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Virtual & Augmented Reality (with Integrated International Foundation Year)

Entry requirements


112 new UCAS tariff points from an accredited Access to Higher Education Diploma in appropriate subject

GCSE/National 4/National 5

Minimum 4 GCSE's, grade 4/C or above, including English Language

International Baccalaureate Diploma Programme

27-30

27-30 total points in the International Baccalaureate Diploma with at least 15 IB points at Higher level

Pearson BTEC Extended Diploma (QCF)

MPP

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

UCAS Tariff

32-168

We consider the strength of our applicants’ portfolios as well as their grades and we therefore may make offers which are lower than our standard entry criteria of 112 tariff points. This may be to students who have faced difficulties that have affected their performance and who were expected to achieve higher results - in these cases, a strong portfolio is especially important. We regularly admit students with a tariff much higher than our standard 112 requirement, and applicants who show potential but aren’t quite at the stage to be able to succeed on the course are offered a 4 year degree with an integrated foundation year which has a standard entry requirement of 32 tariff points.

About this course


Course option

4years

Full-time including foundation year | 2024

Subject

Computer animation and visual effects

Our BA (Hons) Virtual and Augmented Reality (with Integrated Foundation Year) is a four year course, specifically designed to provide international students with the English language and creative skills before they embark on year one of a degree.

Take your technological know-how to the next level and gain the skills to join one of the fast-growing sectors of industry on our exciting, hands-on BA (Hons) Virtual & Augmented Reality degree course at UCA Farnham.

You'll be introduced to the fundamentals of immersive technologies, before honing your skills on exciting projects where you'll learn about the processes and workflows you'll find in the workplace after graduation.

You’ll have access to high-end PCs with Alienware Aurora towers and the latest RTX 2080 graphics cards, 4k dual-screen monitors and Wacom Cintiq graphics tablets, with software including Unity and Unreal games engines.

There is also a dedicated VR development studio, and a Games Incubator Studio for graduate entrepreneurs looking to set up their own companies or looking to release games to market.

In addition, our Farnham campus has sound production and Foley studios, Pro Tools and a specialist library – so you’ll have everything you need to develop your skills and bring your ideas to life.

Related courses
- BSc (Hons) Games Development (with Integrated International Foundation Year)

- BA (Hons) Visual Effects (with Integrated International Foundation Year)

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£17,500
per year
International
£17,500
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

Extra funding

At UCA we have a number of scholarships and fee discounts available to assist you with the cost of your studies.

Further details can be found via our Scholarships page: https://www.uca.ac.uk/study-at-uca/scholarships/

and our Financial Support page: https://www.uca.ac.uk/study-at-uca/fees-finance/financial-support/

The Uni


Course location:

Farnham

Department:

School of Games and Creative Technology

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

46%
Computer animation and visual effects

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

63%
Staff make the subject interesting
61%
Staff are good at explaining things
60%
Ideas and concepts are explored in-depth
65%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

56%
Library resources
78%
IT resources
73%
Course specific equipment and facilities
20%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

82%
UK students
18%
International students
53%
Male students
47%
Female students
62%
2:1 or above
20%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
C
A

After graduation


Sorry, no information to show

This is usually because there were too few respondents in the data we receive to be able to provide results about the subject at this university.

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Higher entry requirements
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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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