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Animation

Entry requirements


A level

C,C

Access to HE Diploma

P:45

International Baccalaureate Diploma Programme

24

OCR Cambridge Technical Extended Diploma

MPP

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MPP

UCAS Tariff

64

64 Tariff Points from accepted Level 3 qualifications.

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

3.0years

Full-time | 2022

Subject

Computer animation and visual effects

Animation is communication through movement and narrative and this degree will help you to build your practice and apply your animation skills to a broad range of careers. During the course students will acquire the technical skills and insight to succeed in a career in 2D and 3D animation. It will encourage students to think on their feet and respond to live and self-initiated briefs. Students on the course have access to industry-standard software and will produce an assessed portfolio of work.

This course encourages you to think on your feet and respond to live and self-initiated briefs to solve creative problems. Our students are adaptive thinkers who understand how animation can collaborate with other disciplines to form engaging ideas and stories. We use a mix of practice and theory-based learning, including, seminars, workshops, industry masterclasses, individual tutorials and self-directed study. You will explore the medium using industry standard software and will produce an assessed portfolio of creative and professional work

Students are introduced to a range of animation practices. These range from conceptualisation, digital development skills and asset creation to character animation techniques, scripting, storytelling techniques and life drawing. It also includes physical prototyping, communication and presentation, research and idea development.

Key study topics include:

- Contemporary culture

- Animation fundamentals

- Modelling to camera

- Human and creature mechanic

- Visual narrative

- Big ideas and philosophies

- Character modelling and rigging

- Animation industry

Modules

Level 4
Themes in Contemporary Culture
Animation Fundamentals
Modelling to Camera
Human and Creature Mechanic
Visual Narrative

Level 5
Big Ideas and Philosophies
Character Modelling and Rigging
Animation Performance
The Animation Industry
Elective: Character Development
Elective: Animated Characters
Cross-Institution Elective

Level 6
Dissertation
Portfolio
Final Major Project

Assessment methods

Students will have 2 main assessment points each term, on each level.

Formative Assessment.
To take place half way in to the academic term. This is a key stage for each student to know how they are progressing with their work. This usually entails a one to one tutorial between tutor and student, to discuss the work achieved so far and to make sure the student understands what is required from them to complete the unit successfully.

Summative Assessment.
This is the final grading of the final submission handed in by the student. The work is marked by the tutor/s alone and the feedback is compiled and graded within three weeks of submission and returned to the student.

The above assessments can be conducted in a number of formats.
- One to one, in which feedback can be voice recorded and uploaded for the student.
- Students can take notes, or ask other students to attend and offer peer to peer feedback.
- Students may present in groups to the cohort, or directly to industry in a classroom setting, depending if the unit is a group project or not.

Other assessment methods may include:-
- Personal tutorials conducted at each level.
- Evaluating research and project development through online resources and tutorials, especially in Level 6 when students are more independent and the work is specific to individuals.
- Students have also had to pitch their ideas to industry both remotely and on site.
- Students also have the opportunities to discuss and share their work and feedback, in review sessions after they have received their feedback back to the entire cohort.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,500
per year
International
£16,500
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Ravensbourne University London

Department:

Ravensbourne

Read full university profile

What students say


How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer animation and visual effects

Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.


Who studies this subject and how do they get on?

90%
UK students
10%
International students
73%
Male students
27%
Female students
91%
2:1 or above

Most popular A-Levels studied (and grade achieved)

B
C
C

After graduation


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

Explore these similar courses...

Higher entry requirements
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Lower entry requirements
Middlesex University
Visual Effects with Foundation Year
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Nearby University
University of Hertfordshire
3D Animation Visual Effects BA
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Same University
Ravensbourne University London
Animation (Four Years with First Year Level 0)
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022

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