Bachelor of Science (with Honours) - BSc (Hons)
Here's what you will need to get a place on the Games Technologies course at Queen's University Belfast.
Select a qualification to see required grades
A,B,B
There are no specific A-level subjects required for admission to this course. A maximum of one BTEC/OCR Single Award or AQA Extended Certificate will be accepted as part of an applicant's portfolio of qualifications with a Distinction* being equated to a grade A at A-level and a Distinction being equated to a grade B at A-level.
Most popular A-levels studied
See who's studying at Queen's University Belfast. These students are taking Games Technologies or another course from the same subject area.
| Subject | Grade |
|---|---|
| Mathematics | A |
| Computer Science | B |
| Physics | A |
| Digital Technology | A |
| Business Studies | B |
UCAS code: G455
Here's what Queen's University Belfast says about its Games Technologies course.
The convergence of technologies, platforms and creative practices around virtual worldbuilding has gained considerable momentum in recent years. The so-called Metaverse is currently providing focus for new approaches to XR (extended reality), virtual production and digital twinning, which are becoming increasingly important to innovation in numerous social science, engineering, medical and economic applications. This programme is housed within the School of Arts, English and Languages not only because the School plays host to MediaLab, but because creativity, in addition to expected core competencies in computing, is critical to an ever-changing industry landscape that requires increasingly cross-disciplinary expertise.
This is a preparatory degree that brings virtual worldbuilding, design and creativity together with game engine technologies to enable students to gain practical skills in game engine programming on platforms including Unity, Unreal and Blender. It will address specific skills gaps across industry both locally and internationally, where expertise and experience of the opportunities afforded by these new media tools will become increasingly important. The course is designed to create graduates that can secure roles across numerous industries, not only in games development but across other fields as well.
Career Development This programme is aligned with industry to ensure the widest possible scope for employment for graduates from the course. This is borne out by our focus on games technology as a tool to be used across various fields, rather than purely for games development.
Many graduates will take the skills they have learned on the course and apply them in other areas such as digital twins, simulations, virtual production, architecture visualisation and other diverse areas.
World Class Facilities Dedicated facilities in the MediaLab include a motion capture studio with virtual production technologies and an LED volume, Human Computer Interaction Labs and a dedicated rendering facility for high-performance, real-time graphics which will be available to users both on and off campus. These facilities will enable students to implement advanced technologies into their final projects and perform comprehensive testing through use of the HCI labs.
Internationally Renowned Experts The MediaLab sits within the School of Arts, English and Languages in the Faculty of Arts, Humanities and Social Sciences, though its reach is not only within cognate disciplines in the School and Faculty but also with areas such as heritage, architecture, civil and mechanical engineering, computer science, psychology, health and education.
Source: Queen's University Belfast
Qualification
Bachelor of Science (with Honours) - BSc (Hons)
Department
School of Arts, English and Languages
Location
Main Site | Belfast
Duration
3 Years
Study mode
Full-time
Subjects
• Computer games
Start date
21 September 2026
Application deadline
14 January 2026
| Location | Fees |
|---|---|
| England | £9,250 per year (provisional) |
| Scotland | £9,250 per year (provisional) |
| Wales | £9,250 per year (provisional) |
| Northern Ireland | £4,750 per year |
| Channel Islands | £9,250 per year (provisional) |
| Republic of Ireland | £4,750 per year |
| EU | £20,800 per year |
| International | £20,800 per year |
Showing 62 reviews
1 year ago
Five stars: Excellent
1 year ago
Itu2019s quiet overall.
1 year ago
There isnu2019t many bursaries for home students.
1 year ago
Four stars: Great
1 year ago
The library is nice although busy at times. The campus is well kept and very nice.
1 year ago
The lectures are very good in general and the tutorials are useful. There is a good variety of modules.
The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
Here you can see ratings from Queen's University Belfast students who took the Games Technologies course - or another course in the same subject area.
Select an option to see a detailed breakdown
Teaching on my course
70%
low
How often does your course challenge you to achieve your best work?
74%
low
How good are teaching staff at explaining things?
76%
low
How often do teaching staff make the subject engaging?
54%
low
How often is the course intellectually stimulating?
74%
low
Learning opportunities
67%
low
To what extent have you had the chance to bring together information and ideas from different topics?
65%
low
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
65%
low
How well has your course developed your knowledge and skills that you think you will need for your future?
69%
low
To what extent have you had the chance to explore ideas and concepts in depth?
66%
low
To what extent does your course have the right balance of directed and independent study?
70%
low
Assessment and feedback
67%
low
How well have assessments allowed you to demonstrate what you have learned?
74%
low
How fair has the marking and assessment been on your course?
71%
low
How often does feedback help you to improve your work?
56%
low
How often have you received assessment feedback on time?
69%
med
How clear were the marking criteria used to assess your work?
63%
low
Academic support
80%
low
How easy was it to contact teaching staff when you needed to?
85%
med
How well have teaching staff supported your learning?
75%
low
Organisation and management
73%
med
How well were any changes to teaching on your course communicated?
75%
med
How well organised is your course?
71%
med
Learning resources
86%
med
How well have the IT resources and facilities supported your learning?
88%
med
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
82%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
88%
med
Student voice
65%
low
How clear is it that students' feedback on the course is acted on?
51%
low
To what extent do you get the right opportunities to give feedback on your course?
81%
med
To what extent are students' opinions about the course valued by staff?
63%
low
How well does the students' union (association or guild) represent students' academic interests?
72%
med
Other NSS questions
Overall, I am satisfied with the quality of the course.
64%
low
How well communicated was information about your university/college's mental wellbeing support services?
71%
low
See who's studying at Queen's University Belfast. These students are taking Games Technologies or another course from the same subject area.
We have no information about graduates who took Games Technologies at Queen's University Belfast.
We have no information about future earnings from students that studied this course.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
Students are talking about Queen's University Belfast on The Student Room.
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