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The Art of Video Games (Integrated Masters)

Escape Studios

UCAS Code: I631 | Master of Art - MArt

Entry requirements


GCSE/National 4/National 5

GCSE English Language at grade C or an equivalent qualification.

UCAS Tariff

32-120

Conditional offers are based on an individual's predicted grades up to a maximum of 120 UCAS points.

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Present a portfolio

About this course


Course option

4years

Full-time | 2024

Subject

Computer games graphics

Create the games you want to play

Video games are evolving and growing across all devices, making it an exciting time to study and work in the industry. The UK consumer games market was worth a record figure of £7.16bn in 2021 (source Ukie). Games tools and skills can also be applied to lots of other industries, including VFX, virtual production, architecture, real-time immersive media (theme parks and entertainment) or even the medical and engineering professions. The opportunities are endless.

This programme has been developed with video games experts to give you skills that are relevant and in demand in the industry. As well as software and creative skills, you’ll develop your experience and soft skills and start building your network of studio contacts. You’ll graduate with a portfolio of high-quality work, ready to apply to work on your dream game.

You’ll explore various techniques and have a chance to specialise in some of them. You’ll attend hands-on tutorials in our London industry-standard studios, with experienced tutors who’ve worked at the likes of EA, Rebellion, Codemasters and Framestore.

Modules

FIRST YEAR (LEVEL 4)
All undergraduate students study common modules in their first year. This will give you the all-round skills needed to become a professional, and a chance to choose a different specialism between VFX, animation and game art if you change your mind before your second year.

• Creative foundations - Craft (30 credits)
• Creative foundations - Project (30 credits)
• Video game art - Core (15 credits)
• Computer animation - Core (15 credits)
• Compositing for VFX - Core (15 credits)
• 3D for VFX - Core (15 credits)

SECOND YEAR (LEVEL 5)
From your second year you’ll start to specialise in the creation of video games and work in teams on industry-style projects.

• Video game art - Pro (30 credits)
• Video game art - Advanced (30 credits)
• Specialism (15 credits)
• Industry studio project (45 credits)

THIRD YEAR (LEVEL 6)
By your third year, you’ll be working in a team just like a fully-functioning independent studio, alongside developing an in-depth knowledge of your chosen specialisation.

• Advanced specialism (30 credits)
• Professional practice (30 credits)
• Professional studio project (60 credits)

FOURTH YEAR (LEVEL 7)
If you’re doing the four-year MArt programme, in this final year you’ll develop entrepreneurship skills needed to manage your fledgling studio as a real business. You will be asked to organise yourself to work as a digital studio, working on projects that are viable and to a commercial standard. The four modules of this final year will cover the crucial aspects that will define your studio's success.
• Art and design (30 credits)
• Craft (30 credits)
• Process (30 credits)
• Business (30 credits)

For a summary of each module please see the course page of our website:
https://www.pearsoncollegelondon.ac.uk/find-a-course/undergraduate/ba-ma-the-art-of-video-games-integrated-masters.html

Detailed module specifications can be downloaded from:
https://www.pearsoncollegelondon.ac.uk/for-students/current-students/modules-specification.html

Assessment methods

Formative assessment

The majority of modules contain at least one piece of practice or ‘formative’ assessment for which you receive feedback. Formative assessments are developmental and do not count towards your overall module mark.

Summative assessment breakdown

Level 4 and 5:
For Level 4 and 5 modules, your assessment will be split into two parts:
• 75% product - you will be required to create a product (short computer animation, rendered image of a 3D object composited shot, etc) to a specified brief, then present it in front of a panel and demonstrate how you have met the learning outcomes in your work
• 25% retrospective - you will be required to write a reflective analysis and present it for moderation and assessment.

Level 6:
The professional studio project module will be assessed just like level 4 and 5 modules; for the two other modules (advanced specialism, professional practice), 100% of your mark will be based on a self-evaluative portfolio.

Level 7:
If you’re doing the four-year MArt programme, you will be required to complete level 7 modules. The assessment of these modules will be split into four parts corresponding to four stages of the project - explore, ideate, accelerate, and incubate. Each stage will be equal to 25% of your final mark.

Progression:
In order to progress to the next stage (from first to second year, and from second to third year), you will have to achieve 120 credits at the end of the academic year.

For further information, please see Escape Studios' website escapestudios.ac.uk.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Escape Studios

Department:

Escape Studios

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

58%
Computer games graphics

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

72%
Staff make the subject interesting
79%
Staff are good at explaining things
72%
Ideas and concepts are explored in-depth
85%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

43%
Library resources
44%
IT resources
67%
Course specific equipment and facilities
45%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

After graduation


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