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Games Development

Entry requirements


A level

C,C,C

Access to HE Diploma

P:45

International Baccalaureate Diploma Programme

24

OCR Cambridge Technical Extended Diploma

MPP

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM

T Level

Pass (C and above)

UCAS Tariff

96

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Attend an interview

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About this course


Course option

3years

Full-time | 2024

Subject

Computer animation and visual effects

From designing characters and environments to pitching ideas to industry, leave with an enviable portfolio of work and thrive in the world of games development. Find your niche in this multidisciplinary course by focusing on one of three key gaming areas: games art, technical design (engine technologies) or design and production.

The course engages you in industry skillsets to enable individual and team-based games making, using game engine technologies, scripting, production methodologies, concepting and ideation, prototyping, documentation, 2D/3D art pipelines, character design, environment design, and game design fundamentals.

Our Universal Design for Learning framework caters to the diverse cohort that Ravensbourne attracts, supporting multiple learning inputs and outputs that students with challenges require to thrive. The framework encourages self-efficacy and team building through project work, fostering creative and innovative outcomes to a broad range of games industry briefs.

Game making is central to this course, pushing students to develop their own practice in a supportive and critical environment. Students work with a broad range of briefs across table top, TTRPG, mobile, console and PC and engage with the wider elements of games culture and practice. With a focus on industry opportunities, innovative teaching methods, and skill acquisition, this course is the perfect launchpad for your gaming career.

**Why study this course?**

- Games-first approach, putting making at the centre of teaching

- Truly understand the needs and desires of computer games players

- Flexibility to specialise in your favourite games development discipline

- Build a critical language and understanding of games development

- Develop a diverse understanding of games technologies.

**Career pathways**

You will graduate with strong concept skills and technical expertise. Graduates work in areas such as typography, editorial design, packaging, information design, wayfinding, exhibition design, user experience and user interface design, art direction and design strategy.

**For more information, please visit our website.**

Modules

You'll explore game engine technologies, games culture and practice, game design fundamentals, work with a range of briefs across tabletop, mobile, console and computer, explore different roles within the industry and how gaming stories are told and delivered.
For more information, please visit the course page on our website.

Assessment methods

You will be continually assessed throughout the course using a variety of methods including games development, blogs, reports presentations, and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,500
per year
International
£16,500
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Ravensbourne University London

Department:

Ravensbourne

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

86%
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

93%
Staff make the subject interesting
86%
Staff are good at explaining things
93%
Ideas and concepts are explored in-depth
93%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

82%
Library resources
78%
IT resources
89%
Course specific equipment and facilities
86%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

87%
UK students
13%
International students
58%
Male students
42%
Female students
74%
2:1 or above
19%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
D
C

After graduation


Sorry, no information to show

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Post-six month graduation stats:

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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