**.
Modules
FIRST YEAR (LEVEL 4)
All undergraduate students study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between VFX, animation and game art if you change your mind before your second year.
• Creative foundations - Craft (30 credits)
• Creative foundations - Project (30 credits)
• Video game art - Core (15 credits)
• Computer animation - Core (15 credits)
• Compositing for VFX - Core (15 credits)
• 3D for VFX - Core (15 credits)
SECOND YEAR (LEVEL 5)
From your second year you’ll start to specialise in the creation of video games and work in teams on industry-style projects.
• Video game art - Pro (30 credits)
• Video game art - Advanced (30 credits)
• Specialism (15 credits)
• Industry studio project (45 credits)
THIRD YEAR (LEVEL 6)
By your third year, you’ll be working in a team just like a fully-functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation.
• Advanced specialism (30 credits)
• Professional practice (30 credits)
• Professional studio project (60 credits)
For a summary of each module please see the course page of our website:
https://www.pearsoncollegelondon.ac.uk/find-a-course/undergraduate/ba-ma-the-art-of-video-games-integrated-masters.html
Detailed module specifications can be downloaded from:
https://www.pearsoncollegelondon.ac.uk/for-students/current-students/modules-specification.html
Assessment methods
Formative assessment:
The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark.
Summative assessment breakdown:
For Level 4 and 5 modules, your assessment will be split into two parts:
75% Product - You will be required to create a product (short computer animation, rendered image of a 2D or 3D object composited shot, etc.) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work.
25% Retrospective - You will be required to write a reflective analysis and present this for moderation and assessment.
Level 6
One module will be assessed just like level 4 and 5 modules; for two other modules (Advanced Specialism, Professional Practice), 100% of the mark will be based on a self-evaluative portfolio.
In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year.
For further information, please see the Student Handbook: https://www.pearsoncollegelondon.ac.uk/for-students/current-students/student-handbooks.html
Tuition fees
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