Concept Art for Games and Film (with a Foundation Year)
Entry requirements
A level
AS
Pass Access to HE Diploma with 48 UCAS points
Extended Project
Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)
OCR Cambridge Technical Certificate
OCR Cambridge Technical Diploma
OCR Cambridge Technical Extended Certificate
OCR Cambridge Technical Extended Diploma
OCR Cambridge Technical Foundation Diploma
OCR Cambridge Technical Introductory Diploma
OCR Cambridge Technical Subsidiary Diploma
Pearson BTEC Level 3 National Certificate (first teaching from September 2016)
Pearson BTEC Level 3 National Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Certificate (first teaching from September 2016)
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
Pearson BTEC Level 3 National Foundation Diploma (first teaching from September 2016)
UCAS Tariff
About this course
"Before it gets built, before it gets modelled, before it gets blown up or embarks on amazing adventures or stories: someone has to design it.
That person is a concept artist. Leveraging fundamental, industry practised art and design skills, along side advanced 3D modelling, this degree will prepare you for work as a concept artist in the games, film and television industry.
You will learn the main requirement of a concept artist: visual problem solving - where you take someone else's written idea and turn it into a workable concept design
Throughout your time at Staffordshire University, you will have many opportunities to interact with the games industry in events such as: guest lectures, portfolio reviews, game jams, networking socials, mock interviews and many more.
Our Concept Art graduates work at companies such as: Rockstar North, Playground Games, Media Molecule, Sharkmob, Demodern, Xisle Games, Tomorrow Film, Intouch Games and Killhouse games. You'll also be taught how to be enterprising should you wish to set yourself up as freelance concept artists, which many of our graduates have done."
Modules
"Year 1 (Core) Introduction to Visual Art Skills, Photoshop for Games and Animation, The Language of Art and Design
(Core options) Introduction to Digital Art or Introduction to Modelling and Rendering
Year 2 (Core) Character Concept Design 1, Environment Concept Design 1, Life Drawing
(Core options)Introduction to 3D Modelling for Games or Introduction to CGI
Year 3 (Core) Character Concept Design 2, Environment Concept Design 2, Life Drawing 2
(Core options) Junior Collaborative Game Development and Testing or Junior Concept Art for Collaborative Projects/Junior VFX Project
Year 4 (Core) Concept Art Project, Senior Concept Art For Collaborative Projects, Employability for Games and VFX
(Core options) Advanced Concept for Art 1 & Advanced Concept Art 2 or Advanced Character and Creature Sculpture"
Tuition fees
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The Uni
Staffordshire University (Stoke Campus)
Digital, Technologies and Arts
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Art
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Art
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
Quite a few students of fine art have already retired and are taking the degree for the excellent reason that they love art, and they're willing to pay to study it. You should bear this in mind if the stats you see feature particularly low employment rates. If you need to earn a living once you've finished your fine art degree, be aware that freelancing and self-employment is common - about one in six fine arts graduates were working for themselves. Also common are what is termed 'portfolio careers' — having several part-time jobs or commissions at once - and many courses actually help you prepare for freelancing. One in ten of last year’s fine arts graduates had more than one job six months after graduation — over twice the average for graduates from 2015. Graduates from these subjects are often found in arts jobs, as artists, designers, photographers and similar jobs, or as arts and entertainment officers or teachers — although it's perfectly possible to get jobs outside the arts if you wish, with jobs in events management, marketing and community work amongst the most popular options.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Art
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£14k
£18k
£20k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£22k
£28k
£33k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
Have a question about this info? Learn more here