Animation
Entry requirements
Access to HE Diploma
Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, in a media-related programme from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
GCSE/National 4/National 5
English Language at grade C or 4. Maths at grade C or 4.
UCAS Tariff
This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example: BBC-BBB at A Level. DDM in BTEC Extended Diploma. Merit overall from a T Level Qualification A combination of qualifications, which may include AS levels, EPQ and general studies.
You may also need to…
Present a portfolio
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**Please check the Sheffield Hallam University website for the latest information**
**Course summary**
- Work across a variety of forms including 2D drawn and digital-based animation, stop motion and 3D CGI animation.
- Specialise in your preferred animation discipline for your major project film.
- Produce a portfolio of project work to showcase your skills to potential employers.
- Learn a broad range of techniques and theoretical knowledge underpinning the form, including storyboarding, life drawing and concept art with this practical animation course. You graduate with the experience to enter the animation industry, or in a wide range of other creative sectors.
**How you learn**
All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.
At every level of the course, you will have the opportunity to engage with live projects set by Animation studios in collaboration with professionals. You can apply to access placements, volunteering opportunities, workshops on professional skills, internships, and work experience engaging with the employability team. Our lecturers are passionate about what they do and are involved in current research and personal practice. This means you may have the opportunity to engage with, and apply, research-based knowledge to real-world projects, making you stand out to employers. Some of the course briefs are designed and delivered in collaboration with industry. We provide relevant learning opportunities for students to thrive in creative industries.
Throughout the course you will experience a range of teaching methods, from specialist workshops in bespoke studios, to lectures and seminars, individual tutorials, and group work. You will be able to develop your own area of interest and specialise in your preferred animation discipline for your major project piece (including 2D drawn, stop motion or 3D CGI animation).
You learn through:
- coursework
- portfolios
- projects
- written reports
- peer critique groups
**Applied learning**
You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you valuable work experience to prepare you for your future career and allows you to graduate with an Applied Professional Diploma to add to your CV.
**Live projects**
You will work on industry briefs in collaboration with Animation Studios and learn to respond to clients’ feedback.
**Field trips**
We tend to engage yearly with the Manchester Animation Festival providing individual tickets to all students at no additional cost. We also provide other opportunities to engage with other film festivals such as Aesthetica in York as well as the Children’s Media Conference, and Doc Fest.
*Networking opportunities
*We arrange animation seminars and guest lectures by industry experts. Our industry links include Double Negative, Frame Store, MacKinnon and Saunders, Cartoon Saloon, Finger Industries, Flickermill, Grizzle, Jellyfish Animation, and Kerrupt Animation.
**Competitions**
In your third year you will have the opportunity to submit your work for the Nick Park Award, an annual competition exclusive to Sheffield Hallam students which is judged by the team at Aardman Animation. You may also have the chance to enter other prestigious competitions, such as the annual Royal Television Society Yorkshire Student Television awards, where our students have won multiple prizes.
Modules
Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.
**Important notice:** The structure for this course is currently being reviewed and enhanced to provide the best possible learning experience for our students. Module structure, content, delivery and assessment are all likely to change, but we expect the focus of the course and the learning outcomes to remain as described above. Once the changes have been confirmed, updated module information will be published on this page.
You will be able to complete a placement year as part of this course. See the modules table below for further information.
**Year 1**
**Compulsory modules**
2D Animation Foundation
Animation Analysis
Cgi Animation Foundation
Creative Challenges
Drawing For Animation
Stop Motion Animation Foundation
**Year 2**
**Compulsory modules**
Level 5 Live Industry Project
Showreel Project
Visual Storytelling
**Year 3**
**Optional modules**
Placement Year
**Final year**
**Compulsory modules**
Dissertation
Major Animation Project
**Elective modules**
Life Drawing
Professional Design Project
Sound Design And Sonic Arts Practice
Visual Effects Project
Assessment methods
Coursework,
Practical
Tuition fees
Select where you currently live to see what you'll pay:
Extra funding
Scholarships, discounts and bursaries may be available to students who study this course.
The Uni
Sheffield Hallam University
College of Social Sciences and Arts
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Cinematics and photography
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Cinematics and photography
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Cinematics and photography
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£16k
£19k
£23k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£25k
£27k
£30k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Post-six month graduation stats:
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It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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