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Games Development

Entry requirements


A level

C,C

Access to HE Diploma

P:45

International Baccalaureate Diploma Programme

24

OCR Cambridge Technical Extended Diploma

MPP

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MPP

UCAS Tariff

64

64 Tariff Points from accepted Level 3 qualifications.

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

3.0years

Full-time | 2022

Subject

Computer animation and visual effects

From designing characters and environments to pitching ideas to industry, leave with an enviable portfolio of work and thrive in the world of games development. Find your niche in this multidisciplinary course by focusing on one of three key gaming areas: games art, technical design or design and production.

Game making is central to this course, pushing students to develop their own practice in a supportive and critical environment. Students work with a broad range of briefs across table top, TTRPG, mobile, console and PC and engage with the wider elements of games culture and practice.

The course reflects forward thinking industry practice in its approach to technical design as a growing discipline within games development, alongside more established avenues such as games/technical art and games design.

Working both independently and as a part of a team, students learn industry level skill-sets in game engine technologies, games culture and game design fundamentals.

This multidisciplinary course enables a firm grounding in the games development process and core disciplinary technologies. Before entering into their second year students choose to specialise in one of the following three pathways:

- Game Design and Production - for budding producers, game designers and narrative designers.

- Game Art - for those looking for a way into 2D and 3D environment design, character design and visualisation

- Technical Design - for student designers who want to push their technical skills into level design, scripting, prototyping and engine technologies.

With access to cutting-edge technology, world class facilities and deep industry contacts, students can take their first steps into this exciting field.

Modules

Year 1:
Students are introduced to the fundamentals of games programming, architecture and the relevant media skills essential for games development.
Throughout the year, students learn the practices and conventions of industry protocols alongside personal development attributes required for success while at university and in the world of work.

Year 2:
Progressing from the essential foundations of games development, the focus in Year 2 moves towards the specific technical skills necessary for game development across the range of creative possibilities.
Here, students will begin growing into their desired specialism – facilitated by a range of elective pathways that will see collaboration with students and professionals from related and other academic disciplines.

Year 3:
Students in their final year are given the opportunity to undertake a significant and sustained individual development project.
This will pull together all the previous experience strands of their study, and provide the tailoring of a portfolio of work that will act as your professional calling card into the industry.

Assessment methods

Students will be assessed through the completion of practical and written work including essays and a range of individual or group artefacts, presentations, projects and reports that focus on practical and business skills.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,500
per year
International
£16,500
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Ravensbourne University London

Department:

Ravensbourne

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

80%
high
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

92%
Staff make the subject interesting
92%
Staff are good at explaining things
88%
Ideas and concepts are explored in-depth
81%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

75%
Library resources
65%
IT resources
77%
Course specific equipment and facilities
69%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

90%
UK students
10%
International students
73%
Male students
27%
Female students
91%
2:1 or above

Most popular A-Levels studied (and grade achieved)

B
C
C

After graduation


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

Explore these similar courses...

Higher entry requirements
University of Hertfordshire
2D Digital Animation
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Lower entry requirements
Middlesex University
Visual Effects with Foundation Year
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Nearby University
University of Hertfordshire
3D Games Art and Design BA
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Same University
Ravensbourne University London
Animation
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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