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Image from Games Development
Image from Games Development

Bachelor of Arts (with Honours) - BA (Hons)

Games Development

Entry requirements

Here's what you will need to get a place on the Games Development course at Ravensbourne University London.

Select a qualification to see required grades

A level

C,C,C

You may also need to

Attend an interview

Submit a portfolio

Most popular A-levels studied

See who's studying at Ravensbourne University London. These students are taking Games Development or another course from the same subject area.

Computer animation and visual effects
SubjectGrade
Fine ArtB
MathematicsD
Media StudiesC
Computer ScienceE
English LiteratureA*
Source: HESA

Course summary

What this course is about

UCAS code: I600

Here's what Ravensbourne University London says about its Games Development course.

From designing characters and environments to pitching ideas to industry, leave with an enviable portfolio of work and thrive in the world of games development. Find your niche in this multidisciplinary course by focusing on one of three key gaming areas: games art, technical design (engine technologies) or design and production.

The course engages you in industry skillsets to enable individual and team-based games making, using game engine technologies, scripting, production methodologies, concepting and ideation, prototyping, documentation, 2D/3D art pipelines, character design, environment design, and game design fundamentals.

Our Universal Design for Learning framework caters to the diverse cohort that Ravensbourne attracts, supporting multiple learning inputs and outputs that students with challenges require to thrive. The framework encourages self-efficacy and team building through project work, fostering creative and innovative outcomes to a broad range of games industry briefs.

Game making is central to this course, pushing students to develop their own practice in a supportive and critical environment. Students work with a broad range of briefs across table top, TTRPG, mobile, console and PC and engage with the wider elements of games culture and practice. With a focus on industry opportunities, innovative teaching methods, and skill acquisition, this course is the perfect launchpad for your gaming career.

Why study this course?

  • Games-first approach, putting making at the centre of teaching

  • Truly understand the needs and desires of computer games players

  • Flexibility to specialise in your favourite games development discipline

  • Build a critical language and understanding of games development

  • Develop a diverse understanding of games technologies.

Career pathways

You will graduate with strong concept skills and technical expertise. Graduates work in areas such as typography, editorial design, packaging, information design, wayfinding, exhibition design, user experience and user interface design, art direction and design strategy.

For more information, please visit our website.

Source: Ravensbourne University London

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

Ravensbourne

Location

Main Site | London

Duration

3 Years

Study mode

Full-time

Subjects

• Computer animation and visual effects

Start date

14 September 2026

Application deadline

14 January 2026

Tuition fees

LocationFees
England£9,790 per year
Scotland£9,790 per year
Wales£9,790 per year
Northern Ireland£9,790 per year
Channel Islands£9,790 per year
Republic of Ireland£9,790 per year
EU£17,500 per year
International£17,500 per year

The modules you will study

You'll explore game engine technologies, games culture and practice, game design fundamentals, work with a range of briefs across tabletop, mobile, console and computer, explore different roles within the industry and how gaming stories are told and delivered. For more information, please visit the course page on our website.

How you will be assessed

You will be continually assessed throughout the course using a variety of methods including games development, blogs, reports presentations, and evidence of experimentation and research. Each module has a Formative and a Summative assessment point, where feedback and advice are provided to develop and complete projects and a final grade is awarded. For more information, please visit our website.

Ravensbourne University London student reviews

(4)
Based on 1 review from Ravensbourne University London's students and alumni
5 star
0%
4 star
100%
3 star
0%
2 star
0%
1 star
0%
All reviews

Showing 1 reviews

2nd year student

3 years ago

Four stars: Great

(4)
Overall

National Student Survey (NSS) scores at Ravensbourne University London

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from Ravensbourne University London students who took the Games Development course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

73%

low

How good are teaching staff at explaining things?

72%

low

How often do teaching staff make the subject engaging?

71%

low

How often is the course intellectually stimulating?

66%

low

To what extent have you had the chance to bring together information and ideas from different topics?

73%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

59%

low

How well has your course developed your knowledge and skills that you think you will need for your future?

63%

low

To what extent have you had the chance to explore ideas and concepts in depth?

74%

low

To what extent does your course have the right balance of directed and independent study?

69%

med

How well have assessments allowed you to demonstrate what you have learned?

83%

low

How fair has the marking and assessment been on your course?

84%

med

How often does feedback help you to improve your work?

78%

med

How often have you received assessment feedback on time?

80%

med

How clear were the marking criteria used to assess your work?

71%

med

How easy was it to contact teaching staff when you needed to?

81%

low

How well have teaching staff supported your learning?

75%

low

How well were any changes to teaching on your course communicated?

56%

low

How well organised is your course?

52%

low

How well have the IT resources and facilities supported your learning?

66%

low

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

82%

med

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

76%

low

How clear is it that students' feedback on the course is acted on?

58%

med

To what extent do you get the right opportunities to give feedback on your course?

71%

low

To what extent are students' opinions about the course valued by staff?

65%

low

How well does the students' union (association or guild) represent students' academic interests?

60%

low

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

88%

med

How well communicated was information about your university/college's mental wellbeing support services?

66%

low

Student information

See who's studying at Ravensbourne University London. These students are taking Games Development or another course from the same subject area.

Computer animation and visual effects
Mode of study
Full-time100%
Gender ratio
Female60%Male38%Other2%
Where students come from
International16%UK84%
Student performance
2:1 or above72%
Number of students185
Source: HESA

Graduate prospects

What graduates do next

We have no information about graduates who took Games Development at Ravensbourne University London.

Earnings after graduation

Earnings from Ravensbourne University London graduates who took Games Development - or another course in the same subject area.

Computing

Earnings

£20.1k

First year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Games Development.

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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