Digital Media Design
UCAS Code: W284
Bachelor of Science (with Honours) - BSc (Hons)
Entry requirements
96-112 tariff points, including a minimum of 2 A Levels, General Studies accepted
Considered in combination
Pass a named Access to HE Diploma (e.g. Preferably Art & Design, Humanities or Combined), with at least 33 credits at Merit and/or Distinction.
Considered in combination
International Baccalaureate Diploma Programme
English and Mathematics accepted within as GCSE equivalent.
96-112 tariff points overall. English and Mathematics accepted within as GCSE equivalent.
Considered in combination
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
In any subject
Considered in combination
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
In any subject
Considered in combination
96-112 tariff points, including two Advanced Highers English and Mathematics accepted within as GCSE equivalent.
In combination with Advanced Highers
UCAS Tariff
Including a minimum of 2 A Levels, General Studies accepted.
Considered in combination
You may also need to…
Present a portfolio
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
Shape the future - break down barriers and see things in a new way. Become a smart thinker, and be ready for wherever this rapidly evolving industry will take you. You’ll experience a vibrant mix of theory and practice, combining creative and technical skills with cultural and new media theory. Choose a technical focus with the BSc - our graduates are among the world’s best game designers, digital artists, web designers, coders and creative thinkers.
Get ready for work - take an optional additional year and secure a paid placement with a company. You’ll gain invaluable experience that could lead to a job in a company such as MTV or Disney when you graduate. You’ll also get your horizons broadened with great enrichment activities including overseas field trips to attend conferences and visit galleries.
* Stay one step ahead with a programme designed in close collaboration with industry leaders to ensure technologies, skills and techniques are bang up to date.
* Access all areas – keep working into the evening in our dedicated lab space open until 10pm, and take advantage of our other amazing facilities, including a 35 seat, 360° immersive vision theatre.
* Customise your course with our unique exit awards, and choose from games design, information design and interaction design.
* Your assessments are 100 per cent coursework – no exams!
* Be inspired by lecturers who are experts in their field, with backgrounds in both industry and research. The exciting work going on in our research groups, i-DAT and Transtech, feeds back into the teaching on this course.
* Get ready for work - take an optional additional year and secure a paid placement with a company. You’ll gain invaluable experience that could lead to a job in a company such as IBM or Virgin Media when you graduate.
* Broaden your horizons with great enrichment activities including overseas field trips in Berlin, Helsinki and New York to attend conferences and visit galleries.
* Network, network, network – we have close links with industry leaders including Sony, IBM, Virgin Media and Kaspersky.
* Get exclusive insights with talks from guest speakers from the creative arts and technology industries, such as Hannah Wood, Jaromil and Luke Jerram.
* 90 per cent of students agreed staff were good at explaining things and 90 per cent of students were satisfied overall. 90 per cent of students were in a professional/managerial job six months after the course.
Modules
In your first year, you’ll get a grounding in the digital media, software, technologies and production techniques needed throughout the course. You’ll also gain a critical understanding of the theory behind digital media and the social, cultural and industrial contexts in which they operate. You’ll be introduced to contemporary graphic and motion graphic tools, web design and web programming technologies, along with the coding skills and creative design strategies that underpin them.
In your second year, you’ll build on your creative profile and improve your technical and critical skills. If you intend to choose the placement year, you’ll get a chance to build your CV and portfolio. You’ll be introduced to industrial strength project management and planning, helping you develop your individual creative practice. Professional collaborations with industry will give you insights into the benefits of both individual and group ways of working.
You have the opportunity to take an optional paid 48 week work placement that offers invaluable practical work experience. We recommend it because it not only enhances your final year of study, you’re also more likely to receive project sponsorship and immediate employment with your placement company after you graduate.
In your final year, you’ll focus on your own particular areas of interest, with an industrial bias, by following one of our exit pathways in game design, information design, or interaction design. This will allow you to develop the skills relevant to industry and enhance your employability. You'll also undertake a final year dissertation on a topic of your choice with the guidance of your personal supervisor.
The modules shown for this course or programme are those being studied by current students, or expected new modules. Modules are subject to change depending on year of entry.
Assessment methods
100% of assessment is by coursework.
Tuition fees
Select where you currently live to see what you'll pay:
The Uni
University of Plymouth
School of Art, Design and Architecture
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Design studies
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Design studies
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Creative arts and design
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£16k
£18k
£19k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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