Game Art Animation
Entry requirements
A level
To understand what combination of grades you need to achieve 72 UCAS tariff points please visit ucas.com/ucas/tariff-calculator
Access to HE Diploma
GCSE/National 4/National 5
All subjects require A*-C in English (4-9) Audio Production and Games Programming also require A*-C in Mathematics (4-9)
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Scottish Higher
UCAS Tariff
About this course
Have you ever wanted to create a fire-breathing dragon from your favourite video game? Or those cool-looking weapons from many of today's VR simulations? Combine your artistic talents with your love for video games and animation, and turn that creative combination into your dream career.
You will create 3D art for games played across multiple platforms and you'll build worlds that players want to lose themselves in. You’ll learn advanced-level industry-standard animation tools, such as autodesk 3Ds Max and Maya and the Adobe creative suite.
Our project based ‘creative studio’ approach provides a practically focussed approach to your education, through the engagement with authentic assessment activities that reflect industry practises. Many students use their final Major Project as a springboard into industry, creating award-winning projects, establishing their own business or making connections with industry professionals that have led to employment.
Closely supervised by our team of dedicated professionals, you will hone your skills and produce your own showreel to ensure that you are job-ready on graduation.
Modules
Our fast-track degree means you can graduate and be earning and doing what you love in just two years.
Year 1:
Trimester 1 - 2D Fundamentals, 3D Fundamentals.
Trimester 2 - Digital Sculpting & PBR Texturing, Game Art Animation & Rendering.
Trimester 3 - Creative Studio 1.
Year 2:
Trimester 4 - Creative Studio 2.
Trimester 5 - Creative Studio 3.
Trimester 6 - Major project.
Tuition fees
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The Uni
SAE Royal Leamington Spa
SAE London
SAE Glasgow
SAE Liverpool
Animation (3D)
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Cinematics and photography
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
After graduation
We don't have more detailed stats to show you in relation to this subject area at this university but read about typical employment outcomes and prospects for graduates of this subject below.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Cinematics and photography
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£18k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Sorry, no information to show
This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.
Sorry, no information to show
This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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