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Solent University (Southampton)

Computer Games Technology with Placement

UCAS Code: CGT2

Bachelor of Science (with Honours) - BSc (Hons)

Entry requirements


A minimum of 2 A Levels required, including a STEM or computing subject.

Accepted when studied alongside other Level 3 qualifications

Access to HE Diploma

M:45

Pass in Access course with 60 credits overall including 45 Level 3 credits passed with a minimum of Merit.

This qualification is accepted when taken alongside other qualifications.

HNC (BTEC)

P-D

HND (BTEC)

P-M

International Baccalaureate Diploma Programme

28-31

This qualification is accepted when taken alongside other qualifications.

OCR Cambridge Technical Diploma

D*D

This qualification is accepted when taken alongside other qualifications.

OCR Cambridge Technical Extended Diploma

DMM

This qualification is accepted when taken alongside other qualifications.

This qualification is accepted when taken alongside other qualifications.

This qualification is accepted when taken alongside other qualifications.

This qualification is accepted when taken alongside other qualifications.

This qualification is accepted when taken alongside other qualifications.

Pearson BTEC Diploma (QCF)

D*D

Pearson BTEC Extended Diploma (QCF)

DMM

This qualification is accepted when taken alongside other qualifications.

Pearson BTEC Level 3 National Diploma (first teaching from September 2016)

D*D

This qualification is accepted when taken alongside other qualifications.

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

Taken in a STEM or computing subject

This qualification is accepted when taken alongside other qualifications.

This qualification is accepted when taken alongside other qualifications.

UCAS Tariff

104-120

From a minimum of 2 A Levels or equivalent qualifications such as BTEC Extended Diploma or OCR Extended Diploma including a STEM or computing subject. If you do not have a STEM or computing subject, but are still interested in applying, you may be asked to submit a portfolio for consideration. For detailed information on accepted qualifications, please view our Course Entry Statement (https://www.solent.ac.uk/how-to-apply/documents/course-entry-requirement-statement.pdf) Solent University is a proud champion of widening participation. For further information about our contextual offer, please visit our website (https://www.solent.ac.uk/how-to-apply/what-next/contextual-offers).

This qualification is accepted when taken alongside other qualifications.

About this course


Course option

4.0years

Full-time | 2021

Subject

Computer games programming

Fascinated by the technology behind computer games? This professionally-focused degree empowers you to develop the skills to design, plan and “code” games. You will learn the tools and methods used by professionals, and how to combine them with the latest technologies to publish completed games – helping prepare you for a fantastic career at the forefront of the gaming industry.

Alongside programming, you’ll study the areas that build up the problem solving and logic skills you need to succeed, including computational thinking, designing gameplay systems, and maths for games. You’ll also have plenty of opportunities to collaborate with students studying games art and design in studio modules that simulate industry practice, and in the Video Games Academy. All this gives you the breadth and depth in all aspects of game development that puts you in the best possible position to start your career in this growing industry after graduation.

Throughout your studies you will learn in our industry grade computing labs, enabling you to learn the tools and techniques of professional game developers. These labs offer all the specialist software you’ll need, including: Visual Studio, Unreal Engine UDK, Unity, DirectX, Vulkan, Photoshop, 3D Studio Max and more. You’ll also have access to motion capture, VR/AR and console development systems – all the resources you need.

You’ll be taught by highly experienced academics with vast experience of the gaming industry, and excellent industry links. These close links enable you to benefit from a range of guest lectures throughout your studies and gain valuable critiques and guidance. Recent speakers have included representatives from Stainless Games, Unity and Aardvark Swift.

Special events are a valuable part of the student experience. There are opportunities to attend conferences, guest lectures, even occasional trips to industry venues. We encourage participation in Game Jams and host a few every year. All these events help you to build vital industry contacts and hone your skills.

Students learn from a team with a broad range of academic and industry experience.

**What does this course lead to?**
Graduates go onto a range of roles including; games programmer, engine programmer, graphics programmer, gameplay programmer, build engineer, game tester, tools programmer and technical director.

Developers and technologists are also in high-demand outside of gaming, and this course enables you to develop the skills that can be transferred to a range of industries.

**Who is this course for?**
Students work in industry appropriate labs with professional level hardware, including console development and virtual reality kits.

Modules

Year one
Core units

Programming Fundamentals
Maths for Games
Introduction to Digital Entertainment
Object-Oriented Development
Scripting for Game Engines
Computational Thinking

Year two
Core units

Computer Games Programming
Software Engineering for Games: Methods and Tools
Console Development
Engine Architecture and Tools
Producing Games

Options

Gameplay and Game Design
Gameplay Systems Programming

Please note: Not all optional units are guaranteed to run each year.
Year three
Core units

Professional Development
Software Engineering for Games: Professional Practice
Game Technology Project

Options

Artificial Intelligence for Games
Advanced Graphics Programming
Experiential Design
Studio Practice

Please note: Not all optional units are guaranteed to run each year.

Assessment methods

The majority of units are assessed through coursework. Two units also use practical demonstrations and presentations.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£9,250
per year
International
£13,260
per year
Northern Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.

The Uni


Course location:

Solent University (Southampton)

Department:

Faculty of Business, Law and Digital Technologies

TEF rating:
Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

64%
low
Computer games programming

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

73%
Staff make the subject interesting
84%
Staff are good at explaining things
76%
Ideas and concepts are explored in-depth
84%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

29%
Library resources
44%
IT resources
65%
Course specific equipment and facilities
29%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions

Who studies this subject and how do they get on?

75%
UK students
25%
International students
93%
Male students
7%
Female students
61%
2:1 or above
16%
Drop out rate

Most popular A-Levels studied (and grade achieved)

A
C
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£19,000
med
Average annual salary
88%
med
Employed or in further education
71%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

32%
Information technology and telecommunications professionals
15%
Artistic, literary and media occupations
15%
Business, finance and related associate professionals

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer science

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£20k

£20k

£25k

£25k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

We calculate a mean rating of all responses to indicate whether this is high, medium or low compared to the same subject area at other universities.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA).

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here