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Image from Games Art
Image from Games Art
Image from Games Art
Image from Games Art
Image from Games Art

Bachelor of Arts (with Honours) - BA (Hons)

Games Art

Entry requirements

Here's what you will need to get a place on the Games Art course at Ravensbourne University London.

We're still busy gathering entry requirements for Games Art at Ravensbourne University London. Look out for more info soon.

Most popular A-levels studied

The Games Art course at Ravensbourne University London features content from more than one subject area. Choose an option below to find out about the students taking courses in each of those subject areas at this uni.

Computer games design
Computer games and animation
SubjectGrade
Fine ArtB
MathematicsD
Media StudiesC
Computer ScienceE
GraphicsA
SubjectGrade
GraphicsC
MathematicsE
Media StudiesD
PhotographyE
PsychologyE
Source: HESA

Course summary

What this course is about

UCAS code: I602

Here's what Ravensbourne University London says about its Games Art course.

Unleash your creativity in the exhilarating world of Games Art! Take on the BA (Hons) Games Art degree at Ravensbourne University London and embark on an extraordinary journey that opens doors to a booming industry. With gaming becoming the largest entertainment sector globally, this course equips you with the skills to thrive in the vast field of game art.

Explore the diverse disciplines within modern game development, from creating captivating 2D and 3D art creations to utilising state-of-the-art technologies to construct intricate game worlds and dynamic characters. Stay ahead of the ever-evolving technologies driving the industry forward.

In your first year, you will delve into the various art roles in the industry, allowing you to specialize and focus as you progress toward your final year. Our course is part of a suite of other Games courses, which foster collaboration and interdisciplinary co-production, mirroring the partnerships vital to thriving in the professional Games industry. A specific work-based learning module in year two will enhance your industry awareness and allow you to build valuable connections.

Your learning will address sociopolitical considerations and will inspire you to use your creative process to address personal and global issues relating to the environment, gender, race and diversity.

Get ready to level up your artistic prowess and be part of the groundbreaking gaming revolution! Discover more and apply now.

Why study this course?

  • Develop skills across three main specialisms: environment, characters and technical art

  • Build the fundamental skills in core games working technologies and production methodologies

  • Build the entrepreneurial and broader business awareness to thrive in a competitive working environment

  • Build connections and find long-lasting careers in the vast field of games art

  • Explore the various disciplines that make up art departments in modern games development

  • Develop your own practice in a supportive environment

  • Build essential interdisciplinary skills through collaboration with other courses

Career pathways Graduates will be able to pursue work in a number of roles and fields including but not limited to the game industries, the TV and Film industries, the Digital industries, the VR and AR industries, and Medical imaging and training.

For more information, please visit our website.

Source: Ravensbourne University London

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

Ravensbourne

Location

Main Site | London

Duration

3 Years

Study mode

Full-time

Subjects

• Computer games graphics

• Computer games

• Computer games design

Start date

14 September 2026

Application deadline

14 January 2026

Tuition fees

LocationFees
England£9,790 per year
Scotland£9,790 per year
Wales£9,790 per year
Northern Ireland£9,790 per year
Channel Islands£9,790 per year
Republic of Ireland£9,790 per year
EU£17,500 per year
International£17,500 per year

The modules you will study

You'll explore game engine technologies, scripting, production methodologies (scrum, Lean, Waterfall), development cycles, concepting and ideation, prototyping, documentation, 2D/3D art pipelines, character design, environment design, games culture and studies, game design fundamentals, team working. For more information, please visit the course page on our website.

How you will be assessed

You will be continually assessed through various tasks such as blogs, reports, presentations and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.

Ravensbourne University London student reviews

(4)
Based on 1 review from Ravensbourne University London's students and alumni
5 star
0%
4 star
100%
3 star
0%
2 star
0%
1 star
0%
All reviews

Showing 1 reviews

2nd year student

3 years ago

Four stars: Great

(4)
Overall

National Student Survey (NSS) scores at Ravensbourne University London

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from Ravensbourne University London students who took the Games Art course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

73%

low

How good are teaching staff at explaining things?

72%

low

How often do teaching staff make the subject engaging?

71%

low

How often is the course intellectually stimulating?

66%

low

To what extent have you had the chance to bring together information and ideas from different topics?

73%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

59%

low

How well has your course developed your knowledge and skills that you think you will need for your future?

63%

low

To what extent have you had the chance to explore ideas and concepts in depth?

74%

low

To what extent does your course have the right balance of directed and independent study?

69%

med

How well have assessments allowed you to demonstrate what you have learned?

83%

low

How fair has the marking and assessment been on your course?

84%

med

How often does feedback help you to improve your work?

78%

med

How often have you received assessment feedback on time?

80%

med

How clear were the marking criteria used to assess your work?

71%

med

How easy was it to contact teaching staff when you needed to?

81%

low

How well have teaching staff supported your learning?

75%

low

How well were any changes to teaching on your course communicated?

56%

low

How well organised is your course?

52%

low

How well have the IT resources and facilities supported your learning?

66%

low

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

82%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

76%

low

How clear is it that students' feedback on the course is acted on?

58%

med

To what extent do you get the right opportunities to give feedback on your course?

71%

low

To what extent are students' opinions about the course valued by staff?

65%

low

How well does the students' union (association or guild) represent students' academic interests?

60%

low

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

88%

med

How well communicated was information about your university/college's mental wellbeing support services?

66%

low

Student information

The Games Art course at Ravensbourne University London features content from more than one subject area. Choose an option below to find out about the students taking courses in each of those subject areas at this uni.

Computer games design
Computer games and animation
Mode of study
Full-time100%
Gender ratio
Female46%Male51%Other2%
Where students come from
International11%UK89%
Student performance
2:1 or above72%
Number of students290
Mode of study
Full-time100%
Gender ratio
Female26%Male70%Other3%
Where students come from
International2%UK98%
Number of students85
Source: HESA

Graduate prospects

What graduates do next

We have no information about graduates who took Games Art at Ravensbourne University London.

Earnings after graduation

Earnings from Ravensbourne University London graduates who took Games Art - or another course in the same subject area.

Computing

Earnings

£20.1k

First year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Games Art.

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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