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Augmented and Virtual Realities (with a placement year)

Entry requirements


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About this course


Course option

4.0years

Full-time | 2022

Subject

Visual and audio effects

This new course allows you to specialise in the design and development of worlds and 3D assets. Create interactive experiences in virtual and augmented reality.

Our BA (Hons) Augmented and Virtual Realities degree is a new course that specialises in design, including the development of worlds and 3D assets for a range of interactive and immersive experiences.

You will work on assignments to develop virtual and augmented realities. Our bespoke training will provide you with not only a strong foundation, but also a knowledge base of the entire production pipeline. This will allow you to understand all design and technical processes involved in the creation of ultimate immersive experiences and hyperrealities.

In addition, we have strong industry links with companies such as Sony Entertainment, Epic Games, award-winning visual effects company The Mill, and architecture practice Foster + Partners. There are opportunities for live briefs and internships. You’ll also have the chance to attend a number of industry conferences, such as FMX and ITFS in Germany and VFX Festival in London.

On successful completion of study, we will issue the following award: BA (Hons) Augmented and Virtual Realities

Work placements
If you choose to complete one of our sandwich courses with a work placement between the second and final years of the course, our placement staff will work with you to identify a suitable location for your work placement. Please also note that you are responsible for any costs incurred in travelling to and from your work placement, and for any accommodation costs.

Modules

Year 1 compulsory modules:
Introduction to CGI
Virtual Reality
Character Design
Set Design

Year 2 compulsory modules:
Introduction to Animation and Motion Capture
Augmented Reality
Photogrammetry
Architecture and Product Visualization

Year 3 compulsory modules:
Final Year Research Project
Hyper-Reality
Group Project collaboration with Games Programming Virtual Reality Students

The Uni


Course location:

Staffordshire University (Stoke Campus)

Department:

Computing and Digital Technologies

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

71%
med
Visual and audio effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

Teaching and learning

78%
Staff make the subject interesting
85%
Staff are good at explaining things
78%
Ideas and concepts are explored in-depth
81%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

75%
Library resources
75%
IT resources
70%
Course specific equipment and facilities
52%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

100%
UK students
0%
International students
98%
Male students
2%
Female students
76%
2:1 or above
9%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
E
D

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Cinematics and photography

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£18,000
med
Average annual salary
92%
med
Employed or in further education
40%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

49%
Artistic, literary and media occupations
12%
Information technology and telecommunications professionals
4%
Teaching and educational professionals

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Creative arts and design

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£16k

£16k

£19k

£19k

£19k

£19k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Lower entry requirements
University of Plymouth
Creative Media with Foundation
Bachelor of Arts (with Honours) - BA (Hons)
4.0 years | Full-time | 2022
Nearby University
University of Salford
Post Production and VFX
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Higher entry requirements
University of West London
Visual Effects
Bachelor of Arts (with Honours) - BA (Hons)
3.0 years | Full-time | 2022
Same University
Staffordshire University
Augmented and Virtual Realities (with a foundation year)
Bachelor of Arts (with Honours) - BA (Hons)
1.0 year | Full-time | 2022

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Teaching Excellence Framework (TEF):

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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