Computer Generated Imagery
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About this course
PLEASE NOTE THAT THIS COURSE IS ONLY OPEN FOR YEAR 2 AND YEAR 3 ENTRY.
IF YOU WOULD LIKE TO APPLY FOR YEAR 1, PLEASE SEE OUR CGI AND VISUAL EFFECTS COURSE.
Computer Generated Imagery (CGI) is everywhere and if you are interested in the visual side of any industry, you can explore that with CGI. Our CGI degree brings the latest cutting-edge techniques and industry standard software into the curriculum, as well as offering you the flexibility to apply your learning in almost any field.
CGI is a mix of the artistic and the creative, and this degree supports you by nurturing and building both sides. You may come to us with no 3D experience, or you may have been producing your own models or animations before, either way our small group sizes enable us work with you individually to develop your CGI skills – helping you to meet industry expectations in your chosen direction.
This course is designed to help you evolve from being a learner, to a practitioner with strong creative and technical awareness. You will explore many different areas of CGI to help you build a wide skill base, before focusing on a more specialist area with exactly the skills your chosen industry requires.
Being aware of industry practices and making contact with industry artists is vital for developing your future career. And our experienced course team will help you to build an industry network during your degree. You’ll also have the opportunity to learn good social media practice, attend guest lectures and weekly forums, and attend annual events such as CGFX, Viz.Arch Viz and our graduate showcase.
After learning the general principles of CGI in the first year, students spend the second and third year developing a specialism.
**What does this course lead to?**
Computer generated imagery is an exciting and growing field which covers many of this country’s shortage areas such as modeller, rigger, texture artist, 3D animator, matte painter, 3D supervisor and technical director.
The flexible design of the course means that in addition to the above, the course could also take you into concept art, 3D character modelling, creature effects (CFX), motion capture, digital set destruction, effects, motion graphics, architectural visualisation, previsualisation, character rigging, environment modelling and many more directions in sectors such as film, tv, games, advertising, or animation.
**Who is this course for?**
This course is well suited to those who want to explore 3D as an artistic medium, or learn some of the most up-to-date and advanced graphical techniques.
You should also be enthusiastic about the subject and committed to learning some of the most exciting and technical artistic practices.
Modules
YEAR 2 - CORE MODULES
Digital Character
VFX/Simulation
CGI Production
Architectural Visualisation
YEAR 2 - OPTIONS (Please note that not all options are guaranteed to run each academic year)
Advanced Drawing
Lock Down
Freelancing at Solent Creatives 1
Freelancing at Solent Creatives 2
YEAR 3 - CORE MODULES
Production Management
CGI Pre-Production
CGI Major Production
Assessment methods
Students will be assessed by a mix of portfolios, essays, coursework, 3D projects, literature reviews and digital projects.
Tuition fees
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Extra funding
Solent University offers a range of bursaries and scholarships that provide financial assistance or waive fees for tuition or accommodation. Each bursary or scholarship has specific eligibility criteria. Check out our bursaries and scholarships pages to find out more.
The Uni
Solent University (Southampton)
Faculty of Business, Law and Digital Technologies
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a newly-classified subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Over time we can expect more students to study them — there could be opportunities that open up for graduates in these subjects as the economy develops over the next few years. But at the moment this looks to be a good degree if you want to work on the technical side of film and TV and this is the most common industry for new graduates.
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computing
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£21k
£25k
£29k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
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You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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