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University of Plymouth

Virtual Reality Design

UCAS Code: W286

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


96-112 tariff points, including a minimum of 2 A Levels, General Studies accepted

Considered in combination

Pass a named Access to HE Diploma (e.g. Preferably Art & Design, Humanities or Combined), with at least 33 credits at Merit and/or Distinction.

Considered in combination

International Baccalaureate Diploma Programme

26-28

English and Mathematics accepted within as GCSE equivalent.

96-112 tariff points overall. English and Mathematics accepted within as GCSE equivalent.

Considered in combination

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D*

In any subject

Considered in combination

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM-DMM

In any subject

Considered in combination

96-112 tariff points, including two Advanced Highers English and Mathematics accepted within as GCSE equivalent.

In combination with Advanced Highers

UCAS Tariff

96-112

Including a minimum of 2 A Levels, General Studies accepted.

Considered in combination

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2021

Other options

4.0 years | Sandwich | 2021

Subjects

Computer animation and visual effects

Human-computer interaction

Creative arts and design

Immersive technologies such as virtual reality, augmented reality, immersive audio and mixed reality now allow us to take traditional 2D experiences further by putting us inside incredible virtual environments, or by blending the real world with augmented digital content. Immersive media enhance the world around us by giving us access to information and knowledge in new, stimulating, useful and entertaining ways. Learn how to create content for this exciting new form of media and contribute to the way we will communicate, work and play in the future

The combination of new digital tools and devices, with the creative skills you will learn on this course, will equip you to develop not just new content, but to contribute to the creation of whole new markets and industries. From immersive gaming and interactive art, to flight simulations and surgical training tools, the possibilities are endless.

The first year allows you to experiment with a range of immersive technologies and learn the fundamentals of immersion, narrative, character and environment creation. You will undertake a series of short, quick workshops and projects that help you to develop key skills in producing compelling content for immersive media.

The second year of the programme introduces you to the numerous commercial contexts in which immersive media can add value and be deployed. It provides you with valuable enterprise and entrepreneurial skills that will be essential in your future employability. You will additionally learn how to develop your own workflow process and continue to learn more essential technical and creative skills.

The programme incorporates an optional “placement year” which you can use to get a placement in industry. Work for yourself as a freelancer, or take the opportunity to develop your own business or idea for and immersive service or product. A well spent placement year will help you to broaden your range of skills and appreciate your final year in the context of real-world development.

Your final year allows you to develop a major piece of independent work which will consolidate the skills you have learnt throughout the programme and provide you with an excellent portfolio piece. You will also develop additional collateral for self-promotion when you are seeking employment.

The programme is designed to be interdisciplinary and allows you to work with students from across the school and university and in a variety of sectors such as entertainment, health and engineering. You will have access to a brand new Immersive Suites and will be taught by a range of experienced lecturers who have extensive experience in academia and their respective industries.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£13,800
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Plymouth

Department:

School of Art, Design and Architecture

TEF rating:
Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

66%
low
Human-computer interaction

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

91%
UK students
9%
International students
95%
Male students
5%
Female students
69%
2:1 or above
17%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
D

Computer science

Teaching and learning

62%
Staff make the subject interesting
78%
Staff are good at explaining things
70%
Ideas and concepts are explored in-depth
84%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

89%
Library resources
77%
IT resources
90%
Course specific equipment and facilities
43%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

95%
UK students
5%
International students
91%
Male students
9%
Female students
69%
2:1 or above
19%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
C
D

Creative arts and design

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

90%
UK students
10%
International students
41%
Male students
59%
Female students
73%
2:1 or above
9%
Drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£24,000
med
Average annual salary
93%
med
Employed or in further education
79%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

70%
Information technology and telecommunications professionals
8%
Information technology technicians
3%
Sales, marketing and related associate professionals

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

Computer science

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£25,000
med
Average annual salary
95%
med
Employed or in further education
81%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

70%
Information technology and telecommunications professionals
7%
Information technology technicians
3%
Sales, marketing and related associate professionals

There are a lot of computing courses out there, and they vary a lot in content, modules and the way they work with employers, so individual courses can have very different outcomes. This is a course where you really need to get a good grade — employers really pay attention to the class of your degree and a low grade will serious hit your prospects. But you can get a job on pretty much any industry in the country with a computing degree - and organisation with an IT system and a web site needs graduates in this discipline - and many employers report difficulty in finding graduates. So most students do get jobs, and starting salaries are good, particularly in London. If you want to find out more about the prospects for a computer science course at a particular institution, it's a good idea to go on open days and talk to tutors about what previous graduates went on to do.

Creative arts and design

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£16,000
low
Average annual salary
93%
low
Employed or in further education
49%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

18%
Artistic, literary and media occupations
15%
Sales assistants and retail cashiers
12%
Design occupations

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer animation and visual effects

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£26k

£26k

£28k

£28k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Human-computer interaction

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£23k

£23k

£26k

£26k

£28k

£28k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Creative arts and design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£14k

£14k

£18k

£18k

£19k

£19k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here