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Image from Games Design (with Professional Practice Year)
Image from Games Design (with Professional Practice Year)
Image from Games Design (with Professional Practice Year)
Image from Games Design (with Professional Practice Year)
Image from Games Design (with Professional Practice Year)
Image from Games Design (with Professional Practice Year)
Image from Games Design (with Professional Practice Year)
Image from Games Design (with Professional Practice Year)
Image from Games Design (with Professional Practice Year)
Image from Games Design (with Professional Practice Year)
Image from Games Design (with Professional Practice Year)

Bachelor of Arts (with Honours) - BA (Hons)

Games Design (with Professional Practice Year)

Entry requirements

Here's what you will need to get a place on the Games Design (with Professional Practice Year) course at University for the Creative Arts.

Select a qualification to see required grades

A level

112 UCAS tariff points from A-Level qualifications. As this course requires a portfolio review, you are not required to have a Art and Design-related subject.

You may also need to

Submit a portfolio

Tuition fees

LocationFees
England£9,535 per year
Scotland£9,535 per year
Wales£9,535 per year
Northern Ireland£9,535 per year
Channel Islands£9,535 per year
Republic of Ireland£9,535 per year
EU£17,500 per year
International£17,500 per year

Course summary

What this course is about

UCAS code: I621

Here's what University for the Creative Arts says about its Games Design (with Professional Practice Year) course.

Learn how to shape and enhance a player's gaming experience and fully develop exciting ideas on our holistic BA (Hons) Games Design degree course at UCA Farnham.

The role of the games designer is central to the development of any game – it's designers that create the rules, systems and mechanics that form the centre of any gaming experience. You’ll learn to prototype games using games engines, develop design documentation, conduct research, and create experiences. This course is all about developing your ideas, nurturing your creativity, and giving you the skills to make your concepts a reality.

You’ll be supported along the way by a team of lecturers with a wealth of industry experience at AAA games studios, and, since the course is aligned to the most prestigious developers and publishers, you’ll be fully prepared to start your career right after graduation.

Related courses

  • BA (Hons) Comic & Concept Art (with Professional Practice Year)

  • BA (Hons) Games Animation (with Professional Practice Year)

  • BA (Hons) Games Arts (with Professional Practice Year)

  • BSc (Hons) Games Development (with Professional Practice Year)

Course details

Qualification

Bachelor of Arts (with Honours) - BA (Hons)

Department

School of Games and Creative Technology

Location

Farnham | Farnham

Duration

4 Years

Study mode

Full-time with year in industry

Subjects

• Computer games design

Start date

September 15, 2025

Application deadline

January 29, 2025

The modules you will study

Year 1 takes you through the fundamental indie game design processes and introduces technical foundations of design and programming as well as planning. Theoretical units give you a critical and conceptual understanding of your discipline. Year 2 builds on your planning, design and prototyping skills. Approaches to entrepreneurial practice introduced. Theoretical units continue. Study abroad is an option. Year 3 introduces the economics and management of the industry as well as copyright, patents and legal concerns. You will work as part of a team to produce a prototype game. You will write a practice-based dissertation.

University for the Creative Arts reviews

(3.4)
Based on 20 reviews from University for the Creative Arts's students and alumni
5 star
5%
4 star
47%
3 star
26%
2 star
21%
1 star
0%
All reviews

Showing 19 reviews

2nd year student

I believe the student union is quite active. I receive regular updates on what's going on with them via email.

(4)

2 years ago

2nd year student

There is little social engagement between students except on Discord app where it is quite lively. The students tend to be younger than me so I do not mix so well with them there.

(2)

2 years ago

2nd year student

Support faltered during the pandemic as people worked from home. I haven't had much cause to contact OCA admin or student services recently so do not know wit has been much improved. I know things are not as bad as they had once been.

(4)

2 years ago

2nd year student

The course is well structured with a series of briefs to follow. These are open to interpretation and students are encouraged to do just that. Feedback on the whole has been prompt and informative. The tutors are knowledgeable about the subject matter and appear to care about student participation ...

(4)

2 years ago

2nd year student

The course is well structured and the tutors are responsive on the whole. If I have questions I can pose these via email and be confident of a response- either with a solution or links to find one. During the pandemic things were not quite so smooth, but things are largely back to how they were bef...

(4)

2 years ago

1st year student

Two stars: Could be better

(2)

2 years ago

National Student Survey (NSS) scores

The NSS is an annual survey where final-year students are asked to rate different aspects of their course and university experience.

Here you can see ratings from University for the Creative Arts students who took the Games Design (with Professional Practice Year) course - or another course in the same subject area.

Computer games and animation

Select an option to see a detailed breakdown

How often does your course challenge you to achieve your best work?

93%

med

How good are teaching staff at explaining things?

93%

med

How often do teaching staff make the subject engaging?

90%

med

How often is the course intellectually stimulating?

80%

med

To what extent have you had the chance to bring together information and ideas from different topics?

76%

low

How well does your course introduce subjects and skills in a way that builds on what you have already learned?

88%

med

How well has your course developed your knowledge and skills that you think you will need for your future?

93%

high

To what extent have you had the chance to explore ideas and concepts in depth?

90%

med

To what extent does your course have the right balance of directed and independent study?

52%

low

How well have assessments allowed you to demonstrate what you have learned?

92%

med

How fair has the marking and assessment been on your course?

95%

med

How often does feedback help you to improve your work?

95%

high

How often have you received assessment feedback on time?

80%

med

How clear were the marking criteria used to assess your work?

73%

med

How easy was it to contact teaching staff when you needed to?

90%

med

How well have teaching staff supported your learning?

98%

high

How well were any changes to teaching on your course communicated?

63%

low

How well organised is your course?

49%

low

How well have the IT resources and facilities supported your learning?

90%

high

How well have the library resources (e.g., books, online services and learning spaces) supported your learning?

97%

high

How easy is it to access subject specific resources (e.g., equipment, facilities, software) when you need them?

92%

med

How clear is it that students' feedback on the course is acted on?

62%

med

To what extent do you get the right opportunities to give feedback on your course?

83%

med

To what extent are students' opinions about the course valued by staff?

88%

med

How well does the students' union (association or guild) represent students' academic interests?

82%

med

During your studies, how free did you feel to express your ideas, opinions, and beliefs?

92%

med

How well communicated was information about your university/college's mental wellbeing support services?

85%

med

Student information

See who's studying at University for the Creative Arts. These students are taking Games Design (with Professional Practice Year) or another course from the same subject area.

Computer games and animation
Mode of study
Full-time100%
Gender ratio
Female40%Male60%Other1%
Where students come from
International16%UK84%
Student performance
2:1 or above61%
First year dropout rate13%
Number of students210
Most popular A-levels studied
SubjectGrade
Fine ArtB
MathematicsD
Computer ScienceC
PhotographyC
Product DesignA
Source: HESA

Graduate prospects

What graduates do next

Facts and figures about University for the Creative Arts graduates who took Games Design (with Professional Practice Year) - or another course in the same subject area.

Computer games and animation

Graduate statistics

75%

In a job where degree was essential or beneficial

80%

In work, study or other activity

35%

Say it fits with future plans

30%

Are utilising studies

Top job areas

30%

Web and Multimedia Design Professionals

20%

Information Technology Professionals

15%

Sales occupations

10%

Teaching Professionals

Graduate statistics percentages are determined 15 months after a student graduates

Earnings after graduation

We have no information about future earnings from students that studied this course.

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree

Discussions

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