Games Programming
Entry requirements
A level
Access to HE Diploma
International Baccalaureate Diploma Programme
OCR Cambridge Technical Extended Diploma
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
T Level
Pass (C and above)
UCAS Tariff
You may also need to…
Attend an interview
Present a portfolio
About this course
Become a master programmer and stay at the very forefront of the games evolution. Working side by side with games artists and designers, you will develop a deep technical understanding of games engines and programming architecture.
Develop unrivalled skills within programming and scripting, content generation, AI and virtual and augmented reality. With no prior knowledge in coding or programming needed, the course will provide you with the tools and confidence to thrive in the competitive world of gaming.
You'll learn essential programming methodologies, game engine technologies, and production methodologies such as Scrum, Lean, and Waterfall, while also gaining an extensive understanding of the theoretical models at the heart of effective programming.
One of the unique features of this course is its focus on computer and data science and programming for games applications, as opposed to gameplay-driven scripting within game engines. This "games first" approach ensures that making is at the center of teaching, pushing students to develop their own practice in a supportive and critical environment. With our Universal Design for Learning framework, we ensure that all students can engage with the material in ways that suit them best. This approach leads to greater engagement and more innovative outcomes.
The course curriculum will introduce students to programming languages (C++ and C#), games engines (Unreal and Unity), and the development of specialist skills within programming & scripting, procedural content generation, AI, Virtual and Augmented Reality. With industry opportunities woven throughout the curriculum, you'll have the chance to gain valuable experience and make connections that will benefit you throughout your career beyond Ravensbourne.
**Why study this course?**
- Work collaboratively to find creative solutions to programming
- Learn how to code for game development
- Collaborative practice, game jams and working with industry will be fundamental aspects of your academic journey
- Apply skills across mainstream programming and gameplay programming
- Develop a skill-set encompassing scripting, AI and networking, content generation and multiplayer.
**Career pathways**
Graduates go on to pursue a range of careers in some of the following roles: games programmer, gameplay programmer and software engineer. The skills acquired as part of the course offer potential for application within other aligned areas of computing such as mainstream programming and web/app development.
**For more information, please visit our website.**
Modules
You'll explore programming, scripting, networking, multiplayer and procedural content generation. For more information, please visit the course page on our website.
Assessment methods
You will be continually assessed throughout the course using a variety of methods including games development, blogs, reports presentations, and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.
Tuition fees
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The Uni
Ravensbourne University London
Ravensbourne
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