The page you are visiting was formerly part of the Which? University website, but is now being provided by The Uni Guide — part of The Student Room.

For more information please click here.

Cookies help us deliver our services. By using our services, you agree to our use of cookies. Learn more
Sheffield College

Foundation Degree in Games Development

UCAS Code: II50

Foundation Degree in Arts - FdA

Entry requirements


UCAS Tariff

48

•48 UCAS points •Successful completion of a Level 3 course, preferably in a creative subject area. Level 2 English and Maths preferred or willingness to work towards these. Students should be aware that they may need GCSE Maths & English to progress to top up to honours degree level.

You may also need to…

Attend an interview

Present a portfolio

About this course


Course option

2.0years

Full-time | 2021

This course has been specially designed for students who wish to pursue a career within the computer games industry, while also developing skills related to other creative sectors.

About the Course
We offer industry standard software taught by trained professionals, practical workshops, guest lectures as well as strong industry and higher education links. The course provides excellent enrichment through visits and industry set projects. We have a dedicated, young and passionate team of staff with industry experience who will ensure a supportive environment conducive to learning. We aim to provide students with the necessary skills and knowledge that are required of a creative industry that offers exciting and rewarding career prospects in computer games or related areas.

The programme will be mainly based around the artistic elements of games design, covering concept art, illustration, storyboarding, level design, digital sculpting, 3D computer modelling, texturing, light, rigging and animation. The course provides and insight into the professional practice of games design through practical demonstration, research and theory-based study. Students are encouraged to explore a variety of sources and subjects that influence their development as well as experiencing a range of teaching methods such as formal lectures, team teaching, practical demonstrations and tutorials that further enhance their learning experience. 

Attendance
Students will spend 15 hours in class and it is recommended that students spend at least 25 hours per week self-study time if they expect to meet the standards required by an employer or client. Student should expect to spend a minimum of one week on work placement although this is dependent upon the placement that are available and there is no guarantee of placement. 

Our facilities include dedicated high end PC/iMac suites installed with current industry standard 2d and 3d software. This includes the Autodesk and Adobe suites as well as games development software such as Gamemaker, UDK and Unity. We also have access to photography studios and state of the art DSLR cameras. You will learn a broad range of skills, from drawing to 3D modelling and animation with the opportunity to specialise in an area of your choice. 

The course is well structured while remaining flexible, allowing you to focus on an area of preference, and enables you to build a creative and effective portfolio.

The course team has an extensive network of contacts in the games and the post production industry. We look to arrange opportunities for our students to visit development companies, as well as inviting industrial experts to give guest lectures and talk about job opportunities within the industry.

HND students follow exactly the same syllabus as degree-level students but benefit from additional support and tutorials during their first two years of study with strong links to universities.

Modules

Year One:
Contextual Studies for Creative Media Production (Mandatory Core)
Research Techniques for Creative Media Production (Mandatory Core)
Practical Skills for Computer Games Design (Mandatory Specialist)
Computer Games Studies (Mandatory Specialist)
Computer Game Design Techniques (Mandatory Specialist)
Ideas Generation for Computer Games (Specialist)
2D Digital Graphics for Computer Games (Specialist)
3D Computer Game Engines (Specialist)
Year Two:
Project Design, Implementation and Evaluation (Mandatory Core)
Special Subject Investigation for Creative Media Production (Mandatory Core) 
Career Development for the Computer Games Industry (Mandatory Specialist)
3D Modelling for Computer Games (Specialist)
3D Animation for Computer Games (Specialist)
Production Techniques for Computer Games (Specialist)
Human-Computer Interfaces for Computer Games (Specialist)
Level Design for Computer Games (Specialist)

Assessment methods

Methods include problem-based exercises, independent project work, research dissertations, practical demonstrations of skill, presentations in seminars, team working through collaborative projects. Students receive ongoing verbal and written feedback throughout the duration of a unit/project.

Tuition fees

Select where you currently live to see what you'll pay:

England
£6,500
per year
Northern Ireland
£6,500
per year
Scotland
£6,500
per year
Wales
£6,500
per year

The Uni


Course location:

Hillsborough Campus

Department:

Performing Arts

Read full university profile

What students say


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

After graduation


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

Share this page

This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

Have a question about this info? Learn more here

This is the percentage of applicants to this course who received an offer last year, through Ucas.

Have a question about this info? Learn more here

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

Have a question about this info? Learn more here

Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

Have a question about this info? Learn more here

This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

Have a question about this info? Learn more here

Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here