Game Art
Entry requirements
A level
Please note, the above represents an example of how you can achieve the required number of tariff points, however you can also achieve this with other combinations. A combination of A Level and BTEC awards may also be accepted.
Access to HE Diploma
Please note, the above represents an example of how you can achieve the required number of tariff points, however you can also achieve this with other combinations.
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Please note, the above represents an example of how you can achieve the required number of tariff points, however you can also achieve this with other combinations. A combination of A Level and BTEC awards may also be accepted.
UCAS Tariff
You may also need to…
Attend an interview
Present a portfolio
About this course
The BA (Hons) Game Art degree has been developed and designed by AAA game industry experts. It will provide you with specialist training to become a professional 3D games artist, along with the theoretical and core skills required for success in a modern, creative games studio. It is the ideal degree for creative individuals with a passion for gaming.
As part of a Study Enhancement Gift, all new, first-year students will be equipped with a high spec personal laptop with access to install industry-standard software such as 3DS Max, Maya, Blender, Unreal Engine, Zbrush, Substance Suite, and World Creator.
In your third year of study, there is an opportunity to apply for a highly coveted, year-long internship with a successful games developer. Previous interns have secured valuable industry experience, published game credits, and of course, employment in the games industry.
Modules
Year 1: Visual Studies, Modelling for Game Art, Level Creation, Game Studies.
Year 2: Character Modelling, Advanced Level Creation, Game Culture, Advanced Modelling.
Year 3: Game Art Preproduction, Game Art Production, Game Culture in Context.
Assessment methods
Assessment is carried out throughout the three years of the course through projects, assignment work, design briefs, computer based work, presentations of artwork, industry critique and essays. A final year show in the third year will allow you to display your work to a wider audience, including influential industry advocates.
Tuition fees
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The Uni
University Centre St Helens
University Centre St Helens
What students say
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Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
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After graduation
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