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Games Programming

Entry requirements


A level

C,C,C

Access to HE Diploma

P:45

International Baccalaureate Diploma Programme

24

OCR Cambridge Technical Extended Diploma

MPP

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM

T Level

Pass (C and above)

UCAS Tariff

96

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

3years

Full-time | 2024

Subject

Computer games programming

Become a master programmer and stay at the very forefront of the games evolution. Working side by side with games artists and designers, you will develop a deep technical understanding of games engines and programming architecture.

Develop unrivalled skills within programming and scripting, content generation, AI and virtual and augmented reality. With no prior knowledge in coding or programming needed, the course will provide you with the tools and confidence to thrive in the competitive world of gaming.

You'll learn essential programming methodologies, game engine technologies, and production methodologies such as Scrum, Lean, and Waterfall, while also gaining an extensive understanding of the theoretical models at the heart of effective programming.

One of the unique features of this course is its focus on computer and data science and programming for games applications, as opposed to gameplay-driven scripting within game engines. This "games first" approach ensures that making is at the center of teaching, pushing students to develop their own practice in a supportive and critical environment. With our Universal Design for Learning framework, we ensure that all students can engage with the material in ways that suit them best. This approach leads to greater engagement and more innovative outcomes.

The course curriculum will introduce students to programming languages (C++ and C#), games engines (Unreal and Unity), and the development of specialist skills within programming & scripting, procedural content generation, AI, Virtual and Augmented Reality. With industry opportunities woven throughout the curriculum, you'll have the chance to gain valuable experience and make connections that will benefit you throughout your career beyond Ravensbourne.

**Why study this course?**

- Work collaboratively to find creative solutions to programming

- Learn how to code for game development

- Collaborative practice, game jams and working with industry will be fundamental aspects of your academic journey

- Apply skills across mainstream programming and gameplay programming

- Develop a skill-set encompassing scripting, AI and networking, content generation and multiplayer.

**Career pathways**

Graduates go on to pursue a range of careers in some of the following roles: games programmer, gameplay programmer and software engineer. The skills acquired as part of the course offer potential for application within other aligned areas of computing such as mainstream programming and web/app development.

**For more information, please visit our website.**

Modules

You'll explore programming, scripting, networking, multiplayer and procedural content generation. For more information, please visit the course page on our website.

Assessment methods

You will be continually assessed throughout the course using a variety of methods including games development, blogs, reports presentations, and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£16,500
per year
International
£16,500
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

Ravensbourne University London

Department:

Ravensbourne

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

86%
Computer games programming

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

93%
Staff make the subject interesting
86%
Staff are good at explaining things
93%
Ideas and concepts are explored in-depth
93%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

82%
Library resources
78%
IT resources
89%
Course specific equipment and facilities
86%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

91%
UK students
9%
International students
67%
Male students
33%
Female students
74%
2:1 or above
15%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
D
D

After graduation


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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

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You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

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It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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