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Computer Arts

Entry requirements


A level

B,C,C

To include Art or Graphic Design or Design and Technology: Production Design Entry into Year 2 with AAB to include Art and Computer Science or Design Technology

HNC (BTEC)

M

Entry into Year 1 with Creative Media Production

HND (BTEC)

M

Entry into Year 2 with Creative Media Production

International Baccalaureate Diploma Programme

29

To include Visual Arts or Fine Art at S5 or H4 Entry into Year 2 with 34 Points to include 3 Higher subjects at grade 4 to include Visual Arts and Computing or Design Technology

Leaving Certificate - Higher Level (Ireland) (first awarded in 2017)

H2,H3,H3,H3

To include Art

Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)

DMM

Art and Design Creative Digital Media Production Creative Media Production

Scottish Advanced Higher

A,A,B

Entry into Year 2 to include Art and Graphic Communication or Computer Science

Scottish HNC

Pass

Entry into Year 2 with HNC Computer Arts & Design - Graded Unit B Entry into Year 1 with an HNC in one of the following:- 3D Computer Animation - Graded Unit B 3D Design - Graded Unit B Art & Design - Graded Unit B Contemporary Art Practice - Graded Unit B Digital Design & Development - Graded Unit B plus essential subject at B Games Development - Graded Unit B plus essential subject at B Interactive Media - Graded Unit B Media Analysis & Production - Graded Unit B plus essential subject at B Visual Communication - Graded Unit B

Scottish HND

Pass

Entry into Year 3 with HND Computer Arts & Design - Graded Unit B Entry into Year 2 with an HND in one of the following:- 3D Computer Animation - Graded Unit B Contemporary Art Practice - Graded Unit B Creative Print Making - Graded Unit B Entry into Year 1 with an HND in one of the following:- Art & Design - Graded Unit B Digital Design & Development - Graded Unit B plus essential subject at B Games Development - Graded Unit B plus essential subject at Higher B Visual Communication - Graded Unit B

Scottish Higher

A,B,B,B

To include Art or Photography or Graphic Communication or Production Design

T Level

M

Art Games Design

UCAS Tariff

104-160

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About this course


Course option

4years

Full-time | 2024

Subject

Computer games graphics

Computer art is everywhere in today's culture, from film and advertising to computer games and gallery installations. Abertay's BA (Hons) in Computer Arts is within its renowned School of Design and Informatics. It is accredited by ScreenSkills, the UK Sector Skills Council for Creative Media Industries, and also by TIGA, the trade association representing the UK video games industry.

Learn to design and undertake practical projects in a diverse range of areas including concept development, 2D design, 3D art production, animation and game art development. Use cutting-edge technology and entertainment production techniques and work collaboratively with other games students on project briefs set by media and computer games companies.

Having launched the world's first computer games degree in 1997, Abertay has been instrumental in building the city of Dundee as a global hub for computing and gaming.

Abertay is ranked:
• Top university in the UK and throughout Europe for Videogames Education (Princeton Review 2015, 2016. 2017. 2018, 2019, 2020)
• UK University of the Year 2021 - Teaching Quality (The Times/ Sunday Times Good University Guide)
• UK Top 10 - Student Satisfaction & Teaching (Guardian Good University Guide 2021)
• UK Top 10 - Student Satisfaction (National Student Survey 2020)

Modules

Year 1 core modules (subject to change over time) - ART106 Life & Observational Drawing; ART102 Digital Media Concepts; ART103 Elementary Animation; ART104 3D Digital Design; ART101 Illustration & Communication.

You will also be required to select one elective module. For detailed module information please check our website.

Assessment methods

Much of your time will be spent in lectures and practical tutorials where you work with staff, peers and industry mentors, to develop solutions to project briefs. Tutorial sessions focus on developing ideas, process and technique to lead to a final outcome. Portfolios of creative work form the majority of assessment, often submitted with supporting documentation to underpin creative practice. Academic writing contributes to many assessments, often in the form of critical analysis or reflective reports. Verbal presentations are core to assessment, exposing your research and development process to the programme team and industry mentors. Assessment on the programme is in the form of portfolios of creative work, academic writing of critical and reflective form, and through verbal presentation of own and others work in critical and/or reflective modes. There are no formal examinations on the programme.

Tuition fees

Select where you currently live to see what you'll pay:

England
£9,250
per year
EU
£15,000
per year
International
£15,000
per year
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£1,820
per year
Wales
£9,250
per year

The Uni


Course location:

Abertay Campus

Department:

School of Design and Informatics

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

76%
Computer games graphics

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

83%
Staff make the subject interesting
89%
Staff are good at explaining things
79%
Ideas and concepts are explored in-depth
83%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

74%
Library resources
64%
IT resources
79%
Course specific equipment and facilities
59%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

84%
UK students
16%
International students
92%
Male students
8%
Female students
58%
2:1 or above
7%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

A
C
A

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£21,000
med
Average annual salary
91%
med
Employed or in further education
68%
med
Employed in a role where degree was essential or beneficial

Top job areas of graduates

69%
Information technology and telecommunications professionals
13%
Sales assistants and retail cashiers
6%
Sales, marketing and related associate professionals

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£26k

£26k

£30k

£30k

£34k

£34k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

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This is what the university has told Ucas about the criteria they expect applicants to satisfy; some may be compulsory, others may be preferable.

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This is the percentage of applicants to this course who received an offer last year, through Ucas.

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This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Course location and department:

This is what the university has told Ucas about the course. Use it to get a quick idea about what makes it unique compared to similar courses, elsewhere.

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Teaching Excellence Framework (TEF):

We've received this information from the Department for Education, via Ucas. This is how the university as a whole has been rated for its quality of teaching: gold silver or bronze. Note, not all universities have taken part in the TEF.

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

Have a question about this info? Learn more here

This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

Have a question about this info? Learn more here

Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

Have a question about this info? Learn more here

The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

Have a question about this info? Learn more here