The Student Room GroupThe Student Room Group

Course name

Find a course

Search, shortlist and compare thousands of courses to find that perfect one.

Search for a course

Personalise your search by expected grades and more.

A-level explorer

See where your A-level subjects will lead you.

Where to study

See what makes a university special and discover where you belong.

Image from Games Technologies
Image from Games Technologies
Image from Games Technologies
Image from Games Technologies
Image from Games Technologies
Image from Games Technologies
Image from Games Technologies
Image from Games Technologies
Image from Games Technologies
Image from Games Technologies

Bachelor of Science (with Honours) - BSc (Hons)

Games Technologies

Entry requirements

Here's what you will need to get a place on the Games Technologies course at Queen's University Belfast.

Select a qualification to see required grades

A level

A,B,B

There are no specific A-level subjects required for admission to this course. A maximum of one BTEC/OCR Single Award or AQA Extended Certificate will be accepted as part of an applicant's portfolio of qualifications with a Distinction* being equated to a grade A at A-level and a Distinction being equated to a grade B at A-level.

Most popular A-levels studied

See who's studying at Queen's University Belfast. These students are taking Games Technologies or another course from the same subject area.

Computing
SubjectGrade
MathematicsA
Computer ScienceB
PhysicsA
Digital TechnologyA
Business StudiesB
Source: HESA

Course summary

What this course is about

UCAS code: G455

Here's what Queen's University Belfast says about its Games Technologies course.

The convergence of technologies, platforms and creative practices around virtual worldbuilding has gained considerable momentum in recent years. The so-called Metaverse is currently providing focus for new approaches to XR (extended reality), virtual production and digital twinning, which are becoming increasingly important to innovation in numerous social science, engineering, medical and economic applications. This programme is housed within the School of Arts, English and Languages not only because the School plays host to MediaLab, but because creativity, in addition to expected core competencies in computing, is critical to an ever-changing industry landscape that requires increasingly cross-disciplinary expertise.

This is a preparatory degree that brings virtual worldbuilding, design and creativity together with game engine technologies to enable students to gain practical skills in game engine programming on platforms including Unity, Unreal and Blender. It will address specific skills gaps across industry both locally and internationally, where expertise and experience of the opportunities afforded by these new media tools will become increasingly important. The course is designed to create graduates that can secure roles across numerous industries, not only in games development but across other fields as well.

Career Development This programme is aligned with industry to ensure the widest possible scope for employment for graduates from the course. This is borne out by our focus on games technology as a tool to be used across various fields, rather than purely for games development.

Many graduates will take the skills they have learned on the course and apply them in other areas such as digital twins, simulations, virtual production, architecture visualisation and other diverse areas.

World Class Facilities Dedicated facilities in the MediaLab include a motion capture studio with virtual production technologies and an LED volume, Human Computer Interaction Labs and a dedicated rendering facility for high-performance, real-time graphics which will be available to users both on and off campus. These facilities will enable students to implement advanced technologies into their final projects and perform comprehensive testing through use of the HCI labs.

Internationally Renowned Experts The MediaLab sits within the School of Arts, English and Languages in the Faculty of Arts, Humanities and Social Sciences, though its reach is not only within cognate disciplines in the School and Faculty but also with areas such as heritage, architecture, civil and mechanical engineering, computer science, psychology, health and education.

Source: Queen's University Belfast

Course details

Qualification

Bachelor of Science (with Honours) - BSc (Hons)

Department

School of Arts, English and Languages

Location

Main Site | Belfast

Duration

3 Years

Study mode

Full-time

Subjects

• Computer games

Start date

21 September 2026

Application deadline

14 January 2026

Tuition fees

LocationFees
England£9,250 per year (provisional)
Scotland£9,250 per year (provisional)
Wales£9,250 per year (provisional)
Northern Ireland£4,750 per year
Channel Islands£9,250 per year (provisional)
Republic of Ireland£4,750 per year
EU£20,800 per year
International£20,800 per year

Queen's University Belfast student reviews

(3.9)
Based on 63 reviews from Queen's University Belfast's students and alumni
5 star
27%
4 star
42%
3 star
23%
2 star
5%
1 star
3%
All reviews

Showing 62 reviews

3rd year student

1 year ago

Five stars: Excellent

(5)
Student Union

3rd year student

1 year ago

Itu2019s quiet overall.

(3)
University life

3rd year student

1 year ago

There isnu2019t many bursaries for home students.

(3)
Finance

3rd year student

1 year ago

Four stars: Great

(4)
Support

3rd year student

1 year ago

The library is nice although busy at times. The campus is well kept and very nice.

(4)
Facilities

3rd year student

1 year ago

The lectures are very good in general and the tutorials are useful. There is a good variety of modules.

(5)
Course

National Student Survey (NSS) scores at Queen's University Belfast

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from Queen's University Belfast students who took the Games Technologies course - or another course in the same subject area.

Computing

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

74%

low

How good are teaching staff at explaining things?

76%

low

How often do teaching staff make the subject engaging?

54%

low

How often is the course intellectually stimulating?

74%

low

To what extent have you had the chance to bring together information and ideas from different topics?

65%

low

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

65%

low

How well has your course developed your knowledge and skills that you think you will need for your future?

69%

low

To what extent have you had the chance to explore ideas and concepts in depth?

66%

low

To what extent does your course have the right balance of directed and independent study?

70%

low

How well have assessments allowed you to demonstrate what you have learned?

74%

low

How fair has the marking and assessment been on your course?

71%

low

How often does feedback help you to improve your work?

56%

low

How often have you received assessment feedback on time?

69%

med

How clear were the marking criteria used to assess your work?

63%

low

How easy was it to contact teaching staff when you needed to?

85%

med

How well have teaching staff supported your learning?

75%

low

How well were any changes to teaching on your course communicated?

75%

med

How well organised is your course?

71%

med

How well have the IT resources and facilities supported your learning?

88%

med

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

82%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

88%

med

How clear is it that students' feedback on the course is acted on?

51%

low

To what extent do you get the right opportunities to give feedback on your course?

81%

med

To what extent are students' opinions about the course valued by staff?

63%

low

How well does the students' union (association or guild) represent students' academic interests?

72%

med

Overall, I am satisfied with the quality of the course.

64%

low

How well communicated was information about your university/college's mental wellbeing support services?

71%

low

Student information

See who's studying at Queen's University Belfast. These students are taking Games Technologies or another course from the same subject area.

Computing
Mode of study
Full-time95%Part-time5%
Gender ratio
Female21%Male79%
Where students come from
International14%UK86%
Student performance
2:1 or above78%
Number of students1,815
Source: HESA

Graduate prospects

What graduates do next

We have no information about graduates who took Games Technologies at Queen's University Belfast.

Earnings after graduation

We have no information about future earnings from students that studied this course.

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

Discussions

Discussions

Students are talking about Queen's University Belfast on The Student Room.

Mobile phone in hand

Queen's University Belfast socials

Tap these links to go to this university's social media channels

Queen's University Belfast open days

Are you thinking of applying to this university?

Before you do, it's a good idea to go to an open day. You can have a good look around campus, getting a better idea of what it's like to study there. You'll meet current students and staff and get the chance to ask them questions.

Universities will list upcoming open days on their websites. Most will also have virtual open days; these are a great alternative if you really can't get there in person. For tips on preparing for open days, check the advice section here on The Uni Guide.

Explore more courses at other universities

Falmouth University

Penryn Campus | Penryn

Game Development: Design with Professional Placement

BA (Hons) 4 Years Full-time 2026

Coventry University

Main Site | Coventry

Games Design and Development

BA 3 Years Full-time 2026

Norwich University of the Arts

Norwich University of the Arts | Norwich

Games Development (with Integrated Foundation Year)

BSc (Hons) 4 Years Full-time 2026

University of Plymouth

Main Site | Plymouth

Computer Science (Games Development)

BSc (Hons) 3 Years Full-time 2026

University of Brighton

Brighton | Brighton

Computer Science for Games

BSc (Hons) 3 Years Full-time 2026

University of Bedfordshire

Luton Campus | Luton

Computer Games Development (With Foundation Year)

BSc (Hons) 4 Years Full-time 2026

Anglia Ruskin University

Cambridge Campus | Cambridge

Computer Games Programming [with Foundation year]

BSc (Hons) 4 Years Full-time including foundation year 2026

University of Hertfordshire

Main Site | Hatfield

3D Games Art and Design

BA (Hons) 3 Years Full-time 2026

University of Staffordshire

University of Staffordshire (Stoke Campus) | Stoke-on-Trent

Esports

BA (Hons) 3 Years Full-time 2026

University of Huddersfield

Main Site | Huddersfield

Games Development (Production)

BSc (Hons) 3 Years Full-time 2026