Bachelor of Science (with Honours) - BSc (Hons)
Here's what you will need to get a place on the Computer Games Programming and Design course at Southampton, Solent University.
Select a qualification to see required grades
104-120 from a minimum of 2 A Levels
Most popular A-levels studied
The Computer Games Programming and Design course at Southampton, Solent University features content from more than one subject area. Choose an option below to find out about the students taking courses in each of those subject areas at this uni.
| Subject | Grade |
|---|---|
| Computer Science | C |
| Mathematics | A |
| Geography | C |
| Psychology | C |
| Further Mathematics | C |
| Subject | Grade |
|---|---|
| Computer Science | C |
| Mathematics | A |
| Geography | C |
| Psychology | C |
| Further Mathematics | C |
UCAS code: CGP1
Here's what Southampton, Solent University says about its Computer Games Programming and Design course.
Whether you're interested in game design or programming, or still deciding where your skills and career will take you, the computer games programming and design degree offers the perfect opportunity to build a broad base of games industry knowledge before specialising in your chosen area.
You'll be able to tailor your studies through optional modules, working on real games projects alongside other students with a diverse array of skills, building your teamwork and pipeline experience in studio scenarios designed to emulate a real indie studio environment.
Programming options will build the problem solving and logic skills you need to succeed, including computational thinking, designing gameplay systems, and maths for games. At the design end, you'll learn fundamental design tools and explore how to create and prototype compelling games that engage players and build game experiences.
You'll learn the production pipeline and how to use state-of-the-art game engines as part of a collaborative team. Through studio modules that simulate industry practice, and in our Video Games Academy, you'll build professional connections and friendships alongside a fantastic grasp of all aspects of game development, putting you in the best possible position to start your career in this growing industry after graduation.
You’ll be taught by highly experienced academics with vast experience of the gaming industry, and excellent industry links. These close links enable you to benefit from a range of guest lectures throughout your studies and gain valuable critiques and guidance. Recent speakers have included representatives from Stainless Games, Unity and Aardvark Swift.
Special events are a valuable part of the student experience. There are opportunities to attend conferences, guest lectures, even occasional trips to industry venues. We encourage participation in game jams and host a few every year. We're also partnered with Grads in Games - students are invited to attend monthly webinars tailored to your chosen field and focusing on discipline-specific insights and recruitment strategies. Students are also invited to participate in their industry-recognised game development challenges - Search for a Star and Rising Star - with previous students being finalists.
If you’re looking to study our computer games programming and design degree but don’t have the relevant qualifications or experience, the digital arts foundation year will help you develop the core skills and knowledge to progress. Find out more about the digital arts foundation year.
This course also offers the option of a placement year. A placement year allows you to put what you've learned in your first and second years into practice in the workplace, gaining valuable real-world work experience before you graduate. Our course and placements teams will help you find the perfect industry placement in your chosen field.
For those more interested in programming, jobs could include: gameplay programmers, AI programmers, user interface programmers, physics programmers, graphics programmers, animation programmers, network programmers, Engine/Tools programmers, Unity/Unreal Engine developers.
Many programming skills are also transferrable in industries outside games: software engineers, information systems professionals, web developers, computer scientists, mobile developers, XR/AR/VR developers.
For those with more of a design focus, possible jobs include: level designers, user experience designers, games user researchers (GUR experts), UI designers, narrative designers, game writers, gameplay designers.
Regardless of the course experience, students who favour either discipline can enjoy potential future careers as: indie game developers, producers, technical trainers, teaching professionals/academics, researchers.
Source: Southampton, Solent University
Qualification
Bachelor of Science (with Honours) - BSc (Hons)
Department
Department of Film and Media
Location
Main Site | Southampton
Duration
3 Years
Study mode
Full-time
Subjects
• Computer games programming
• Computer games design
Start date
21 September 2026
Application deadline
14 January 2026
| Location | Fees |
|---|---|
| England | £9,790 per year |
| Scotland | £9,790 per year |
| Wales | £9,790 per year |
| Northern Ireland | £9,790 per year |
| Channel Islands | £9,790 per year |
| Republic of Ireland | £9,790 per year |
| International | £19,081 per year |
YEAR ONE CORE MODULES
Game Start: Game Development 101 Rubber Duck: Coding 101 XP: Game Design Game Studio 1
YEAR TWO CORE MODULES
New Mechanics: Advanced Game Development Game Studio 2 Game Studio 3
OPTIONAL MODULES - Please note: Not all optional modules are guaranteed to run each year.
Building Games from Scratch: Engine Architecture Spaces and Stories
FINAL YEAR CORE MODULES
Game Studio 4 Final Fight: Final Major Project Part 1 Final Fight 2: Final Major Project Part 2
OPTIONAL MODULES - Please note: Not all optional modules are guaranteed to run each year.
Advanced Graphics Programming Respec: Experimental Game Design
You may be assessed at the end of each block by: Project work Coursework Creative design projects Group work Individual and group projects As part of this course, you will study one module at a time, giving you the chance to build a deeper understanding and see the results of your hard work more quickly. With regular assessments and feedback, rather than exams all at once, you’ll also benefit from improved focus, and a more manageable workload.
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Our lecturers are very 50/50 on the good to bad scale
The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
Here you can see ratings from Southampton, Solent University students who took the Computer Games Programming and Design course - or another course in the same subject area.
Select an option to see a detailed breakdown
Teaching on my course
88%
med
How often does your course challenge you to achieve your best work?
93%
high
How good are teaching staff at explaining things?
88%
med
How often do teaching staff make the subject engaging?
90%
med
How often is the course intellectually stimulating?
83%
med
Learning opportunities
83%
med
To what extent have you had the chance to bring together information and ideas from different topics?
82%
med
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
83%
med
How well has your course developed your knowledge and skills that you think you will need for your future?
90%
med
To what extent have you had the chance to explore ideas and concepts in depth?
88%
med
To what extent does your course have the right balance of directed and independent study?
72%
med
Assessment and feedback
77%
low
How well have assessments allowed you to demonstrate what you have learned?
83%
low
How fair has the marking and assessment been on your course?
79%
low
How often does feedback help you to improve your work?
78%
med
How often have you received assessment feedback on time?
64%
low
How clear were the marking criteria used to assess your work?
81%
med
Academic support
95%
high
How easy was it to contact teaching staff when you needed to?
98%
high
How well have teaching staff supported your learning?
91%
med
Organisation and management
72%
med
How well were any changes to teaching on your course communicated?
81%
med
How well organised is your course?
64%
med
Learning resources
88%
med
How well have the IT resources and facilities supported your learning?
88%
med
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
77%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
95%
high
Student voice
83%
med
How clear is it that students' feedback on the course is acted on?
77%
med
To what extent do you get the right opportunities to give feedback on your course?
79%
med
To what extent are students' opinions about the course valued by staff?
91%
high
How well does the students' union (association or guild) represent students' academic interests?
70%
med
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
91%
med
How well communicated was information about your university/college's mental wellbeing support services?
73%
low
The Computer Games Programming and Design course at Southampton, Solent University features content from more than one subject area. Choose an option below to find out about the students taking courses in each of those subject areas at this uni.
We have no information about graduates who took Computer Games Programming and Design at Southampton, Solent University.
Earnings from Southampton, Solent University graduates who took Computer Games Programming and Design - or another course in the same subject area.
Earnings
£25.2k
First year after graduation
£27.7k
Third year after graduation
£31.4k
Fifth year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Computer Games Programming and Design.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
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Source: Southampton, Solent University
