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Solent University (Southampton)

Computer Games (Design)

UCAS Code: ID60

Bachelor of Arts (with Honours) - BA (Hons)

Entry requirements


A level

C,C,C

In combination with other qualifications

Access to HE Diploma

M:45,P:15

60 Credits overall with 45 Merit level credits and 15 at Pass.

In combination with other qualifications

HNC (BTEC)

P-D

HND (BTEC)

P-M

International Baccalaureate Diploma Programme

28

In combination with other qualifications

OCR Cambridge Technical Diploma

DD

In combination with other qualifications

OCR Cambridge Technical Extended Diploma

MMM

In combination with other qualifications

In combination with other qualifications

In combination with other qualifications

In combination with other qualifications

In combination with other qualifications

Pearson BTEC Diploma (QCF)

DD

Pearson BTEC Extended Diploma (QCF)

MMM

In combination with other qualifications

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

DD

In combination with other qualifications

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

MMM

In combination with other qualifications

In combination with other qualifications

UCAS Tariff

96-112

From at least 2 A levels, BTEC Extended Diploma MMM, BTEC Diploma DD or equivalent qualification. Alternative entry on this course is available through the Foundation Year. We welcome applications from students currently studying a Foundation Degree, DipHE, HNC, HND or modules of an undergraduate degree course at another university, who wish to enter directly into Years 2 or 3 of one of our undergraduate degree courses. Applicants who are not in possession of the minimum entry requirements but are able to demonstrate enthusiasm and motivation will be considered on an individual basis and may be admitted subject to satisfactory interview / and or portfolio. Please contact for further details.

In combination with other qualifications

About this course


Course option

3.0years

Full-time | 2021

Subject

Computer games design

Take your creative gaming ideas and turn them into marketable gaming products on this exciting undergraduate degree. You’ll work with experienced academics and industry professionals, designing and developing ideas into finished games preparing you with the skills and knowledge for a fascinating career after graduation.

Starting with fundamental design tools, the course focuses on creating and prototyping compelling games that engage players and build game experiences. You'll be learning the production pipeline, and building computer games using state-of-the-art game engines. As part of your learning journey, you will also learn how to build unique game controllers, work in a motion capture studio, explore virtual reality or even build your own independent game development studio.

Throughout your studies, you’ll benefit from access to dedicated gaming labs providing all the specialised software you’ll need: Unreal, Unity, Visual Studio, 3D studio max, ZBrush and Substance to name just a few. You’ll also have access to console development kits, a motion capture studio, a mobile devices lab and a range of consumer gaming/VR hardware: all for student use.

Bringing a modern game to market requires a broad range of skills and specialisms. Throughout your degree you will learn to collaborate in multi-disciplinary teams, bringing these varied specialisms together to create polished and engaging gaming experiences.

The course team maintain excellent links with industry, and these links are often called upon for guest lectures and to be involved in the courses industry advisory board. This board supports the planning of the curriculum, ensuring you are learning the skills most in-demand by industry. Companies previously involved in the board include; Sony Computer Games Europe, Unity Technologies, Sumo Digital, Bitmap Bureau, Stainless Games, and Aardvark Swift.
As a graduate from this course, you will be well prepared for a range of roles within game production. This could be working for an established gaming business, a smaller independent studio or your own start-up.

The course offers many opportunities to specialise, allowing graduates to progress into a variety of paid work. Suitable positions include gameplay design, level design, UX design, simulation design, VR design, game programming, usability, quality assurance and software testing.

There are also a growing number of opportunities outside the computer games industry in areas such as board game design, simulation design and toy design.

This course is ideally suited to creative students who want to see their game ideas become working prototypes or even finished published games. Candidates typically come from a range of different academic backgrounds including computing, art, design and media.

Modules

YEAR 1 - CORE MODULES
Introduction to Digital Entertainment
Introduction to Game Design and Prototyping
Programming Fundamentals
Collaborative Games
Scripting for Game Engines
Media Design

YEAR 2 - CORE MODULES
Gameplay and Game Design
Media Creation for Games
User Centred Design
Digital Game Design and Prototyping
Advanced Media Creation
Producing Games

YEAR 3 - CORE MODULES
Project Research and Preparation
Computer Games Design Project
Professional Development

YEAR 3 - OPTIONS (please note that not all options are guaranteed to run each year)
Experiential Design
Futureproof Design
Artificial Intelligence for Games
Studio Practice

Assessment methods

This course is 100% coursework based. This helps ensure that you graduate from the course with a full and varied portfolio of polished game design work.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£13,260
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.

The Uni


Course location:

Solent University (Southampton)

Department:

Media, Art and Technology School

TEF rating:
Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

64%
low
Computer games design

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games design

Teaching and learning

73%
Staff make the subject interesting
84%
Staff are good at explaining things
76%
Ideas and concepts are explored in-depth
84%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

29%
Library resources
44%
IT resources
65%
Course specific equipment and facilities
29%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

86%
UK students
14%
International students
79%
Male students
21%
Female students
74%
2:1 or above
10%
Drop out rate

Most popular A-Levels studied (and grade achieved)

C
B
E

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games design

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£19,000
med
Average annual salary
88%
med
Employed or in further education
71%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

32%
Information technology and telecommunications professionals
15%
Artistic, literary and media occupations
15%
Business, finance and related associate professionals

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£20k

£20k

£25k

£25k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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Course location and department:

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

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This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here