Teesside University
UCAS Code: I601 | Bachelor of Science (with Honours) - BSc (Hons)
About this course
This course has alternative study modes. Contact the university to find out how the information below might vary.
**Course overview**: Use game engines to implement gameplay mechanics. There is a need in the industry for graduates with a thorough knowledge of games design but also with the ability to technically implement it. You explore core games design alongside programming (scripting for game engines).
Develop an understanding of design and programming to build creative solutions to production challenges. You plan and develop 2D and 3D games in a number of game engines, giving you the skills to enter a broad range of careers ranging from programming to level design. You also take part in a wide variety of game jams, hackathons, and industry networking events. You can also apply to our on campus Launchpad accelerator programme to develop your own independent game.
**Top reasons to study this course**
1. Industry links: take part in Animex, our annual international animation and games festival featuring experts from Rockstar, Pixar, Disney and Sony.
2. Real-world experience: enter GameJam events, take part in industry competitions and Beta test upcoming games before they are released.
3. Career-ready: our ExpoSeries of events allow you to showcase your skills to industry professionals who are seeking to recruit new and rising talent.
4. Start-up business support: we support you to develop your own business in games through our innovative Power UP Indie Games Accelerator.
**After the course**: This course provides you with a range of technical and design skills, making you the perfect candidate for a career as an independent games developer. Entrepreneurial support from University-based Launchpad helps you to start your career as an independent developer or small company. Many small studios now take advantage of Kickstarter funding to generate the funds to develop their games. As a graduate of this course, you have the skills to put forward a polished proof of concept to attract funding.
As the course provides a range of transferable skills in real-time environments such as Unity and Unreal, you are also well suited for careers in virtual reality or real-time visualisation and interactive experiences.
Modules
Access course information through Teesside University’s website using the course page link provided (or visit www.tees.ac.uk).
Assessment methods
Access assessment information through Teesside University’s website using the course page link provided (or visit www.tees.ac.uk).
The Uni
Teesside University Middlesbrough Campus
Computing
What students say
We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.
How do students rate their degree experience?
The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
Teaching and learning
Assessment and feedback
Resources and organisation
Student voice
Who studies this subject and how do they get on?
Most popular A-Levels studied (and grade achieved)
After graduation
The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.
Computer games and animation
What are graduates doing after six months?
This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.
Top job areas of graduates
This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!
What about your long term prospects?
Looking further ahead, below is a rough guide for what graduates went on to earn.
Computer games and animation
The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.
£20k
£22k
£24k
Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.
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Teaching Excellence Framework (TEF):
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).
This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.
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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.
You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.
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Post-six month graduation stats:
This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.
It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.
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Graduate field commentary:
The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show
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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.
While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?
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