Bachelor of Science (with Honours) - BSc (Hons)
Here's what you will need to get a place on the Computer Games Programming and Design with Placement course at Southampton, Solent University.
Select a qualification to see required grades
104-120 from a minimum of 2 A Levels
Location | Fees |
---|---|
England | £9,535 per year |
Scotland | £9,535 per year |
Wales | £9,535 per year |
Northern Ireland | £9,535 per year |
Channel Islands | £9,535 per year |
Republic of Ireland | £9,535 per year |
EU | £17,750 per year |
International | £17,750 per year |
UCAS code: CGP2
Here's what Southampton, Solent University says about its Computer Games Programming and Design with Placement course.
The BSc (Hons) Computer Games Programming and Design is a creative Computer Games course with an emphasis on technical expertise (programming) as well as the game design skills required by programmers to write their own video games.
WHO IS THE COURSE FOR?
This course has three main pillars:
• Programming Skills • Game Design Skills • Studio Skills
For the first one, you will be writing code for video game prototypes, demos and digital products using established game engines as well as graphics libraries.
For the second one, you will also study design skills such as level design, narrative or user experience.
For the third one, you will experience collaborative learning through our in-house simulated studio environments that replicate the games industry.
While the Studio Skills learning pillar is critical for either discipline (Programming or Games Design), you are also able through multiple optional modules across the course to tailor your learning experience towards being more "Programming" or "Game Design" focused, giving more depth and customization of the course experience. On top of that, further customization may be offered in the ways certain modules are assessed. While they may appear as a "Core" module, some may offer multiple "assessment streams" within the same assessment briefs, allowing you to hit the learning outcomes in multiple ways, depending on your own preferences.
WHAT DOES THIS COURSE LEAD TO?
Graduates will be able to seek employment in Computer Games through various pathways, always depending on their tailored course experience, picked modules and assessment preferences.
For those with more "Programming" focused experience, these are the possible jobs:
• Gameplay Programmers • AI Programmers • User Interface Programmers • Physics Programmers • Graphics Programmers • Animation Programmers • Network Programmers • Engine/Tools Programmers • Unity / Unreal Engine Developers
Some of the programming skills are also transferrable in careers beyond Games Programming:
• Software Engineers • Information Systems Professionals • Web Developers • Computer Scientists • Mobile Developers • XR/AR/VR Developers
While for those with more "Game Design" experience, here are the possible jobs:
• Level Designers • User Experience Designers • Games User Researchers (GUR Experts) • UI Designers • Narrative Designers • Game Writers • Gameplay Designers
Regardless of the course experience, students who favor either discipline will enjoy potential future careers:
• Indie Game Developers • Producers • Technical Trainers • Teaching Professionals / Academics • Researchers
Qualification
Bachelor of Science (with Honours) - BSc (Hons)
Department
Department of Film and Media
Location
Main Site | Southampton
Duration
4 Years
Study mode
Full-time with year in industry
Subjects
• Computer games programming
• Computer games design
Start date
September 15, 2025
Application deadline
January 29, 2025
YEAR 1 - CORE MODULES Collaborative Game Development Gameplay and Game Design Maths for Games Object Oriented Development Programming Fundamentals Scripting for Game Engines
YEAR 2 - CORE MODULES Artificial Intelligence for Games Gameplay Programming Gamer Psychology and UX Design Producing Games
YEAR 3 - CORE MODULES Computer Games Major Project Indie Game Development Project Research and Professional Development Studio Practice
YEAR 2 - OPTIONS (please note that not all options are guaranteed to run) Cinematic and Narrative Design for Games Level Design and Rapid Prototyping Network Game Programming Tools Programming and Engine Architecture
PLACEMENT Computer Games Placement
YEAR 3 - OPTIONS (please note that not all options are guaranteed to run) Casual and Competitive Game Design Graphics Programming
The course adopts a balanced, student-centred teaching and learning strategy programme of study combining critical thinking and practical skills. Students are encouraged throughout the course to develop their own thinking and creative skills across a range of topics and scenarios as they work towards their degree. Delivered through lectures, labs, seminars, and workshops, learning and teaching is structured to allow a logical, coherent and progressive attainment of knowledge and skills.
Lab based teaching enables students, guided by tutors, to develop key concepts and skills to tackle briefs that increase in complexity each year. During lab sessions, students have frequent one-to-one opportunities to interact with tutors and fellow students, and consequently lab sessions are used as an effective tool to develop the sense of community and belonging. As project work is used extensively throughout the Computer Games courses, lab teaching provides the ideal environment for students to explore, develop and formulate responses and present solutions in relation to module learning outcomes and project briefs.
Students are expected to engage proactively with their learning. This includes taking responsibility to attend all timetabled sessions and understand that attendance and full participation in the course will impact upon their ability progress and achieve.
Level 4 introduces students to fundamental concepts in game design and programming skills, underpinning the knowledge and skills needed to study in this field. Students will also be introduced to essential skills including research, academic writing and referencing, both creative and critical thinking and use of relevant software as well as a first touch with cross-course collaborative modules (studio modules) to improve their team-work skills. Whilst students are encouraged to embrace the challenge of studying at higher education, approaches to teaching and learning at Level Four are designed to provide students with ample opportunities for formative feedback and support such that by the end of this level students become confident learners ready for progression.
Level 5 extends the knowledge and skills base to a higher order of intellectual thinking, analysis and synthesis. Level 5 students explore progressive concepts, subjects and, as a consequence, knowledge and understanding in greater depth and breadth. Students have the opportunity at level 5 to explore advanced theories in computer game design as well as software development principles, and gain sophisticated asset development techniques and visualisation skills that can be applied to larger projects and wider contexts. Furthermore, students acquire more in-depth team-based development soft skills that are essentially for projects of much larger scope.
On successful completion of Level Five students will have acquired practical, cognitive and transferrable skills manifested in the application of knowledge to complex scenarios and deployed through critical judgement and increased levels of confidence and self-assurance.
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The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.
Here you can see ratings from Southampton, Solent University students who took the Computer Games Programming and Design with Placement course - or another course in the same subject area.
Select an option to see a detailed breakdown
Teaching on my course
84%
med
How often does your course challenge you to achieve your best work?
81%
med
How good are teaching staff at explaining things?
86%
med
How often do teaching staff make the subject engaging?
84%
med
How often is the course intellectually stimulating?
84%
med
Learning opportunities
80%
med
To what extent have you had the chance to bring together information and ideas from different topics?
78%
med
How well does your course introduce subjects and skills in a way that builds on what you have already learned?
89%
med
How well has your course developed your knowledge and skills that you think you will need for your future?
78%
med
To what extent have you had the chance to explore ideas and concepts in depth?
78%
med
To what extent does your course have the right balance of directed and independent study?
78%
med
Assessment and feedback
77%
low
How well have assessments allowed you to demonstrate what you have learned?
89%
med
How fair has the marking and assessment been on your course?
86%
med
How often does feedback help you to improve your work?
86%
med
How often have you received assessment feedback on time?
49%
low
How clear were the marking criteria used to assess your work?
73%
med
Academic support
85%
med
How easy was it to contact teaching staff when you needed to?
84%
med
How well have teaching staff supported your learning?
86%
med
Organisation and management
54%
low
How well were any changes to teaching on your course communicated?
56%
low
How well organised is your course?
54%
med
Learning resources
88%
med
How well have the IT resources and facilities supported your learning?
89%
med
How well have the library resources (e.g., books, online services and learning spaces) supported your learning?
85%
med
How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?
89%
med
Student voice
74%
med
How clear is it that students' feedback on the course is acted on?
68%
med
To what extent do you get the right opportunities to give feedback on your course?
81%
med
To what extent are students' opinions about the course valued by staff?
73%
low
How well does the students' union (association or guild) represent students' academic interests?
88%
high
Other NSS questions
During your studies, how free did you feel to express your ideas, opinions, and beliefs?
91%
med
How well communicated was information about your university/college's mental wellbeing support services?
71%
med
The Computer Games Programming and Design with Placement course at Southampton, Solent University features content from more than one subject area. Choose an option below to find out about the students taking courses in each of those subject areas at this uni.
Most popular A-levels studied | ||||||
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Subject | Grade | |||||
Mathematics | D | |||||
Computer Science | A | |||||
Physics | A | |||||
Biology | A | |||||
French | A |
Most popular A-levels studied | ||||||
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Subject | Grade | |||||
Mathematics | D | |||||
Computer Science | C | |||||
History | D | |||||
Media Studies | C | |||||
Physics | C |
We have no information about graduates who took Computer Games Programming and Design with Placement at Southampton, Solent University.
Earnings from Southampton, Solent University graduates who took Computer Games Programming and Design with Placement - or another course in the same subject area.
Earnings
£19.6k
First year after graduation
£27.4k
Third year after graduation
£30.7k
Fifth year after graduation
Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Computer Games Programming and Design with Placement.
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree
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