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Animation

Entry requirements


Access to HE Diploma

M:15

Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, in a media-related programme from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.

GCSE/National 4/National 5

English Language at grade C or 4. Maths at grade C or 4.

UCAS Tariff

112

This must include at least 64 points from two A levels or equivalent BTEC National qualifications. For example: BBC at A Level. DMM in BTEC Extended Diploma. A combination of qualifications, which may include AS levels, EPQ and general studies.

You may also need to…

Present a portfolio

About this course


This course has alternative study modes. Contact the university to find out how the information below might vary.

Course option

3.0years

Full-time | 2022

Other options

4.0 years | Sandwich | 2022

Subjects

Animation

Computer animation and visual effects

- Work across a variety of forms including 2D drawn and digital-based animation, stop motion and 3D CGI animation.

- Specialise in your preferred animation discipline for your major project film.

- Produce a portfolio of project work to showcase your skills to potential employers.

Learn a broad range of techniques and theoretical knowledge underpinning the form, including storyboarding, life drawing and concept art with this practical animation course. You graduate with the experience necessary to work in the animation industry, or in a wide range of other sectors that require creative professionals with animation skills.

**How you learn**

Throughout the course you will experience a range of teaching methods, from specialist workshops and media labs to lectures and seminars, individual tutorials and group work. You will be able to develop your own area of interest and specialise in your preferred discipline for your major project film (including 2D drawn, stop motion or 3D CGI animation).

You learn through:

- coursework

- portfolios

- projects

- written reports

- peer critique groups

There are opportunities to study abroad at one of our partner universities with the possibility of funding through the Erasmus programme (subject to the UK’s continued participation in the Erasmus programme following the Brexit transition period).

**Applied learning**
**Work placements**

You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career.

**Field trips**

To help create a stimulating environment and to ensure that you gain the latest industry knowledge, you attend animation festival trips, film seminars and guest lectures by industry experts. Our industry links include Aardman, Double Negative, Frame Store, MacKinnon and Saunders, Cartoon Saloon, Finger Industries and Mew Lab.

**Competitions**

In your third year you have the opportunity to submit your work for the Nick Park Award, an annual competition exclusive to Sheffield Hallam students which is judged by the team at Aardman. You may also have the chance to enter other prestigious competitions, such as the annual Royal Television Society Yorkshire Student Television awards, where our students have won multiple prizes.

Modules

Module and assessment information for future years is displayed as currently validated and may be liable to change. When selecting electives, your choices will be subject to the core requirements of the course. As a result, selections may be limited to a choice between one of two or more specified electives in some instances.

You can take an optional placement in year three.

Year 1 Compulsory modules-
2D Animation Foundation (20 credits-coursework).
Animation Analysis (20 credits-coursework).
Cgi Animation Foundation (20 credits-coursework).
Creative Challenges (20 credits-coursework).
Drawing For Animation (20 credits-coursework).
Stop Motion Animation Foundation (20 credits-coursework).
Year 2 Compulsory modules-
Showreel Project 1 (40 credits-coursework).
Showreel Project 2 (20 credits-coursework).
Visual Storytelling 1 (20 credits-coursework).
Visual Storytelling 2 (20 credits-coursework).
Year 3 Optional modules- Placement Year.
Final year Compulsory modules-
Dissertation (20 credits-coursework).
Major Animation Project (80 credits-coursework).
Final year Elective modules-
Life Drawing (20 credits-coursework).
Motion Graphics (20 credits-practical).
Sound Design And Sonic Arts Practice (20 credits-coursework).
Visual Effects Project (20 credits-coursework).

Assessment methods

Coursework
Practical

Extra funding

Scholarships, discounts and bursaries may be available to students who study this course.

The Uni


Course location:

Sheffield Hallam University

Department:

Sheffield Hallam University

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

76%
med
Animation
48%
low
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

Teaching and learning

81%
Staff make the subject interesting
85%
Staff are good at explaining things
86%
Ideas and concepts are explored in-depth
92%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

83%
Library resources
87%
IT resources
88%
Course specific equipment and facilities
62%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

89%
UK students
11%
International students
46%
Male students
54%
Female students
80%
2:1 or above
6%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
A
B

Computer games and animation

Teaching and learning

67%
Staff make the subject interesting
57%
Staff are good at explaining things
48%
Ideas and concepts are explored in-depth
76%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

57%
Library resources
63%
IT resources
67%
Course specific equipment and facilities
29%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

89%
UK students
11%
International students
46%
Male students
54%
Female students
84%
2:1 or above
7%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

C
A
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£16,000
med
Average annual salary
93%
med
Employed or in further education
24%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

24%
Artistic, literary and media occupations
23%
Sales assistants and retail cashiers
13%
Other elementary services occupations

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£18,500
low
Average annual salary
82%
med
Employed or in further education
51%
low
Employed in a role where degree was essential or beneficial

Top job areas of graduates

26%
Information technology and telecommunications professionals
12%
Artistic, literary and media occupations
9%
Sales assistants and retail cashiers

This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Creative arts and design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£16k

£16k

£19k

£19k

£21k

£21k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Computing

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£22k

£22k

£26k

£26k

£29k

£29k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
University of Hertfordshire
3D Games Art and Design BA
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Same University
Sheffield Hallam University
Animation with Foundation Year
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Lower entry requirements
Norwich University of the Arts
Animation and Visual Effects (VFX) (including Year 0)
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Nearby University
Futureworks
Digital Animation with Illustration
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here