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Games Art with foundation year

Entry requirements


UCAS Tariff

48

Any subjects are acceptable at Level 3.

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About this course


Course option

4years

Full-time | 2024

Subject

Computer games graphics

Seeking to turn your artistic vision into breathtaking game environments and striking characters? Our BA (Hons) Games Art with foundation year degree offers highly practical tuition designed to develop your skills in digital asset creation for games development, focusing on 3D modelling, texturing and lighting so you can learn to create artwork for the latest AAA games.

The UK market for video games reached a record £7.16billion in 2021 (1). If you seek a career in a strong economic sector, then a career in games is an excellent choice. From PC, console and mobile games to serious games for education and training and the emerging virtual reality games market, software developers seek highly qualified games specialists.

The first year of our 4-year BA (Hons) Games Art with foundation year degree offers an introduction to the study of games. The emphasis is on creativity, with specialisation in the route you want to follow. Key topics include simple games production using industry-recognised platforms and technologies. Our dedicated games team will work to help you build your skills, preparing you for your honours degree. Our teaching aims to develop you to be able to work in the games industry.

The foundation year constitutes a "bridge" between further and higher education. There is a greater emphasis on practical work, with dedicated support to help you prepare for the more demanding academic tasks at the honours degree level.

Once you've successfully completed the foundation year, you'll automatically progress onto the main degree programme, where your studies will focus specifically on games art (though you'll have the chance to transfer streams to BSc (Hons) Games Design or BSc (Hons) Games Programming on completion if you prefer (2)). Throughout the degree, we'll take an intensely practical approach designed to mimic the working environment found in the games industry. We'll work together to develop your understanding of the creative and technical possibilities of games art. Our studio-based course will guide you from the basics of digital art, through character and environment modelling, texturing, lighting, level design and concept art, to the latest technologies in game art.

We share your passion for games and offer a supportive atmosphere where you can show your work and respond to critiques, which may come from staff, your peers or guest experts from the industry. These sessions help you learn to develop your ideas and improve your presentation and communication skills, ready for a career in this ever-growing industry.

(1) Ukie - https://ukie.org.uk/consumer-games-market-valuation-2021 accessed on 4 August 2022

(2) Subject to approval by the relevant programme leader

Modules

Information about the modules offered as part of this course is available on the University of Bolton’s website.

Assessment methods

Details of the learning activities and assessment methods for this course are available on the University of Bolton’s website.

Tuition fees

Select where you currently live to see what you'll pay:

Channel Islands
£9,250
per year
England
£9,250
per year
EU
£63,800
for the whole course
International
£63,800
for the whole course
Northern Ireland
£9,250
per year
Republic of Ireland
£9,250
per year
Scotland
£9,250
per year
Wales
£9,250
per year

The Uni


Course location:

University of Bolton Main Site, Greater Manchester

Department:

Games

Read full university profile

What students say


We've crunched the numbers to see if overall student satisfaction here is high, medium or low compared to students studying this subject(s) at other universities.

85%
Computer games graphics

How do students rate their degree experience?

The stats below relate to the general subject area/s at this university, not this specific course. We show this where there isn’t enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

Teaching and learning

91%
Staff make the subject interesting
94%
Staff are good at explaining things
94%
Ideas and concepts are explored in-depth
94%
Opportunities to apply what I've learned

Assessment and feedback

Feedback on work has been timely
Feedback on work has been helpful
Staff are contactable when needed
Good advice available when making study choices

Resources and organisation

65%
Library resources
72%
IT resources
82%
Course specific equipment and facilities
85%
Course is well organised and has run smoothly

Student voice

Staff value students' opinions
Feel part of a community on my course

Who studies this subject and how do they get on?

94%
UK students
6%
International students
73%
Male students
27%
Female students
67%
2:1 or above
7%
First year drop out rate

Most popular A-Levels studied (and grade achieved)

B
B
B

After graduation


The stats in this section relate to the general subject area/s at this university – not this specific course. We show this where there isn't enough data about the course, or where this is the most detailed info available to us.

Computer games and animation

What are graduates doing after six months?

This is what graduates told us they were doing (and earning), shortly after completing their course. We've crunched the numbers to show you if these immediate prospects are high, medium or low, compared to those studying this subject/s at other universities.

£20,000
low
Average annual salary
79%
low
Employed or in further education

Top job areas of graduates

45%
Information technology and telecommunications professionals
16%
Sales assistants and retail cashiers
6%
Information technology technicians

This is a relatively new subject area for this kind of data, so we don’t currently have very much information to display or analyse yet. Gaming is a growing industry, and if it continues to grow we should see the rather high unemployment rate coming down over the next few years. Much the most common jobs for graduates who do get work after six months are in programming roles - but as things stand, be aware that jobs in the field are very competitive and personal contacts - either through family, friends or via specialist employment agencies - are a crucial way into the industry so be prepared to talk as well as code!

What about your long term prospects?

Looking further ahead, below is a rough guide for what graduates went on to earn.

Computer games and animation

The graph shows median earnings of graduates who achieved a degree in this subject area one, three and five years after graduating from here.

£19k

£19k

£20k

£20k

£27k

£27k

Note: this data only looks at employees (and not those who are self-employed or also studying) and covers a broad sample of graduates and the various paths they've taken, which might not always be a direct result of their degree.

Explore these similar courses...

Higher entry requirements
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Lower entry requirements
Escape Studios | Greenwich
The Art of Video Games
BA (Hons) 3 Years Full-time 2024
UCAS Points: 32-120
Same University
University of Bolton | Bolton
Games Art
BA (Hons) 3 Years Full-time 2024
UCAS Points: 104

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This information comes from the National Student Survey, an annual student survey of final-year students. You can use this to see how satisfied students studying this subject area at this university, are (not the individual course).

This is the percentage of final-year students at this university who were "definitely" or "mostly" satisfied with their course. We've analysed this figure against other universities so you can see whether this is high, medium or low.

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This information is from the Higher Education Statistics Agency (HESA), for undergraduate students only.

You can use this to get an idea of who you might share a lecture with and how they progressed in this subject, here. It's also worth comparing typical A-level subjects and grades students achieved with the current course entry requirements; similarities or differences here could indicate how flexible (or not) a university might be.

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Post-six month graduation stats:

This is from the Destinations of Leavers from Higher Education Survey, based on responses from graduates who studied the same subject area here.

It offers a snapshot of what grads went on to do six months later, what they were earning on average, and whether they felt their degree helped them obtain a 'graduate role'. We calculate a mean rating to indicate if this is high, medium or low compared to other universities.

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Graduate field commentary:

The Higher Education Careers Services Unit have provided some further context for all graduates in this subject area, including details that numbers alone might not show

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The Longitudinal Educational Outcomes dataset combines HRMC earnings data with student records from the Higher Education Statistics Agency.

While there are lots of factors at play when it comes to your future earnings, use this as a rough timeline of what graduates in this subject area were earning on average one, three and five years later. Can you see a steady increase in salary, or did grads need some experience under their belt before seeing a nice bump up in their pay packet?

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