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Image from Games Arts (with Integrated Foundation Year)
Image from Games Arts (with Integrated Foundation Year)
Image from Games Arts (with Integrated Foundation Year)
Image from Games Arts (with Integrated Foundation Year)
Image from Games Arts (with Integrated Foundation Year)
Image from Games Arts (with Integrated Foundation Year)
Image from Games Arts (with Integrated Foundation Year)
Image from Games Arts (with Integrated Foundation Year)
Image from Games Arts (with Integrated Foundation Year)
Image from Games Arts (with Integrated Foundation Year)
Image from Games Arts (with Integrated Foundation Year)

Bachelor of Arts (with Honours) - BA (Hons)

Games Arts (with Integrated Foundation Year)

Entry requirements

Here's what you will need to get a place on the Games Arts (with Integrated Foundation Year) course at University for the Creative Arts.

Select a qualification to see required grades

A level

112 UCAS tariff points from A-Level qualifications. As this course requires an audition, you are not required to have a performance-related subject.

You may also need to

Submit a portfolio

Tuition fees

LocationFees
England£9,535 per year (provisional)
Scotland£9,535 per year (provisional)
Wales£9,535 per year (provisional)
Northern Ireland£9,535 per year (provisional)
Channel Islands£9,535 per year (provisional)
Republic of Ireland£9,535 per year (provisional)
EU£16,950 per year (provisional)
International£16,950 per year (provisional)

Course summary

What this course is about

UCAS code: W28F

Here's what University for the Creative Arts says about its Games Arts (with Integrated Foundation Year) course.

BA Games Arts (with Integrated Foundation Year) is a four year degree programme, including a foundation year to help develop your creativity before you embark on year one of a degree.

Is your imagination bursting with concepts for new worlds and characters? Then our practice-based BA (Hons) Games Arts degree course at UCA Farnham could be for you.

This course, which is accredited by The Rookies, focuses on workflows for 2D concept and 3D art for video games. You’ll develop skills in 3D modelling and texturing and connect them with your drawing skills to create pro-level games assets, like characters, environments and props which make your favourite games come to life.

You’ll develop your skills using world-class facilities, with high-end hardware, plus the latest software and games engines.

You’ll also benefit from opportunities to collaborate with students on our other games courses and make the most of our exceptional industry links to brands like Rebellion, SEGA, Creative Assembly, and Supermassive Games.

By the time you graduate, you’ll be ready to launch a career in the industry, whether in the UK or abroad.

Related courses

  • BA (Hons) Animation (with Integrated Foundation Year)

  • BA (Hons) Comic & Concept Art (with Integrated Foundation Year)

  • BA (Hons) Games Animation (with Integrated Foundation Year)

  • BSc (Hons) Games Development (with Integrated Foundation Year)

Source: University for the Creative Arts

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

School of Games and Creative Technology

Location

Farnham | Farnham

Duration

4 Years

Study mode

Full-time including foundation year

Subjects

• Interactive and electronic design

• Computer games design

Start date

14 September 2026

Application deadline

14 January 2026

University for the Creative Arts reviews

(3.4)
Based on 20 reviews from University for the Creative Arts's students and alumni
5 star
5%
4 star
47%
3 star
26%
2 star
21%
1 star
0%
All reviews

Showing 19 reviews

2nd year student

I believe the student union is quite active. I receive regular updates on what's going on with them via email.

(4)

2 years ago

2nd year student

There is little social engagement between students except on Discord app where it is quite lively. The students tend to be younger than me so I do not mix so well with them there.

(2)

2 years ago

2nd year student

Support faltered during the pandemic as people worked from home. I haven't had much cause to contact OCA admin or student services recently so do not know wit has been much improved. I know things are not as bad as they had once been.

(4)

2 years ago

2nd year student

The course is well structured with a series of briefs to follow. These are open to interpretation and students are encouraged to do just that. Feedback on the whole has been prompt and informative. The tutors are knowledgeable about the subject matter and appear to care about student participation ...

(4)

2 years ago

2nd year student

The course is well structured and the tutors are responsive on the whole. If I have questions I can pose these via email and be confident of a response- either with a solution or links to find one. During the pandemic things were not quite so smooth, but things are largely back to how they were bef...

(4)

2 years ago

1st year student

Two stars: Could be better

(2)

2 years ago

National Student Survey (NSS) scores

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

The Games Arts (with Integrated Foundation Year) course at University for the Creative Arts features content from more than one subject area. Using the options below, you can see ratings from students who took courses in each of these subject areas at this uni

Computer games and animation
Design studies

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

87%

med

How good are teaching staff at explaining things?

92%

med

How often do teaching staff make the subject engaging?

90%

med

How often is the course intellectually stimulating?

82%

med

To what extent have you had the chance to bring together information and ideas from different topics?

82%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

82%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

85%

med

To what extent have you had the chance to explore ideas and concepts in depth?

79%

med

To what extent does your course have the right balance of directed and independent study?

67%

low

How well have assessments allowed you to demonstrate what you have learned?

90%

med

How fair has the marking and assessment been on your course?

95%

med

How often does feedback help you to improve your work?

82%

med

How often have you received assessment feedback on time?

51%

low

How clear were the marking criteria used to assess your work?

74%

med

How easy was it to contact teaching staff when you needed to?

82%

med

How well have teaching staff supported your learning?

89%

med

How well were any changes to teaching on your course communicated?

59%

low

How well organised is your course?

49%

low

How well have the IT resources and facilities supported your learning?

90%

med

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

97%

high

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

87%

med

How clear is it that students' feedback on the course is acted on?

61%

med

To what extent do you get the right opportunities to give feedback on your course?

67%

low

To what extent are students' opinions about the course valued by staff?

82%

med

How well does the students' union (association or guild) represent students' academic interests?

88%

high

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

84%

low

How well communicated was information about your university/college's mental wellbeing support services?

78%

med

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

88%

med

How good are teaching staff at explaining things?

92%

med

How often do teaching staff make the subject engaging?

85%

med

How often is the course intellectually stimulating?

75%

med

To what extent have you had the chance to bring together information and ideas from different topics?

84%

med

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

83%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

83%

med

To what extent have you had the chance to explore ideas and concepts in depth?

88%

med

To what extent does your course have the right balance of directed and independent study?

78%

med

How well have assessments allowed you to demonstrate what you have learned?

88%

med

How fair has the marking and assessment been on your course?

85%

med

How often does feedback help you to improve your work?

85%

med

How often have you received assessment feedback on time?

79%

low

How clear were the marking criteria used to assess your work?

79%

med

How easy was it to contact teaching staff when you needed to?

84%

low

How well have teaching staff supported your learning?

89%

med

How well were any changes to teaching on your course communicated?

71%

low

How well organised is your course?

65%

low

How well have the IT resources and facilities supported your learning?

85%

med

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

94%

high

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

81%

med

How clear is it that students' feedback on the course is acted on?

71%

med

To what extent do you get the right opportunities to give feedback on your course?

81%

med

To what extent are students' opinions about the course valued by staff?

80%

med

How well does the students' union (association or guild) represent students' academic interests?

63%

low

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

93%

high

How well communicated was information about your university/college's mental wellbeing support services?

84%

med

Student information

The Games Arts (with Integrated Foundation Year) course at University for the Creative Arts features content from more than one subject area. Choose an option below to find out about the students taking courses in each of those subject areas at this uni.

Computer games and animation
Design studies
Mode of study
Full-time96%Part-time4%
Gender ratio
Female41%Male57%Other2%
Where students come from
International17%UK83%
Student performance
2:1 or above91%
Number of students230
Most popular A-levels studied
SubjectGrade
Computer ScienceA
GraphicsB
MathematicsC
PsychologyC
Fine ArtA*
Mode of study
Full-time95%Part-time5%
Gender ratio
Female70%Male29%Other1%
Where students come from
International24%UK76%
Student performance
2:1 or above70%
Number of students2,040
Most popular A-levels studied
SubjectGrade
Fine ArtB
GraphicsC
PhotographyB
Media StudiesB
PsychologyB
Source: HESA

Graduate prospects

What graduates do next

Facts and figures about University for the Creative Arts graduates who took Games Arts (with Integrated Foundation Year) - or another course in the same subject area.

Computer games and animation

Graduate statistics

75%

In a job where degree was essential or beneficial

80%

In work, study or other activity

35%

Say it fits with future plans

30%

Are utilising studies

Top job areas

30%

Web and Multimedia Design Professionals

20%

Information Technology Professionals

15%

Sales occupations

10%

Teaching Professionals

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

Earnings from University for the Creative Arts graduates who took Games Arts (with Integrated Foundation Year) - or another course in the same subject area.

Creative arts and design

Earnings

£19.3k

First year after graduation

£22.6k

Third year after graduation

£25.6k

Fifth year after graduation

Shown here are the median earnings of graduates at one, three and five years after they completed a course related to Games Arts (with Integrated Foundation Year).

Source: LEO

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

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