Computer Games (Art)
Entry requirements
A minimum of 2 A Levels required if studying only A Levels, but can be used in conjunction with other qualifications
In combination with other qualifications
Access to HE Diploma
60 Credits with 45 M Level Credits and 15 P Level Credits
HNC (BTEC)
HND (BTEC)
International Baccalaureate Diploma Programme
OCR Cambridge Technical Diploma
In combination with other qualifications
OCR Cambridge Technical Extended Diploma
In combination with other qualifications
In combination with other qualifications
In combination with other qualifications
In combination with other qualifications
Pearson BTEC Diploma (QCF)
Or can be used in combination with other qualifications.
Pearson BTEC Extended Diploma (QCF)
In combination with other qualifications
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Or can be used in combination with other qualifications.
In combination with other qualifications
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
In combination with other qualifications
In combination with other qualifications
T Level
UCAS Tariff
From a minimum of 2 A Levels or equivalent qualifications such as BTEC Extended Diploma or OCR Extended Diploma. For detailed information on accepted qualifications, please view our Course Entry Statement (https://www.solent.ac.uk/how-to-apply/documents/course-entry-requirement-statement.pdf) Solent University is a proud champion of widening participation. For further information about our contextual offer, please visit our website (https://www.solent.ac.uk/how-to-apply/what-next/contextual-offers).
In combination with other qualifications
You may also need to…
Present a portfolio
About this course
Looking to launch a career at the point where art meets gaming? This professionally accredited computer games art degree focuses on digital art production, giving you a broad understanding of the technology that holds computer games together and helping you to become well versed in art direction, character creation and environment design.
Alongside the development of creative design and art direction skills, this computer games art degree covers computer graphics, the business of games, employability and project management. This broad comprehension will help put students in the best possible position to find employment after graduation.
Students benefit from free access to our dedicated high-spec computer games lab, where they can make use of industry-standard software from Adobe, Autodesk and Epic (Unreal Engine).
Using these facilities, students build up a varied portfolio of creative work. From character models and level design to environment rendering and textures, this portfolio helps students to demonstrate their competencies to potential employers.
At Solent, our excellent industry links play a key part in student development, and past students have had the opportunity to work on live briefs for real clients. In addition, our academic team is formed of expert professionals who have wide-ranging experience in computer game technology and the gaming industry.
Additionally, Solent is a founder member of SIGN. This not-for-profit network was established to represent and support independent video games developers and facilitate growth in the south’s independent video games development sector.
**What does this course lead to?**
Graduates have gone on to roles such as freelance concept artist or 3D artist, working for a range of companies including MicroNav, Real Visual, Ninja Theory and FuturLab.
**Who is this course for?**
This unique computer games art degree is ideally suited to students who want to put their traditional fine art skills to use creating exciting and interactive digital outcomes. Students gain a broad understanding of the technology that holds games together and are given ample opportunities to build a professional portfolio.
Modules
YEAR 1 - CORE MODULES
Art 101
Collaborative Art
Buildings and Bodies
Collaborative Art
Game Art Production
Visual Communication
YEAR 2 - CORE MODULES
Animation Technology
Digital 2D
Expo
Game Art Pipelines
World Building
YEAR 2 - OPTIONS (please note that not all options are guaranteed to run each year)
Describing Form
Graphics Technology
YEAR 3 - CORE MODULES
Final Major Project
Personal Development
Project Proposal
Studio Practice
YEAR 3 - OPTIONS (please note that not all options are guaranteed to run each year)
Image and Truth
Technical Art
Assessment methods
Practical work is assessed by portfolio or coursework; theoretical understanding is assessed through essays and examinations.
Tuition fees
Select where you currently live to see what you'll pay:
Extra funding
Solent University offers a number of bursaries, grants and scholarships. For more information, please visit https://www.solent.ac.uk/finance/grants-bursaries-scholarships/bursaries
The Uni
Solent University (Southampton)
Department of Film and Media
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£20k
£26k
£27k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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This is the percentage of applicants to this course who received an offer last year, through Ucas.
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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.
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Course location and department:
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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